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  1. Hammerforge

    Woodbridge VA - Easy going game looking for players

    Calico Jack, Sent you an email a little while ago. Look forward to hearing from you.
  2. Hammerforge

    Woodbridge VA - Easy going game looking for players

    Oh, I forgot...I would also be willing to play D&D 1E or 2E.
  3. Hammerforge

    Woodbridge VA - Easy going game looking for players

    Hi, Still looking for players? I live in Manassas, so getting to you wouldn't be a problem. I might be interested, depending on what you plan to play. If you play fantasy, I have to be honest and tell you that I have all but left D&D 3E/3.5E behind (and just about burned the bridge, too). But...
  4. Hammerforge

    Northern VA: True20 or other, GM/player looking to form group

    Hey all, This is a big BUMP -- Still looking for players/GMs.
  5. Hammerforge

    Northern VA: True20 or other, GM/player looking to form group

    Ashavan, I'm going to send you an email right now. Our RPG tastes seem to be leaning in the same direction, so that's good.
  6. Hammerforge

    how to convince people that D&D is not evil

    As a conservative Christian myself, and an avid roleplayer (D&D and other RPGs) for a long time, I can think of three aspects of D&D that probably bother conservative Christians the most: 1) A pantheon of pagan-like gods; 2) demons; 3) magic/sorcery. There may be others depending on the...
  7. Hammerforge

    Northern VA: True20 or other, GM/player looking to form group

    As the subject line says, I'm hoping to start a group that would be interested in one of the systems as described below... Play Location/Method: Northern VA, face to face, preferably at Game Parlor in Chantilly to begin with. Game/System: I'm currently in a D&D 3.5 campaign, so I'd like to try...
  8. Hammerforge

    Take 10 & Take 20 -- differences?

    Other than the obvious numerical difference between these two, I wonder what other difference there is between them. The SRD says: Taking 10 When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result...
  9. Hammerforge

    VA (northern) - Eberron game needs additional players

    I'm looking for one or two additional players to round out the group. If interested, see the game explanation above. :) Thanks.
  10. Hammerforge

    Sense Motive: Walking Polygraph Machines?

    But isn't that essentially what a polygraph machine does -- it can't determine the truth but it can alert you to something fishy going on with what the subject is saying. That's why I call PCs with the Sense Motive skill walking polygraph machines -- they can sense that some truth is...
  11. Hammerforge

    Sense Motive: Walking Polygraph Machines?

    That's exactly my perspective, too. If there is no "sweat" involved in the challenge, then it really isn't much of a challenge, in which case the game will become stale and boring eventually. I try to avoid the "DM vs. player" mentality because then it's as if it's no longer a game but a...
  12. Hammerforge

    Sense Motive: Walking Polygraph Machines?

    Do the rules specify anywhere if Sense Motive can be done before the Bluff check?
  13. Hammerforge

    Sense Motive: Walking Polygraph Machines?

    Actually, you and Saeviomagy are both wrong and are jumping to conclusions. I don't care if players get around challenges; in fact, I expect them to do so. But in a game that involves a lot of intrigue, Sense Motive can spoil the fun if every single secret that a NPC is concealing is immediately...
  14. Hammerforge

    Feint

    The "feint" action description says that it is a standard action and that if successful its effect takes place during your next attack. My question is this: Since feint is a standard action, I would think that one's "next attack" could not take place until the next round. The only way that the...
  15. Hammerforge

    Sense Motive: Walking Polygraph Machines?

    Agreed, that's why I was thinking of removing it and allowing my players to reallocate their ranks in other skills. I disagree with your logic here. You seem to be arguing that not having the ability to Sense Motive equates to being "led around by the nose," but there are other possibilities...
  16. Hammerforge

    Sense Motive: Walking Polygraph Machines?

    That's exactly my bone of contention with Sense Motive. You hit the nail on the head. I've actually had NPCs fool PCs in the past by deliberately making them look and act like naive simpletons. And believe it or not -- my players bought it! So if you catch PCs off guard like that, they could...
  17. Hammerforge

    Sense Motive: Walking Polygraph Machines?

    Agreed! :) I've even thought about faking rolling dice behind my screen and simply saying, "As far as you can tell, he appears to be telling the truth," unless, of course, the PC roll is remarkably high. Interesting...I'll have to see how I can incorporate this. But isn't telling them that...
  18. Hammerforge

    Sense Motive: Walking Polygraph Machines?

    As a DM one of the skills I truly hate is Sense Motive. IMO, it's pretty unrealistic for someone to be able to determine for sure if someone is lying just by looking at their gestures and facial expressions. Not only that, but I feel it can really throw a monkey wrench into certain plans I have...
  19. Hammerforge

    Overpowered characters - how to deal with them?

    I would never allow this in my campaign unless I tweaked it considerably. It's just ridiculously powerful.
  20. Hammerforge

    Overpowered characters - how to deal with them?

    Absolutely. Since your campaign seems to be nearing its end, your solution is obvious: Announce that the campaign will be over in a couple of sessions and you'd like to take a turn at playing for a change or start over fresh with a new campaign. This will not only eliminate Poverty Dude but...
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