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  1. Retros_x

    Computer games and the save checkpoint system

    I mean that was exact the problem OP was having with RDR2. They were in the middle of a mission. Did you worked as SA for games too? Because games are quite different in a lot of ways from business software systems (there I would agree with you saving the state of a business software system is...
  2. Retros_x

    Computer games and the save checkpoint system

    Just a friendly reminder that having always save and quit possible is also depending on the game quite a technological challenge. Allowing players to save at any time means the save system must account for every possible scenario, including enemy positions, ongoing events, environmental changes...
  3. Retros_x

    Spoilers Daredevil: Born Again (Spoilers)

    Hm, yeah, this could be an apporach, but they are all dissolved in oil or acryl, I don't know how much of the pigments are even touchable from the outside or if they all are visible through a layer of oil he can't reach through. But even if, I just can't imagine someone appreciating a painting...
  4. Retros_x

    Spoilers Daredevil: Born Again (Spoilers)

    But we know how our senses work and that touch has nothing to do with light reception. Colors very much so. Yes I believe he can feel every single stroke - but that says nothing about the imagery of the painting. You can check it for yourself, go to a museum, go close to an oil painting - the...
  5. Retros_x

    Overrated/Underrated Geek Media

    I think its important to say that just because something is overrated you don't hate it and can even love it. My overrated goes in a similar direction: Brandon Sanderson. I am currently reading through his whole Cosmere bibliography. I do enjoy it, sometimes even quite a lot, but I can't grasp...
  6. Retros_x

    D&D General Sandbox and/or/vs Linear campaigns

    And yet we need distinctions and categories to have meaningful discussions. Without labels we need to tell the contents everytime we talk about it. Distinct labels are an important shortcut, they create a reference we can use instead of the full definition everytime. Imagine a world where we...
  7. Retros_x

    D&D General Race Has No Mechanics. What do you play?

    Mechanics are the main reason for me to play different races. When no mechanics are involved the races NEED to be vastly different from humans to be interesting from roleplaying perspective. Human with pointy ears, small human, green human are a bit boring. Give me the swarm of bees, the fairy...
  8. Retros_x

    D&D (2024) 2024 - Do magic weapons bypass resistance now?

    Loved your anecdote and completely agree with your point about fairness. I just want to add that when I want to play a fair game, I play chess. TTRPGs are never about fairness, they are about storytelling and exciting good stories are rarely about fair circumstances for the protagonists. Even in...
  9. Retros_x

    An examination of player agency

    The one big agency every player always has is to not play and quit the game! Wait, I just got an idea for a new SAW movie...
  10. Retros_x

    D&D (2024) Fireball is a C Tier Spell

    I'd agree. When playing a wizard I rarely have more than one pure damage spell prepared in general and most of the times its fireball. But I only use it if I hit 4 or more enemies and there is no control spell that saves resources of my party better. But control is way more efficient. Let other...
  11. Retros_x

    Dimension 20 Announces Upcoming Steampunk-Themed Season

    I've read this in some random reddit comment, so take it with a grain of salt, but appereantly BleeM's own longrunning home campaign is a 5e steampunk/ghibli (ala castle in the sky) game. If this is true he definitely has some experience making it work while giving it an own twist!
  12. Retros_x

    (rant) Exhausting brain fog replies

    Additionally many threads are getting really long. I often won't read 50 pages of posts before me.
  13. Retros_x

    How Much Do You Care About Novelty?

    I mean if they do something cool and innovative with it, it is novelty for me so exactly what I crave in a game. I don't mean no game is allowed to reuse any mechanic ever again. But in general I search for novelty in terms of mechanics.
  14. Retros_x

    How Much Do You Care About Novelty?

    I agree with you, but I don't need new games coming out using old mechanics - I just play the old games. I'd rather see new experiments that might fail (because it turns out using a jenga block for resolution is not great) than seeing the same slight variation of 5e for the 100th time.
  15. Retros_x

    Jeremy Crawford Also Leaving D&D Team Later This Month

    I think you confuse something here. A product needs functionality for customers. Art beeing my need to express myself is not a functionality for anyone than myself. Its my form of expression. I can try to make my art a product, but I don't have to. In fact I have tons of art in my flat and none...
  16. Retros_x

    Jeremy Crawford Also Leaving D&D Team Later This Month

    Honestly this is what I was thinking, was surprised to see so much negativity. Also everybody here acts like you need to have 20 years experience to be a good game designer, which I frankly don't think its true. They have a lot of talents working in their teams that maybe now can have an bigger...
  17. Retros_x

    D&D (2024) Reworking the 2024 Hiding rules

    I hope you don't have rogues in your party. Because they get a feat on 11th level to let them basically do this. Its clear that the rules don't intent passive check as general skill floors.
  18. Retros_x

    D&D (2024) Reworking the 2024 Hiding rules

    But then facing not being a part of the rules makes it even easier to make decisions as a DM? One less thing to worry about.
  19. Retros_x

    D&D (2024) Reworking the 2024 Hiding rules

    This implies that being aware can make you worse at searching for someone than when not being aware because you always can roll subaverage.
  20. Retros_x

    D&D (2024) Reworking the 2024 Hiding rules

    Absolutely agree. The wording is unnecessary complex and I am surprised to see the authors and designers fail so hard. With your phrasing the effect of invisibility on hiding is also clear: It doesnt make you automatically hidden (because you make sounds), but you basically can attempt to do the...
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