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    Its time to exempt (sub)race from the PHB +1 rule!

    The problem I have with PHB +1 is really just that for some things I have to use a book with pretty much nothing else other than the race or core spell I want. It seems like it would make sense at some point to combine SCAG with Xanathar's and Volo's Guide with another race based book, maybe...
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    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 21 Battle Master (F) 21 Cavalier (F) 18 Champion (F) 5-2=3 Inquisitive (R) 6 Kensei (M) 22 Mastermind (R) 21 Open Hand (M) 22 Samurai (F) 18 Scout (R) 22 Shadow (M) 25 Storm Herald (B) 16 Sun Soul (M) 20 Swashbuckler (R) 22 Thief (R) 15 Totem Warrior (B) 15+1=16
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    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 24 Assassin (R) 12 Battle Master (F) 26 Berserker (B) 14 Cavalier (F) 23 Champion (F) 19 Inquisitive (R) 21 Kensei (M) 21 Long Death (M) 6 Mastermind (R) 21 Open Hand (M) 29 Samurai (F) 19 Scout (R) 19 Shadow (M) 24 Storm Herald (B) 20 Sun Soul (M) 22 Swashbuckler (R) 27...
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    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 21 Arcane Archer (F) 1 Assassin (R) 23 Battle Master (F) 22 Battlerager (B) 20 Berserker (B) 18 Cavalier (F) 19 Champion (F) 18 Drunken Master (M) 15 Four Elements (M) 8 Inquisitive (R) 19 Kensei (M) 20 Long Death (M) 18 Mastermind (R) 20 Open Hand (M) 24 Purple Dragon...
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    Musings on the "Lawful Jerk" Paladin

    That reminds me of a battle with cultists, we were sent to find out what happened to a caravan, found the cult and took them out and I took their leader's head with us as proof, as well as a way to identify the other cultists infiltrating the temple, because the leader had a tattoo on his head...
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    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 21 Arcane Archer (F) 10 Assassin (R) 24 Battle Master (F) 20 Battlerager (B) 20 Berserker (B) 1 Cavalier (F) 18 Champion (F) 20 Drunken Master (M) 17 Four Elements (M) 16 Inquisitive (R) 21 Kensei (M) 20 Long Death (M) 18 Very weird theme for a subclass Mastermind (R) 20...
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Life Domain 4+1=5 Tempest Domain 5-2=3
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Forge Domain 11+1=12 Knowledge Domain 7 Life Domain 7 Light Domain 8-2=6 Tempest Domain 8 I think I agree with you, I feel light clerics should be radiant damage focused. That's what most sunlight focused spells deal. At least death clerics got removed first.
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Forge Domain 8+1=9 Knowledge Domain 14-2=12 Life Domain 8 Light Domain 14 Tempest Domain 13 Trickery Domain 9
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Arcana Domain 2 Forge Domain 13+1=14 Knowledge Domain 15 Life Domain 12 Light Domain 17 Tempest Domain 13-2=11 Trickery Domain 9
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Arcana Domain 14-2=12 Forge Domain 16+1=17 Knowledge Domain 16 Life Domain 14 Light Domain 18 Tempest Domain 9 Trickery Domain 17 War Domain 13
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    Make a Common Magic Item

    I think the tribblecoin has a powerful, unintended use. If you give it to someone and they put it with their other coins it will turn them all to copper, reducing their value to almost nothing. I would love a set of Boots of Ice and Snow, especially if they don't need attunement. As long as...
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Arcana Domain 18 Forge Domain 19+1=20 I still think forge is one of the top domains flavor wise, and since it's pretty good mechanically i'm fully behind it. Knowledge Domain 16 Life Domain 14 Light Domain 18 Tempest Domain 12-2=10 Tempest isn't bad, but it's my least favorite of the ones left...
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Arcana Domain 20 Death Domain 3-2=1 I still think death doesn't belong as a playable domain. Forge Domain 20+1=21 Since grave isn't in the running anymore, i'm no longer split between that and forge. Forge has great flavor and is a viable choice for combat as well. Knowledge Domain 22 Life...
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Arcana Domain 21 Death Domain 13-2=11 A domain in the dmg that is recommended not to be allowed... Forge Domain 19 Grave Domain 2+1=3 Kelemvor would be ashamed of you! Hope you like random afterlife instead of where u belong. Knowledge Domain 23 Life Domain 18 Light Domain 21 Nature Domain 4...
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    D&D 5E Survivor Cleric Domains- LIFE DOMAIN WINS!

    Arcana Domain 18 Death Domain 17 Forge Domain 19 Grave Domain 6+1=7 Someone has to look after the dead and make sure they are taken care of. Knowledge Domain 23 Life Domain 18 Light Domain 21 Nature Domain 08-2=6 Nature is the only domain I can never imagine myself playing, it just seems too...
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    D&D 5E Make a Flawed Magic Item

    Defender's Shield (Legendary, requires Attunement) This large +3 shield causes all projectiles and attacks to target the wielder and grants a +3 to saving throws against area of effect damage, but confers a -5 penalty to attack rolls. Martyred Defender's Shield (Rare/Very Rare, whatever is...
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    Self Sufficient Thief Idea, Looking for Opinions/Suggestions

    The reason it's arranged like that is so I don't end up with an odd con after getting resilient in it. I'll have a low con either way, but at least with resilient in it i can still have a chance at making saves. If I don't take resilient in con there really isnt much point in trying to boost it...
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    Self Sufficient Thief Idea, Looking for Opinions/Suggestions

    After an unfortunate incident with my 5th level paladin, where I got 1 shot by a zombified beholder in barovia while the cleric wasn't at the table, I decided I should make a more self sufficient character. My idea was to be extremely hard to find and hit, while having very good perception and...
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    Some notes on Spam Control & New Users

    Just joined, but I totally agree with the measures. The wiki I use for printing spells has a spam problem, so there's almost no real discussion.
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