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    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    @Charlaquin : I'm sorry. I was just trying to think outside the box. D&D just has some really interesting creatures, and I thought maybe there's a sensible way to embrace them having different stat when healthy and (starting out) off center of average. What could work and what doesn't?
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    Level Up (A5E) Do Player Characters Have Average Population Stat Distributions?

    Perhaps for A5E:AFARPG (yeah I'm self-promoting that title) we could have slightly bigger numbers for more granularity that incorporates size and weight as hard "world-physical" limits for how fast and strong stuff can be since we are talking about different species akin to macaques compared to...
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    Level Up (A5E) Where to put ability bonuses during character creation

    I'm wondering if background and culture might be combined. Perhaps a background might say if this person of such background has such and such ancestry, then pick/roll for from these four Ability Score Bonus combos, otherwise use the "standard humanoid" four options. So, like a dragon-born or...
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    Level Up (A5E) Where to put ability bonuses during character creation

    @Elfcrusher : I was not talking about being biased toward any particular background. What I was trying to say is that I believe backgrounds are really cool, so I voted for that option in the above poll. Also, having say 4 options to choose from or selectable with a d4 (some overlapping, but...
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    Level Up (A5E) Where to put ability bonuses during character creation

    I was thinking a list of 4 modifier combos per background wIth short descriptions of why each would be. Either pick one or roll a d4. I think that would be fun.
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    Level Up (A5E) Where to put ability bonuses during character creation

    @Elfcrusher : I think that applying ancestry + culture bonuses to some combos of the two would make mechanics interesting if done some of the time. 5e is a bit limiting oddly for me because it gets done for everyone. Plus, I'm heavily biased toward finding backgrounds one of the most...
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    Level Up (A5E) Deadlier combat

    @clearstream : Could you clarify that last sentence? It might be typoed.
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    Level Up (A5E) Deadlier combat

    @Imaculata : So, simplifying the two types of HP system... Perhaps there is one type of HP like basic 5e. The difference is a player uses their Constitution Modifier to determine how many pairs of d% and d10 they have in their HP pool. In addition, (AC×Con Score) is added to the total HP. At...
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    Level Up (A5E) Where to put ability bonuses during character creation

    I think ability bonuses should go in the background. Up until becoming the character class, this is who you character was. I am assuming most races are relatively humanoid statswise, though certain species and culture combos could have their own bonuses as a special feature. Also, just as one...
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    Level Up (A5E) What would you *call* an Advanced 5E?

    'Ascension of the Fifth Era: Advanced Fantastic Age of the Role-Playing Game!'
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    Level Up (A5E) Spending gold

    Surely, preparing for a long quest takes quite a bit of fundage including hiring carts to carry and guards to guard all that gold? When I was growing up half the fun of planning for a road/fishing trip vacation was the weeks of buying stuff and planning leading up to the vacation. Part of the...
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    Level Up (A5E) Deadlier combat

    @Kinematics : Well, part of my proposal gives each combatant a dynamic target range (roll the target number, same as initiative rolled at beginning of combat, or below to do "scratch damage", roll 100 or above to do 1 HP of damage and give the target a chronic or permanent penalty). Rolling...
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    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    Things I might want to try in Advanced 5e are: Skills like in more story-oriented games to cede more DM controls to the players. This would allow to players to tailor adventures more to what they imagine their stories being. More ways to differentiate one PC of x class and y race from another...
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    Level Up (A5E) Deadlier combat

    OK, could your first sentence be less helpful? 'n' is infront of d(ice) so it must be a variable for number of dice, low level algebra stuff. There are these 10 sided dice called d% with numerals labeled 10-00 that are also combined with 10 sided dice called d10 with numerals labeled 1-0. Cuts...
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    Level Up (A5E) Deadlier combat

    Why not an alternative HP system? Say HP = Constitution Modifier. Each HP = d% Cuts Points. Total CP = nd% + (n×Constitution Score) + (n×AC) up to 1,000 CP. At the start of each combat, each player rolls their nd% at disadvantage (the lowest result of the nd%'s is the number chosen)...
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