Search results

  1. M

    How is 2nd Edition?

    Oh, man. You just hit on all the reasons I LIKE 2nd Edition! Let's break this down: 1 - "No rules for tripping, pushing, grappling" 1st and 2nd Edition both based their combat system on Douglas Fairbanks style swashbuckling. The rules presume there was much back and forth within each round...
  2. M

    How is 2nd Edition?

    For old school style gaming, I've come to love OSRIC and Castles and Crusades. 1E has the advantage of cool/weird artwork, funny writing, and the flavour of 70's fantasy (as opposed to the bubblegum, middle-school juvenilia of modern fantasy). But it has the disadvantage of being poorly edited...
  3. M

    Hasbro 4th Quarter Report

    I'm curious... how would you, as gamers, react if Hasbro made a D&D movie based on the 80's cartoon? Let's say they have a huge budget and top talent involved. Would you see it? Would you be outraged? Personally, I'd dig it. I think any D&D movie is going to turn out as campy trash no matter...
  4. M

    New Miniatures... Info?

    I've been thinking about this as well. Maybe you should start by making a mold of an existing mini.
  5. M

    New Miniatures... Info?

    I fully support non-randomized PC minis. However, from a business perspective, I'm surprised Wizards didn't think to include at least -1- random "mystery mini" with each PC pack. That would help offset the price and increase repeat purchases. Wizards made it's fortune selling randomly assorted...
  6. M

    Do certain settings come out better in certain editions?

    If you are running a Dark Sun campaign the way it was conceived to be played, you would never "skip to the good part". All the stuff that would be mundane in other settings is very complicated in Athas. Nothing is easy and players need to consider all their options as well as the consequences of...
  7. M

    Overland Travel: a return to Hexploration?

    Yes. I think the best way to manage hexploration would be to assume your PCs can't travel too far during a single session. While you're prepping for the session, you can surround their current position with lots of interesting features, some of which they will discover if they explore a...
  8. M

    Overland Travel: a return to Hexploration?

    Most DMs I've played with tend to simplify overland travel. Going from place to place typically involves a wandering encounter or two, and the requisite night attack. YOu might have the option to go on a side trek, but generally, if you are traveling from one place to another, it's don't...
  9. M

    Looking to break out from eurogames

    For something completely different, try "Cash n' Guns". It's 4-6 players. It's totally interactive. You point guns at your friends. You can play for real money. It only takes about 30 minutes to play. The gameplay is a bit like poker. You have 3 bullets that you can play over 8 rounds. The...
  10. M

    Campaign Styles : Plot-driven versus Character-driven

    Characters should always drive the plot, and if they aren't, you are doing it wrong. The analogy to "Signs" is nonsense. If you want to use aliens as plot device, then characters drive the game by deciding how to deal with the aliens. Maybe they want to blow up the alien supercomputer. Maybe...
  11. M

    Forked Thread: What should Darksun 4e include?

    Tyr should be a free city. That's what differentiates it from the rest of the cities of Athas. It doesn't have to be a nice place. It can be just as brutal in it's own way. Personally, I liked the mysterious tone of the original boxed set, but it was also very limited. Very little was fleshed...
  12. M

    Darkwater RPG design

    Is your homebrew based on the Pirates of Darkwater animated series from the early 90's, because that was an awesome show, and I actually did create a campaign world based on it. Pirates of Dark Water Never actually played a game in the setting though.
  13. M

    dark sun novels: where should i start?

    I was kind of enjoying the Tribe of One series until, in the middle of the third book, Sorak actually sits down at a game table and plays himself playing D&D. I sh*t you not. It actually happens. I threw the book across the room. Here's an actual quoted text from the book (pg. 116). Here...
  14. M

    The Scop: Improvising Like a Pro

    The article is full of good advice, though nothing an experienced GM should not already know. But you can't improvize everything. The more challenging aspect of Improv is consistency, especially with regard to description. If you need to describe a person, a forest, a palace, a dungeon, etc...
  15. M

    Brainstorm: Vampires of Athas (Dark Sun)

    I'd like to create an interesting "mid-level" boss. I don't forsee my group ever reaching the point where they can take on the Dragon-Kings, and I want to create a powerful, mysterious and frightening villain that can be defeated around level 10-12. DS is awkward in this regard. Most of the...
  16. M

    The Elfish Gene - Another attack on gamers

    I read this book last year and loved it, but I was already a fan of the author before he wrote The Elfish Gene. I find it hilarious that people are offended by the book though. It's really quite sweet. It was damned near the story of my youth.
  17. M

    Brainstorm: Vampires of Athas (Dark Sun)

    Yes. Yes! Yes! Humble minion has the right idea. I know that the undead in Dark Sun are atypical. I'm trying to create a vampire that is distinctly "Athesian". I am aware of Dregoth (I have virtually everything published under the DS banner) but that's not what I'm trying to do here...
  18. M

    Brainstorm: Vampires of Athas (Dark Sun)

    I'm thinking of introducing a vampire lord into my Dark Sun campaign and I'm looking for ideas. I play Dark Sun pretty straight, with 2e AD&D rules and the 1st Dark Sun boxed set. I haven't altered the setting much from Troy Denning's original intent and my PCs are contemporaries of Rikus...
  19. M

    [Board Games] Settlers of Catan

    Good job! I'm a firm believer in over-estimating a child's capabilities, and I think game-designers are too conservative about their suggested ages. If a child can comprehend the complexities of language, they can comprehend Settlers. Sure, impatient children might be easily frustrated, but...
  20. M

    [Board Games] Settlers of Catan

    I don't know where you live, and I realize beauty is in the eye of the beholder-kin, but I feel the design of the European version of Catan is much more visually attractive than the horrendous looking North American versions. If you are willing to splurge, the poly-resin collector's edition is...
Top