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  1. erik_the_guy

    The Power of the Zombie!

    Do you mean you want them to only be affected by heavy hits, but not by little things like broken arms or ribs? If this is the case just give them all resist 5 to all damage. You might allow radiant attacks to ignore this. Lower their HP a bit. Now the average attacks that deal 5-10 will only...
  2. erik_the_guy

    A fix for Sure Strike

    I agree, its ok to have the two competing. I would personally take reaping strike for a great weapon fighter and sure strike for a sword'n'board fighter if sure strike was an attack with +2 to hit. With sure strike as it is, I would never take it. I wouldn't make sure strike the fighter's melee...
  3. erik_the_guy

    Expanded Masterwork Armor

    I don't think there would be any serious problem implementing this. I use the current system for two reasons. For one it is simpler. Secondly, the harder to find armor is very exciting for the PCs to get their hands on. Finding plate armor that is slightly better every level is fun, but going...
  4. erik_the_guy

    Rangers and Heavy Thrown Weapons

    I don't see anything gamebreaking coming of it. The two sword ranger can use his strength bonus for a ranged attack this way, but only at the close distance that heavy thrown weapons use.
  5. erik_the_guy

    A fix for Sure Strike

    I like it. The math is good and its not imbalanced. Basically one of the fighters at-wills is a melee basic with +2 to hit. Although a +2 bonus to hit is a very good modifier, it is not imbalanced when applied to such a weak attack.
  6. erik_the_guy

    A fix for Sure Strike

    Ah, I see. Well in any case I think the power recommended above is still a little strong.
  7. erik_the_guy

    A fix for Sure Strike

    Minor action if you are going to do this. I personally don't think it is balanced because for some upper level powers the +6 bonus you add from strength is worth giving up for +2 to hit because they deal 5[W] damage among other effects. +2 to hit on any attack is a very high modifier. I think...
  8. erik_the_guy

    Anyone have Thunderspire Character Sheet?

    Anyone have a PDF for the new character sheet in the ThunderSpire adventure? Please post file or link:D!
  9. erik_the_guy

    Pimp my PC Race #1: Rakasta

    First of all, I agree with prone=paragon, and allowing them to make the attack with any light blade. For the minor action power, I don't think you should require the character to jump before they use the power (making the power less useful). Instead, let the power give them a jump. Pounce...
  10. erik_the_guy

    Changing the Self-Deleting Spell Book

    Good idea, balance out giving the wizards more powers than anyone else by forcing them to pick up their spells on their own. Maybe make it easier to learn spells at level up though, so they don't get completely screwed over.
  11. erik_the_guy

    Cleric Feat for your review

    I think it could be useful, although a minor action is fine. It's not like the spell is giving away any game breaking information. I made a similar utility power for wizards, clerics and warlocks that reveals info on a target's defenses in addition to allowing monster knowledge checks. You can...
  12. erik_the_guy

    1/2 Orc - A new page for an old race

    I like yours, and the one posted by redrover. Both seem playable and balanced.
  13. erik_the_guy

    Sleeping In Armor

    As far as I'm concerned, the PCs are sleeping with their armor on, their weapons drawn, and their eyes open. I throw in some realism. Sleeping in town between adventures generally I assume no armor. Sleeping in the wild or when they are afraid of being attacked: armor on. No penalties for...
  14. erik_the_guy

    Pimp my PC Race #1: Rakasta

    I made the pounce a move action because it grants so much movement (but more that you would with a normal move action). I toyed with the idea of making it a minor. If you make it a minor action, it should only allow you to move one times your movement speed (or jump the same distance). The point...
  15. erik_the_guy

    Changing the Self-Deleting Spell Book

    The general idea is that the players aren't replacing spells, they are upgrading them. For example, replacing fireball with a more powerful fire spell such as meteor storm. I can't tell you if my specific example is correct, and I know there will be exceptions in which the player replaces a fire...
  16. erik_the_guy

    Pimp my PC Race #1: Rakasta

    I wasn't calling the pounce weak (actually I haven't seen pounce), I was just saying the race will be weak without at least one more feature (like pounce, as you suggested). Seeing as you don't currently have something down for pounce I'll make a suggestion. Pounce When a Rakasta prepares to...
  17. erik_the_guy

    Pimp my PC Race #1: Rakasta

    When I review the powers the race actually seems a little weak (I don't think your current edit gives them pounce without a feat). They gain some standard skill bonuses, a weapon proficiency feat (which is basically a short sword) and a resistance to being knocked prone. You could give them a...
  18. erik_the_guy

    Pimp my PC Race #1: Rakasta

    That's what I said, the +4 reduces falling damage by 4. The rakshasa in the monster manual have dex and wis as their highest scores. In mythology tigers were also known for their feriocity and represented things like war and wrath, so Wis and Str both make valid choices for a second stat. If...
  19. erik_the_guy

    Pimp my PC Race #1: Rakasta

    Change to "When you would be knocked prone by an attack or falling damage, you may make an immediate save to avoid this. You gain a +4 racial bonus to acrobatics checks made to prevent falling damage."
  20. erik_the_guy

    Keeping track of bloodied, marked, etc...

    In practice I find that remembering which monsters are bloodied works for me. This just comes naturally sine I have been playing the game forever. Also I tend to use glass beads to represent the monsters, so you could flip them over to represent bloodied monsters. For player controlled effects...
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