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    D&D 5E Spell & Crossbones

    Violence... Etienne still remembers what he spontaneously would have replied to Blaise a few minutes ago. He used to be so... evil. Especially what he did to the puritan pastor from Dover, more than half his life ago... No... Bad idea... If soft approach fail, he will just bark orders to the...
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    D&D 5E Spell & Crossbones

    Etienne answers to his fellow countryman: "Hmmm.... I don't like deception. And clergymen. There are scores of those back in the North- they always try to force free men to kneel and pray an invisible God. Better praise the Nature Spirits- at least they answer your supplications. Well, I...
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    D&D 5E Spell & Crossbones

    Etienne replies to Blaise: "Hummm... Good idea, the Spaniards. Maybe we'll get ammo against Blackbeard- or even shipmates. We can sneak there, or you can let me create a diversion- I own furs in my warehouse-let's pretend a wild animal wreak havok in the neighbourhood. You'll have plenty of time...
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    D&D 5E Spell & Crossbones

    The big voyageur sees the odd drunk couple enter the tavern. He tracks them to the table, and overhear a little their conversation with the dwarf girl. Well, seems like the Dwarf and the Spaniard will get food and he cannot join them… Etienne looks at his purse, finding it desperately flat. He...
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    D&D 5E Spell & Crossbones

    Etienne, first quoting his handbook says: "I earn a Illinois dreamcatcher, a magical item made from the hide of a rare albinos buffalo calf. This white skin pulls disease and illness into itself from either its wearer or the nearby environment. I think it is potent enough for the entire crew to...
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    D&D 5E Spell & Crossbones

    Etienne is used to Native Spirits- like the Algonquin Manitou. He feels uncomfortable with undead Carabbean entities like this Djab. He forgot to note what the French merchant told him about his magical pelt. But he still remembers what the old Medecine man told him about the Dreamcatcher...
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    [5e] Spell & Crossbones

    Etienne already met a native tribe on the island a few hours ago. Maybe your character is from the village he impressed him enough to make him come and see the Big French Bear ... Taino tribe if my memory is still good....
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    D&D 5E Spell & Crossbones

    Etienne checks his notebook (his memory is so bad!) and finds out he got some paper and parchment back in the warehouse in Nassau. "If you need mundane writing ware I can find it back in Nassau. Don't worry!"
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    [5e] Spell & Crossbones

    Etienne was just resting... canadianBacon said she want to be back 2-3 months ago ?
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    D&D 5E Spell & Crossbones

    Etienne took full time to rest from his previous ordeals. He nodded to Blaise suggestion : "I'll try to sell the rest of my ware to get the hiring bonus for the sailors. Let me be quartermaster- I'll hire sailors and teach these dogs a French Navy officer can be their worst nightmare!"
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    D&D 5E Spell & Crossbones

    Time to heal our characters (Etienne and Zef). Is paddling considered a short rest ? A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. Fenris, Etienne or Flynn may sing a song...
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    D&D 5E Spell & Crossbones

    A Rabaska fits 10 people. There is room enough for the treasure and us. Etienne casts a spell to hasten the departure; it works for 1 hour, so he will paddle faster later. My athletics roll was to clear the kelp by tearing and pulling the way Etienne did with the Indians, not yet for paddling...
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    D&D 5E Spell & Crossbones

    Etienne keeps standing up in the canoe while clearing a path out of the cliff base. He passed a long time yesterday doing the same with the Indians nets, so he got lot of practice. "Funny to see my accointance with natives pays now. I'll get you out of here soon!" Etienne starts singing to...
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    D&D 5E Spell & Crossbones

    The gigantic Etienne picks up more than his share of treasure. It's time for brawn, not for cunning. He calculates if all can fit in his canoe. Room for 10 people. Maybe some may climb back the cliff.
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    D&D 5E Spell & Crossbones

    Etienne checks the room, looking for hidden enemies. To spot enemies: 1D10+4 = [8]+4 = 12
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    D&D 5E Spell & Crossbones

    Etienne already acted this turn. I'll try to use coyotecode.
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    [5e] Spell & Crossbones

    Etienne uses the swashbuckler template. It was designed in december 2014 to be the major description of the character, so it fit all classes. In its conception, I suggested QL to brand it as a "metaclass".
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    D&D 5E Spell & Crossbones

    Etienne gave Blaise inspiration before entering the grick cave. You may add a 1d6 to your attack after rolling for the attack as per the PHB. 50% chance you reach ac 14.
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    D&D 5E Spell & Crossbones

    I modified last post. I meant damage is there whether grapple succeeds or not. Damage gives a bonus grapple. Bad phrasing. I guess I can't get advantage because the grapple action is done AFTER the hit, not the opposite. On the last fight, the critter was restrained, so the advanatage was not a...
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    D&D 5E Spell & Crossbones

    After maintening concentration on his protection spell on Old Zef, Etienne grabs a large rock then the chain. He stabs the chain then uses both hands to pull both chain and friend out of the hungry tentacles. His muscles are soaring but he got enough force to pull a raging bull. Hope the chain...
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