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    Sample 1st Level Adventure: Tanza's Fall

    I put together a sample adventure for a con I attended yesterday. Since I'm done with it, I decided to post it on the forums in case others might find it useful. The adventure is in Word and PDF format. Consider it open and license free. All I ask is if you run it, put in a post to let me know...
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    D&D 4E What rules do you think are still missing from 4e?

    I'd like to see guidelines for making minions the same way there are guidelines for normal, elite and solo monsters. I can more or less puzzle it out from the examples in the MM, but actual rules would help. Also, guidelines for "downgrading" normal monsters to minions.
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    Stealth - the low down

    I would assume that if it is a DM judgment call whether players can make active Stealth checks, it is also a DM judgment call when you can make active Perception checks. If one side successfully hid before combat, I wouldn't allow active Perception checks until that side sprung their ambush. If...
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    Delay and sustain

    The rules already support this, IMO. If you want to "delay" while sustaining a power, you have to use a Ready action instead. That's the cost of splitting your attention: you can't Delay and take a full turn, just a single standard action.
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    Power to the players!

    My experience with using plot points in "crunchy" games like D&D is that if you let the players use them for both an action-boost and plot-changing, they will never use them for plot-changing. They will only use them as a supplement to 4E's action points. That's because inventing new story...
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    Non Lethal Damage?

    That's what it meant in earlier editions of D&D. Not any more. It's only retarded if you insist on interpreting HP as above. Personally I interpret 4E Hit Points in terms of action movie mechanics. When you get hit in combat, you are hurt (cut up, bruised, bleeding, etc.), but like an action...
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    Disarm rules

    Um ... yes? Provided that it would be something a normal person can reasonably do. You just need to make sure the "generic" maneuver is distinctly worse than the power. For example: Disarm: Attack vs. Reflex + 5, no damage. If you hit, your opponent's weapon drops at his feet (not yours). You...
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    Unconsciousness and Powers

    I'd use common sense on these. A Paladin's Mark goes away if you don't engage a target every turn, so that would soon disappear. Ranger's Quarry and Warlock's Curse would remain in place but would mostly be useless until the character returned to consciousness. The Guardian of Faith would still...
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    D&D 4E 4E without Magic Items

    You should also give them an extra +1d6 Crit bonus per 5 levels.
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    Power Level Table to quickly create higher-than-first level characters.

    This is nice but ... what's different from the chart on DMG p. 143? If you want to include complete information, I would add the "Feats Known" from the Character Advancement table on PH p. 29, and maybe also the Ability Score bonuses.
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    D&D 4E Poke holes in my 4e econ house rule, please.

    Personally, I am OK with the current 20% rule. However, I don't think your house rule is unbalancing. The 4E magic item system limits magic items in multiple ways. The limitation on item slots and the fact that item values increase exponentially also balances things out. Compared to the RAW...
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    Encounter & Daily Power refreshing after milestones...

    The way I am interpretting the rules is that a "rest" is just a break between encounters, and doesn't require any actual downtime. The PCs always enter a new encounter having taken a Short Rest, replenishing their encounter powers. The only exception is if there is a dramatic reason otherwise...
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    4th Edition without Gold

    Hunh. I didn't even think of the "single item" option, even though the Bleach Anime and its Zanpaku were definitely an inspiration for these rules. I'd merge the 5 items into one with 5 powers: your sword gives you an armor bonus as well its damage effect, etc. Since the character has only one...
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    4th Edition without Gold

    Treasure is one of the few areas where 4E D&D can become unbalanced. Characters that are lucky or unlucky with their equipment can end up better or worse than other equivalent-level characters. The imbalance isn’t as bad as it was in earlier editions, but it is still there. I'd prefer a system...
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