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  1. Smythe the Bard

    D&D General what is the difference between magic and psionics?

    How about this? Magic; anything listed as magic in the DnD books. Psionics; anything from a different game system brought into DnD. :p
  2. Smythe the Bard

    D&D 5E 5E Survivor: Species (formerly, "Races"): Lightfoot Halfling Wins!

    Dwarf, Hill 14 Elf, Wood 8 - 2 = 6 Half-Elf 11 Half-Orc 4 + 1 = 5 Halfling, Lightfoot 10
  3. Smythe the Bard

    D&D 5E 5E Survivor: Species (formerly, "Races"): Lightfoot Halfling Wins!

    Aasimar 7 - 2 = 5 Dragonborn, Gem 8 Dwarf, Hill 17 Elf, Wood 9 Gnome, Forest 5 + 1 = 6 Half-Elf 14 Half-Orc 11 Halfling, Lightfoot 13
  4. Smythe the Bard

    D&D 5E 5E Survivor: Species (formerly, "Races"): Lightfoot Halfling Wins!

    Aasimar 8 Dragonborn, Gem 6 Dwarf, Hill 16 Elf, Wood 17 Genasi, Earth 5 Gnome, Forest 8 Half-Elf 15 Half-Orc 16 + 1 = 17 Halfling, Lightfoot 11 Hobgoblin 8 Kobold 6 Lizardfolk 5 - 2 = 3
  5. Smythe the Bard

    D&D 5E Spellcasting Using the Recharge Mechanic

    I haven't done the math so this is a question. If attack cantrips scale in damage naturally but spells don't; is there a possibility that a high level caster will do more damage with the infinite cantrip than say a simple first level spell? I suspect upcasting may come into play.
  6. Smythe the Bard

    D&D 5E Spellcasting Using the Recharge Mechanic

    Expendable or reusable options too.
  7. Smythe the Bard

    D&D 5E How Far Could D&D Change--And STILL Be D&D?

    you could just make it three: warrior, skill & magic using. Mechanically magic is magic, the source is fluff.
  8. Smythe the Bard

    D&D 5E Great Weapon Fighting Style *Fix*

    That's why you get d4s that are dodecahedrons. :p The extra d4 idea is interesting however; not a big as rolling damage with advantage a bit more random than a flat bonus. Or just make it if X result is even add 4, if X is odd add 2. X= dice roll, total or what ever. Maybe adding something...
  9. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    yes a break is needed for a bit; but that Monster survivor could be a fun exercise.
  10. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 6 Bard: College of Lore 6 Fighter: Battle Master 11 - 2 = 9 Paladin: Oath of the Ancients 6 Rogue: Thief 11 + 1 = 12
  11. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 16 Bard: College of Lore 9 + 1 = 10 Fighter: Battle Master 16 Paladin: Oath of the Ancients 17 Ranger: Gloom Stalker 1 - 2 = -1 I take no pleasure in this; let the gentle embrace of darkness enfold you and sleep the endless sleep. Rogue: Thief 20
  12. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 26 Bard: College of Lore 15 + 1 = 16 Druid: Circle of the Shepherd 10 Fighter: Battle Master 25 Paladin: Oath of the Ancients 28 - 2 = 26 Ranger: Gloom Stalker 31 Rogue: Thief 27
  13. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 32 - 2 = 30 Bard: College of Lore 16 Druid: Circle of the Shepherd 20 Fighter: Battle Master 32 Paladin: Oath of the Ancients 29 Ranger: Gloom Stalker 33 Rogue: Thief 27 + 1 = 28 Wizard: School of Abjuration 10
  14. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 39 Bard: College of Lore 22 Druid: Circle of the Shepherd 23 Fighter: Battle Master 36 Monk: Way of the Kensei 12 + 1 = 13 Paladin: Oath of the Ancients 36 Ranger: Gloom Stalker 37 Rogue: Thief 36 Warlock: Pact of the Fiend 6 - 2 = 4 Wizard: School of...
  15. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 40 + 1 = 41 Bard: College of Lore 30 Cleric: Tempest Domain 5 - 2 = 3 goin down the storm drain. Druid: Circle of the Shepherd 23 Fighter: Battle Master 38 Monk: Way of the Kensei 27 Paladin: Oath of the Ancients 39 Ranger: Gloom Stalker 39 Rogue: Thief 39...
  16. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 44 Bard: College of Lore 35 Cleric: Tempest Domain 13 - 2 = 11 Druid: Circle of the Shepherd 25 Fighter: Battle Master 41 Monk: Way of the Kensei 30 + 1 = 31 Paladin: Oath of the Ancients 41 Ranger: Gloom Stalker 40 Rogue: Thief 42 Warlock: Pact of the Fiend...
  17. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 48 Bard: College of Lore 39 + 1 = 40 Cleric: Tempest Domain 15 - 2 = 13 Druid: Circle of the Shepherd 27 Fighter: Battle Master 46 Monk: Way of the Kensei 34 Paladin: Oath of the Ancients 43 Ranger: Gloom Stalker 43 Rogue: Thief 46 Warlock: Pact of the Fiend...
  18. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 51 Bard: College of Lore 44 + 1 = 45 Cleric: Tempest Domain 30 - 2 = 28 Druid: Circle of the Shepherd 31 Fighter: Battle Master 49 Monk: Way of the Kensei 38 Paladin: Oath of the Ancients 51 Sorcerer: Divine Soul 14 Ranger: Gloom Stalker 47 Rogue: Thief 49...
  19. Smythe the Bard

    D&D 5E 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 50 Bard: College of Lore 48 Cleric: Tempest Domain 37 -2 = 35 Druid: Circle of the Shepherd 38 Fighter: Battle Master 49 Monk: Way of the Kensei 44 Paladin: Oath of the Ancients 52 Sorcerer: Divine Soul 30 Ranger: Gloom Stalker 48 Rogue: Thief 53 + 1 = 54...
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