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  1. The-Magic-Sword

    What does it take for an RPG to die?

    I think there's just fundamentally different dimensions to the concept of dead, but I think the biggest one is more or less which direction the factors are pointed in, in terms of it's community. It's possible for a game that doesn't get new product to be building on a healthy community, but...
  2. The-Magic-Sword

    Pathfinder 2E Storm Druid: Animal Companion or No?

    I think it works well, the main piece of advice I can give you is to maximize your total number of focus points if possible as fast as possible because your lightning focus spell is so good but I'm not sure if that's the kind of thinking you were discouraged from. The only anti-synergy is that...
  3. The-Magic-Sword

    D&D General Matt Colville on the “Forever DM”

    To me, it's a standard of discourse thing, most of the time when I see people drawing an explicit distinction, it's usually that they don't want to be held to the standard of a debate, but to my mind the standards of debate are just standards of validity and soundness-- I don't like leaving the...
  4. The-Magic-Sword

    D&D General Matt Colville on the “Forever DM”

    I try not to get into the weeds of "Isn't Debating" and don't tend to approach the concept of debate as discrete from other forms of persuasion or exploration, debate is simply expressing and supporting a position from the perspective of contrasting it with other possible positions.
  5. The-Magic-Sword

    D&D General Matt Colville on the “Forever DM”

    I always preferred the franklin forum model: "all debate seeks the truth" thats what I did in High School, discussion forum of the day's issues.
  6. The-Magic-Sword

    D&D General Matt Colville on the “Forever DM”

    I think I agree with some of his actual points regarding not trying to force the GM to play what you want, and the basic etiquette that players should be more willing to run games, but the tirade about who Matt feels is entitled to complain and more specifically who isn't had me rolling my eyes...
  7. The-Magic-Sword

    D&D audiobooks

    Audible wasn't around in 2012, so I'm not sure thats a good suggestion for OP.
  8. The-Magic-Sword

    D&D General No One Reads Conan Now -- So What Are They Reading?

    One thought is that last I checked, romances are pretty popular with men, just not in the novel space-- in the anime/manga space plenty of men are obsessed with their risque romcoms, VNs are an entire genre which more or less thrive on being multiple choice romance novels (though there are some...
  9. The-Magic-Sword

    D&D General No One Reads Conan Now -- So What Are They Reading?

    I've been obsessing over the Wandering Inn and Dungeon Crawler Carl for a while now, so litrpg apparently. Orconomocs was a great recent series. More objectively, Dungeon Crawler Carl is flying off the shelves at the library, as are the Legends and Latte books in that I haven't ever physically...
  10. The-Magic-Sword

    Pathfinder Gets A New CRPG...Sort Of

    I actually wouldn't be shocked if it's easier to do PBTA, unless existing "writing AI" development rams headfirst into a wall, they can already generate narrative flow and dialog based on a prompt, or switching between datasets to emulate different characters. The reason crunchy games are harder...
  11. The-Magic-Sword

    D&D General Mike Mearls sits down with Ben from Questing Beast

    One thing I thought about a lot when I was listening to this, was that for the most part I agree with him, except I don't think that his "getting back to the basics" and anti-playing-for-rules ("why am I adding numbers as a barbarian!?") works very well for a significant portion of experienced...
  12. The-Magic-Sword

    Pathfinder 2E Why are all the magic items so boring?

    Generically I enjoy the game's magic items, there's a lot of niche items, but there's also a lot of powerful ones-- everything from the practically mandatory runes you put on weapons (flaming/frost/ghost touch etc) staves and wands that help you manage spells or specific powerful magic weapons...
  13. The-Magic-Sword

    Pathfinder Gets A New CRPG...Sort Of

    My reaction word for word pretty much.
  14. The-Magic-Sword

    Guns & Gears Remastered Review

    My pdf auto updated as did all of my free or near free digital tools.
  15. The-Magic-Sword

    Pathfinder 2E Why are all the magic items so boring?

    My players loved that cauldron when they got it, come to think of it I don't remember if it was still floating around on someone's sheet.
  16. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    I suppose that was the posts from different posters running together a bit in my head, though honestly I think it still works well as a response to your point because it illustrates the distinctions between role enforcement in a relative sense between the two systems in a way that contextualizes...
  17. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    So one thing we're in the weeds of that I want to address, is that we're talking about 4e and PF2e in a similar breath with regards to role enforcement, but they're distinctly different in this respect, PF2e has much looser roles than 4e does. Fourth Edition performed it's role enforcement by...
  18. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    Edit: you know what? I'm getting catty and I can't really read this in any other way, so as far as I'm concerned you are too, I'm cutting this off here instead of what I originally said, ciao.
  19. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    I doubt that, team sports that feature roles are very popular overall, as are video games that feature team roles, even like the lionization of different roles in something like a rock band. I suspect people that don't like them are just louder because they're often confronted with them, and...
  20. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    I was responding primarily to OP, who gave the example of healing, which is a combat oriented role, I really like being able to play a healer and having the game back that up as a necessary strategy as opposed to a waste of time. While some people dislike the demand for teamwork in pf2e, I...
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