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    D&D General Do people like re-skinning?

    What do you guys think about the practice of reskinning different classes, monsters, races, ect to make new things? Like if you don't have the statblock for a lake monster so you just use the purple worm, or if you didn't have a psychic class, so you just used the sorcery class and changed the...
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    Designing Space Battle in RPG

    Design the system around small ships. Most players want the millennium falcon experience, so rather than trying to make your system scale from small to just have all your ships be small.
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    D&D 4E Are powers samey?

    I think 4ed is different from the rest of the editions. There are a lot of little reasons for this, but I think the big one would be that 4ed is very specific, vs the other editions that were more open. Like in 1,2,3 or 5 you have a magic hand it doses stuff, In 4ed you have a magic hand, you...
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    D&D 4E Are powers samey?

    I am not sure if you can or even want to try to fix that. If I was going to take a crack, I would push resource regeneration out into a roleplay zone. I haven't found it, but I saw a gunslinger class where the class powers were based on collecting favors from ladies. Like a lady gives you a rose...
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    D&D 4E Are powers samey?

    Oh yea, 4ed didn't just change pacing willy nullly. They had a reason too. In a lot of cases, 3red pacing was too wild to handle. Take for example the artificer. They had powers per day, powers per level, Powers that could be used in combat only if you spent a per level resource, not to mention...
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    D&D 4E Are powers samey?

    Maybe order and pace are the wrong words to use, but I think you know what I mean. You don't have the same dynamic where the fighter can go all day using all their power all the time meanwhile the wizard holds back and then bursts out with power. It's a thing in a lot of games because it...
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    D&D 4E Are powers samey?

    I think I would blame this samey feeling on cadence. I never got into 4ed, but at least with the first player handbook, everyone had the same resource economy. One daily power, 4 encounter powers and 2 at will, so well your doing different things you're doing them in the same order and at the...
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    Post Apocalypse deliveryman D20

    I noticed death stranding was going to steam and I like the game’s mechanics and thought I wonder if you could do a PnP game based on it. I am not trying to replicate the game and the setting, but more taking a general idea and making my own thing. I had a bad habit of sitting on ideas like this...
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    D&D 3E/3.5 Thoughts on skill checks

    Why did this not make it to the end? Did they say why they changed it? When I saw it I loved it. It made so much sense to how to play.
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    D&D General The campaign you will never get to run

    I want to do this too now. There is the iron god's adventure path, but pathfinder just feels kind of complex after 5ed. It's hard to go back. Also, I think the path mixes the elements too well. I would have liked it if the Sci-Fi and the fantasy fought each other a little more.
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    Piloting/Driving Combat in RPGs is No Fun!

    I have an idea for ship combat that I just keep turning over and over in my head trying to think of how to avoid the big issues with it. The Core idea is to rip off FTL/Battlestations. You do a full map of the ship and have players move around it. Weapons would work by targeting a room on the...
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    D&D General The campaign you will never get to run

    That was my idea as well. The mechanics aren't too complex. It's mostly an issue with will.
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    D&D General The campaign you will never get to run

    I have a small handful of campaign ideas that I want to run where, but I have almost no change to make them work. I am thinking that posting this is a good way to get them out of my system and it will also be neat to see what other ideas people have that they don't think will work. My never...
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    D&D 5E Naval Combat Rules

    Sailing bonuses per class is nice. What will you use them for in combat though? Are you thinking of going for a detailed movement model with facing and everything, or something else? One thought I will put up is make the jobs on a ship, the helm, mounted weapons, ect learnable like a tool...
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    Spelljammer Spelljammer: A 5E Fan Conversion

    When it comes to helms, I say just don't include them. They are the one part of SJ that I dislike. Give ships speeds based on their sails and rigging. Then you avoid a lot of the spell slots what if we don't have spell slots issues.
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    D&D 5E What single new class would you like to see?

    I guess that works. I'll buy that. On the other hand, why make a new class and try and have it work like an old class.
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    D&D 5E What single new class would you like to see?

    With magic items, you could make it so they require atunment (but aren't really atunment level strong and then give the artificer the ability to atunde more then one weapon.) If we are talking non magical item, I had an idea where tinker items need extra actions to operate and tinkers get extra...
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    D&D 5E What single new class would you like to see?

    I can't stand the kind of narrative disconnect that comes with potions per day and the such. I say just let the crafting class craft as much as they want and don't base their power on supply. I am not 100% sure how to do this. With permanent items, I don't think there is a huge issue with...
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    D&D 5E What single new class would you like to see?

    There isn't really that much difference between the ideas. They are all based around making items the difference is what items you are making. It's like the wizard, you can make all kinds of wizards with the wizard class just by changing your spell selection.
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    D&D 5E 5e's stumbles

    Or there might not be any difference because there doesn't need to be.
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