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  1. R

    How do you use the "Trivia" ability?

    A "roll" is not required here, though it can be. The general idea is "this isn't general knowledge = its "trivia" like a trivia challenge, its relevant, useful, but often obscure or highly related to one thing in deep detail. Trivia = "What was the name of one of Marjorie Dursley's twelve...
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    Binary Success vs Multiple Levels of Success

    On the idea of multiple tiers of results... I think extra scales of success or failure are extra steps in just doing what PBTA has been showing people how to do all along. So you need a 10 to succeed at a Persuade check? 1 = fumble, bad things happen 5= you didnt do it, but things are not...
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    How do you use the "Trivia" ability?

    So, whatever game system you use... consider that there is a non-superpower , a mundane "You are excellent at knowing Trivial Information in this setting" ability or skill or such... Players, how would you use that? What situations is it useful for? Can it ever be used for more than 'trivial'...
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    How adversarial is your group?

    None. 0. Nada. We play boardgames to compete. We play videogame to compete. Roleplaying is where we create, and we create together. ... Side note, adversarial gaming is a byproduct of design and often intentional. Games like D&D are built around the idea of the GM against the Players...
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    How Would Your Favorite Game System Handle This?

    This is totally fair, and a good distinction I would highlight. In session 0 of games it can be a great time to bring up typical expectations since what you have there is a valid game style, and absolute no GM adversity is a thing in other groups too. It may be that some folks don't have...
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    How Would Your Favorite Game System Handle This?

    In a perfect world, players would respect in and out of character knowledge and not play on it. My suggestions are ways to use existing rules to help be a gentle reminder to players that they are acting on out of character knowledge. This has a very positive effect of not requiring 'putting a...
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    Table Dynamics: Fostering Collaboration

    I think your suggested XP trigger is great, you should use it. "Did you roleplay or collaborate with other characters in your party to strategize as a team or assist in other team goals?" Yours mentions cooperation, so you can fold it into the one I suggested with learning something new, or...
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    How Would Your Favorite Game System Handle This?

    This is a great question. The answer almost always is = The GM had a bad adventure, with repetitive gameplay, and shallow tropes they were overusing; or they were not using the rules to full effect. To talk to that more... When the situation out-of-character knowledge is used, it's often...
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    Table Dynamics: Fostering Collaboration

    Just as aside.... IMHO... I am strongly not a fan of the following three XP checks various games have = Did you participate in the game session? Did you explore a new location? Did you defeat one or more dangerous adversaries? Participation is automatic, this punishes players who had to deal...
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    Wrath & Glory: experiences and thoughts?

    In that case I think W&G will be a great fit for your group. Once you get through the way Tier works, the rest is easy peasy. Again, I think its an ok system. So I don't want to push anyone away from it. :)
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    Table Dynamics: Fostering Collaboration

    Yeah, this is certainly a issue at many tables. I have seen it tons, so you are not alone. Here are a few things I have tried to foster players to engage with each other = - Give the current "Problem" they are facing Clear and Well Defined sub-parts which are clearly tied to different...
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    Wrath & Glory: experiences and thoughts?

    I will jump in with our experience. We too came from Dark Heresy (and the rest of that FF line). Dark Heresy and its BRP/d100 rules needed a handful of House Rules to make it work, but once we figured out a way to tweak it, the game was fun and we loved the books. It felt really "Grim...
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    Peregrine's Nest: How Vampire Got Its Groove Back

    Ohhh, this is a very long and detailed side conversation! And a great comment you have there. Without too much blather here in my experience in regards to your statement and WoD overall .... (and why there is so much variance in play) 1. Playing as the Monster is harder than you think WoD et...
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    Peregrine's Nest: How Vampire Got Its Groove Back

    Our group's opinion = the game V5 is fine, but the Disciplines feel off, and many of them suffer the Exalted problem of just being the same as the previous one plus more range or duration or affect... We prefer the wording of disciplines from Requiem the best... V5's Hunger dice are bloody...
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    Peregrine's Nest: How Vampire Got Its Groove Back

    Huh, we did the opposite, 10's are 1 success, and pairs of 10's gain only 1 bonus success, not 2 .... (ergo pairs of 10s are 3 successes not 4)
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    How Would Your Favorite Game System Handle This?

    It absolutely can not be a response in PBTA. PBTA and D&D don't map to same roll results but if we were to try we have a few possibilities... option A: a D&D result of 12 against DC 14 could mean a PBTA result of 7-9, in which case there are explicit move results listed (such as "They do it...
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    How Would Your Favorite Game System Handle This?

    Whichever one is agreed upon by the group as to "how we got into this scenario overall". In the described OP, it sounds to me like every character by and large agreed to "Stealth" their way into position. Be it by actual stealth, or a suit to slip in, or being just another guest = they all...
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    How Would Your Favorite Game System Handle This?

    (while I agree with you) This is not mechanically correct. There is no such rule or statement in Dungeons and Dragons. (I wish there was)
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    How Would Your Favorite Game System Handle This?

    You are incorrect, by both rules and reading. The approach is not "per player"... The Approach is the overall plan of how to kick off this event. It sets the scene and the current situation. Each player absolutely then gets to roll dice on their own ability and actions as to how they are...
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    How Would Your Favorite Game System Handle This?

    So glad you asked hehe... the situation was "You walk into a tavern and a noble mocks you. What do you do?" So I thought that I didn't want to kill anyone, or unsheath my sword, so I would just kick the leg of his chair to either unseat him, break the leg/chair, or in he least get him to...
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