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    Monster level

    The monsters I use generally range from L+0 to L+2, but the encounters themselves are generally L+2 to L+4. In my game, each adventure has a small number of encounters (2 or 3), so I like to make them tough. However, I prefer more weaker monster than I do a couple of tough monsters.
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    How would you do exalted???

    It's bizarre that you resurrected this dead thread, since I was just thinking about 4E exalted last weekend. This is pretty exactly what I was thinking, except for the bit about exaltation=power source. I was planning on using the existing 4E classes as a "profession" and paragon paths for the...
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    Book of NPCs 2.0

    Thanks everyone for the compliments. It probably took a week to put together the initial code base. The first few classes were about 12 hours each, but now I have it down to about 6 hours per class. It helps that I am using the same code to create characters sheets for my regular game (I am a...
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    Book of NPCs 2.0

    Book of NPCs 2.0-beta-3 is done (invokers and shamans) I added invokers and shamans to beta-3. Life interfered, so it took longer than I expected. I am in the home stretch, though, with just sorcerers and wardens to go.
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    How to foil single-target focus?

    Have the monsters use the same tactics against the PCs. While the PCs focus fire on one monster, have the remaining monsters focus fire on one of the PCs. This should force the PCs to engage more monster to prevent them from dog-piling on a PC (and incidentally letting the defenders in your...
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    XP for PC characters

    I use a lot of NPCs in my game. In my experience, they are a bit tougher than normal monsters, but not by as much as you might think. The reason is that NPCs don't have any more hit points than normal monsters, and therefore die just as quickly. They may have a couple extra cool powers, but...
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    Book of NPCs 2.0

    Book of NPCs 2.0-beta2 is done (bards and druids) Book of NPCs 2.0-beta2 is done and uploaded. This version adds bards and druids. Some responses to earlier questions. All the PHB2 races are already included. There were only five, so that's the first thing I did. I agree with you. I tried...
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    Book of NPCs

    It's already underway. See this thread here: http://www.enworld.org/forum/4e-fan-creations-house-rules/255224-book-npcs-2-0-a.html
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    Book of NPCs 2.0

    UPDATE: Version 2.0 now complete with all PH2 classes! Now that the Player's Handbook 2 has been out for a while, I am working on NPCs again. I considered doing a sequel to my Book of NPCs, but decided that it was much better to have all the NPCs in one book. Therefore, I am doing an upgrade...
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    Rome: Decline and Fall (Adventure Series)

    I keep pretending to myself that I will have time to clean up my notes from previous adventures, but with an increase in my work load in my job, I simply don't have the time anymore. So ... rather than posting nothing at all, as I have for months, I've decided to do a quick pass on the...
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    Book of NPCs

    I have considered putting together a "Book of NPCs 2" with the PHB2 classes in it. It's just a matter of finding the time. Unfortunately, WOTC's new anti-PDF policy makes a "Book of NPCs 3" very unlikely. But I will see about what I can do about book 2. Oh, and thanks for all the compliments :)
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    Quick skirmishes as pseudo-skill challenges

    I've used challenges like this for things like "moving around an enemy army". Success means avoiding problems while failure means a mistake that leads to the character being hurt. If you really want to wrap things up quick, I'd use one extended skill challenge for all the fighting leading up to...
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    No Rest: My Answer to the 15-minute Adventuring Day

    This seems to be a hot topic again. Here are the house rules I use in my campaign to keep the adventure moving forward. They've worked pretty well for my 6-month-long campaign and various one-shot adventures I've run. No Rests: The Short Rest and Extended Rest are no longer part of the game and...
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    Combat/Non-Combat/Tradeskill Character Option

    The rules are not bad and it is clear you put a fair amount of thought and effort into this. I think, though, you are making things more complicated than they need to be. You don't really need to change the core character creation rules. Why not leave the core characters and their skill sets as...
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    Resting, Healing and Wounds - a proposed house rule

    Hmm. Well, your moderate rest rules mean the party can regain all their surges after two encounters. I am hard pressed to imagine an encounter that would cost the party half its surges without killing them outright, so I think the moderate rest basically means the party effectively has an...
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    Challenging a large group

    I've found that the XP budget rules scale nicely. I've used the XP budgeting rules from the DMG for party sizes of 4-7 and they work well. A bigger group just needs to face more monsters. PC synergies are nice, but not as big a factor as you might thing. As Mengu said, length of combats is...
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    D&D without healing surges

    I don't think this *entirely* hijacks the original thread because both options address the same issue. I think the way to eliminate the 15 minute day is to remove mechanical incentives for resting. This thread has (so far) put two basic options on the table: 1) There is no point in resting...
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    Can you get too much healing?

    My variant on Tweet's house rule is that you only recover healing surge between adventures. This removes almost all incentives to take extra rests. The "fluff" is that healing surge loss represents serious damage that takes many days or even weeks to recover. I run mostly urban adventures where...
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    D&D without healing surges

    The only issue I see is "realism". Removing surges and letting a short rest recover all HP means fights are always consequence-free. If you survive, you are unhurt. However, balance-wise, I don't see any real issues with it. I've taken the opposite approach to this. In my game, you don't...
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    Five NPC 'monsters'

    I assume this is a 5th level encounter? It doesn't seem too bad to me. It's probably more difficult than a normal 5th level encounter, maybe more like level 5.5, but perfectly doable. My experience with using NPCs is that the often go down before they get to use all their powers, so they aren't...
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