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    SSRL2 Catch Me If You Can

    *Thanks to her Druidic ability to resist the siren song of the fey temptations and the innate reflex to enter her Dreamsight state when the dreams of the faerie speech drift towards her ears, Siobhan effortlessly resists their magicks as if they never were to begin.* (OOC: 20 and then 29--yay...
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    Terra Subterranea and The Caverns of Lost Time

    *Eternity rips into the jovially injured Wendigo, but her attacks are not sufficient to finish off the hardy beast. Aya pulls out a scroll as she moves over to Hulgyr.* "This isn't enough to let you keep up with the dragon, but if it swoops low enough for a breath attack, you should be able to...
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    Undine the Sea

    *Alicia is willing to put anything that might get ruined by the water in her Handy Haversack.* *As Ximix takes in the watery environs surrounding him, his race's attuned nature allows him to sense innately that this is far more than just an endless ocean. The eddying currents carry with them a...
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    Heart of Artifice: Part I--Engineered Enigma

    *The group continues onward into the High Forest, a lush verdant place full of diverse flora and fauna. Once deep enough inside, they feel reasonably safe from prying eyes. No doubt the pirates have a base somewhere in these woods--if so, even the Artifex Maximus would have trouble sniffing it...
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    SSRL2 Catch Me If You Can

    *Siobhan performs a minor ceremony and makes a small offering to the fey, begging their forgiveness for her trespass in their sacred lands, but expressing that they must make this journey to stop a great evil. She will use her knowledge of the natural world and its fey caretakers to make sure...
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    Peregrinations of the Shard

    *Tenebrynn tasks his quite-formidable mind to finding stories about two women. He does find many, but he is also smart enough to discard each one as a theory for the current situation. His ability to decode unusual tongues and cryptograms, however, does allow him to deduce the purpose of the...
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    Terra Subterranea and The Caverns of Lost Time

    (OOC: I'll just have Ducane do something) *Zack heads away from the others, as Hulgyr tears a huge chunk out of the laughing Wendigo, Michael slips towards the niches that held the Wendigos, and Wolf-Ducane prepares for the coming assault, aware that his immunity to the dragon's breath will be...
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    Showdown in the Forgotten Ruins

    *The group rests a bit longer to finish recovering from their ordeal, since they are still a bit injured, and then they begin to head outwards, following the other group who has already left. As they walk out of the large building into the crystalline city, a shadowy shape emerges from behind...
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    Nocturne of Sorrow, Orsal J

    *Jace switches for a more appropriate weapon, as Dorrin's luck eludes him like so much sand sifting through his fingers. Valan gives a quick prayer and heals Hasin on the defensive. Meanwhile, the undead continue their advance and their assault. Droggle is hit again and seems on the verge of...
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    Tempest Fugit

    "Yes, it is so. The question, of course, remains as to whether there is even a shred of truth to be found amidst such fanciful tales...Most that my eyes have set upon consider it a foolish fancy."
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    Undine the Sea

    *Eventually, the priestesses gather the smaller subgroup that will be sent to the planes, what with Nura gone. They prepare each of the adventurers with a spell of Water Breathing and then the High Priestess performs a Plane Shift, holding a strange tuning fork in order to bring herself in...
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    Undine the Sea

    (OOC: Awesome, I'm glad Babette is back with us! Connection problems are not your fault. Feel free to take the amount of XP I gave to Jallembo for Babette. Also, Ximix, it's weird that you've got no approvals, but I think at this point, let's just move onward without them. They've taken way...
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    Necromancer Games NOT going with current GSL.

    Yup, you're certainly right. I never disagreed with that, and I think few would. You just chose to word your initial challenge as if there was literally no one on this site who got into the game another way. The danger of absolutes and all that ;)
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    Nocturne of Sorrow, Orsal J

    (OOC: That's...tragic. The original roll would have been a success, but...the wording of the Luck Domain ability ties my hands)
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    Nocturne of Sorrow, Orsal J

    (OOC: Oops, I thought that was Valan's last turn, but you're right) *With so many failed attempts to send them away, it is no surprise that the advancing zombie horde is able to inflict major wounds on the staunch heroes. Fortunately for the clerics, there aren't that many zombies close enough...
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    Nocturne of Sorrow, Orsal J

    (OOC: Oops, I thought that was Valan's last turn, but you're right) *With so many failed attempts to send them away, it is no surprise that the advancing zombie horde is able to inflict major wounds on the staunch heroes. Fortunately for the clerics, there aren't that many zombies close enough...
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    Necromancer Games NOT going with current GSL.

    Oh, you're certainly right that word-of-mouth is quite important. It was just your question positing that no one here picked it up in another way that I could guess would be multiply refuted. As for me, I introduced...let's see--5 people in my first group, then 3 more in the second, plus 10...
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    Necromancer Games NOT going with current GSL.

    Well, there's at least me. At a relatively young age, I saw it at a bookstore and had my parents buy the basic set. I didn't make any serious progress on rules mastery for a few years after that, though, due to the way I picked it up.
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    Peregrinations of the Shard

    *The actual meaning of the glyphs is not apparent, nor would it likely be save to a careful examination by someone who is trained in deciphering the hidden meanings of writings. Or at least, it isn't a recognisable language or even typical arcane runes. The best Tenebrynn can guess is that it...
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    Heart of Artifice: Part I--Engineered Enigma

    "The High Lady's Court is through the forest, over some rainbow bridges, and quite a distance from here, but it's a fairly safe journey. Head mainly northwest. It's a bit more complicated than that, so you will probably still get lost, but hopefully not too badly," the Spark Captain instructs...
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