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  1. Nefermandias

    D&D (2024) Emanation damage point and linked exploits:

    That's not correct at all. All that the Dash action does is increase your speed by an amount equal to your own speed for this current turn. Thus, readying a Dash action doesn't do anything really. You can absolutely use your Ready action to "move up to your speed" under both the 2014 and 2024...
  2. Nefermandias

    D&D (2024) Emanation damage point and linked exploits:

    I was sure the owl got 60ft flight speed.
  3. Nefermandias

    D&D (2024) Why aren't you using 5e 2024?

    The options are polarising and sarcastic, so I won't touch any. Still, I would like to give my opinion on the matter. I am in the minority who bought the new books, but probably won't have much practical use for them in the near future. Too much power creep, too much player entitlement, too...
  4. Nefermandias

    D&D (2024) Emanation damage point and linked exploits:

    54 damage to each creature in the room for two LV 7 characters, you mean.
  5. Nefermandias

    D&D (2024) DMG 5.5 - the return of bespoke magical items?

    It is quite clear that he is not talking about your personal game.
  6. Nefermandias

    D&D (2024) DMG 5.5 - the return of bespoke magical items?

    I hope the lesson was "Just run the game normally and trust in the power of emergent storytelling."
  7. Nefermandias

    D&D (2024) I have the DMG. AMA!

    This makes perfect sense and is also in line with the new DMG. My only gripe is that it fails to put a clear line between clerics and warlocks.
  8. Nefermandias

    D&D (2024) I have the DMG. AMA!

    I surely am not "pretending" anything. Please, keep your emotions in check and mind your tone. We don't want any red text in this nice thread.
  9. Nefermandias

    D&D (2024) I have the DMG. AMA!

    Stop framing things as "punishment and reward" and start seeing things for what they are: Natural consequences that follows from players actions and choices within the narrative. Here is an interesting article on this subject...
  10. Nefermandias

    D&D (2024) I have the DMG. AMA!

    Fiction and system should feed back from and support each other. Also, I strongly disagree that losing the powers should be an unilateral player choice. You and I apparently play very differently. This is the same problem I have when people argue about "fluff" Vs "crunch". The game doesn't need...
  11. Nefermandias

    D&D (2024) I have the DMG. AMA!

    Perhaps you are right about most games, but I am really okay with D&D having a more asymmetrical approach to balance and what you would perceive as "fairness". Classes should work, feel and interact differently with the world around then. If it makes sense for a cleric to lose his powers for...
  12. Nefermandias

    D&D (2024) I have the DMG. AMA!

    Why would that be the case though?
  13. Nefermandias

    D&D (2024) DMG 5.5 - the return of bespoke magical items?

    That's why I only use the DMG treasure tables. They get whatever the dice says.
  14. Nefermandias

    D&D (2024) GWM feat and ranged weapons?

    That's my issue with Crossbow Expert and Sharpshooter too. The -5/+10 was never a problem. Removing the tactical implications of cover and shooting in melee? That's a really weird design choice.
  15. Nefermandias

    D&D (2024) DMG 5.5 - the return of bespoke magical items?

    I don't wanna speak for the OP, but in my case, it goes like that: Players already have control over which feats to chose, which spells to prepare and so on. Magic items being something out of their control adds a layer of random variety that feels good gameplay wise. That's pretty much...
  16. Nefermandias

    D&D (2024) I have the DMG. AMA!

    We are usually on the same page, but I'm gonna have to disagree with this one. System matters. The fiction and the ruleset should not be fighting each other. The tone shift that D&D have been experiencing with each iteration reflects on it's mechanics and vice versa.
  17. Nefermandias

    D&D (2024) I have the DMG. AMA!

    Don't worry, I can wait for my copy to arrive. Thanks anyway!
  18. Nefermandias

    D&D (2024) I have the DMG. AMA!

    Don't get me wrong. I am not asking for advice here nor I need any pointers from where to get "inspiration". We are discussing here the contents and merits of the new DMG, stop making it about my game. Just for the record, I have read through dozens of published adventures and not all of them...
  19. Nefermandias

    D&D (2024) I have the DMG. AMA!

    This must the one of the most frustratingly parroted "advice" on the internet ever. Of course some adventures will be the "stop the cultists before the eclipse" kind, but that's completely beside the point. The old variant resting rules were a great tool for controlling campaign pacing and...
  20. Nefermandias

    D&D (2024) I have the DMG. AMA!

    We are concerned if they have given us any useful, practical method to stop the PCs nova everything and then recovering to full resources overnight.
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