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  1. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    I was thinking of some video games that tried it in an extreme way, Guild Wars 2 has a very interesting history of being kind of rudderless when they unmoored themselves from the Tank-DpS-Healer paradigm. That said, this sort of thing is also one big reason I like PF2e more than 5e, 5e rewards...
  2. The-Magic-Sword

    Your table is YOUR table.

    This is actually kinda true, its not generally a huge deal, but I have made decisions based on whats easy/hard to do in pathbuilder or foundry. Like at one point I was thinking of using a partial variant if the "automatic bonus progression" rule that makes characters get math fixers on level...
  3. The-Magic-Sword

    Your table is YOUR table.

    My table isn't actually my table, it's just a license agreement.
  4. The-Magic-Sword

    Hot take: get rid of the "balanced party" paradigm

    A lot of really fun roles only make sense in the context of teamwork mattering, because they're about playing a role for the team, so it feels pretty bad when a game moves away from that because it makes the roles I'd like to play not exist in the first place. I do separately really enjoy...
  5. The-Magic-Sword

    Pathfinder 2E to Add Jotunborn Ancestry in Battlecry

    I've been wanting something along the lines of the Jotunborn, they'll fit very nicely into my homebrew setting, and I'm already looking forward to Jotunborn Soldiers (from Starfinder) at my tables, based on where they fit into my lore. In my setting Giants are a people who fought the Profanity...
  6. The-Magic-Sword

    WotC Mike Mearls: "D&D Is Uncool Again"

    I'm starting to question this, not only is social media use a lot more common now-- (let's say: reddit) the market as a whole is talking about groups of 3-8 people, a lot of groups likely do have a member or too who is 'hardcore' enough to know whats happening and push a switch. I can tell you...
  7. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    So, my actual thinking here is that I see the space a little bit differently than you do, mainly in that I don't really see the reality of the situation as especially static. The whole environment more or less changed in the 2016 to 2019 stretch, which in some ways appeared to enforce the...
  8. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    I will use this bestowed authority entrusted to me to suggest you didn't have one, best PR manager ever I know.
  9. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    The really crazy thing is that you can be a significant non-WOTC player... while releasing a game that competes directly with them blow for blow, it's not even like, a different genre. That probably has to do with the fact that nothing is as sticky with TTRPG players as fantasy adventuring, but...
  10. The-Magic-Sword

    Should Wizardry Require Player Intelligence?

    Oh hey, I was the first yes, my viewpoint is more or less that while I don't think I'd want an arbitrary minigame, I think that the mechanics of the class should let players in on the fantasy of being a wizard a little bit. So I kind of appreciate that spell prep mechanics for wizards reward...
  11. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    Yeah Roll20 had dropped support for PF2e and was never really that great for it in the first place, so everyone switched to Foundry, it was a whole thing, IDK if Roll20 improved on it sense then.
  12. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    Paizo and other interested parties have mentioned before that the only period where PF1e was outselling 4e, was the period where 4e stoppered new publications. PF2e is noticeably more successful than PF1e in absolute terms, and Sayre here was writing two years before the OGL crisis happened...
  13. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    While PF2e didn't literally overtake the household name as the market leader, you'd be very hard pressed to call it some kind of a failure-- this feels like a classic case of 'autopsying the living to see what killed them.'
  14. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    The basic problem is that MMOs don't have the same conception of the adventuring day, but use a faster, more abstract version of the same thing-- lets say in current WOW, a big cooldown would be something like Time Warp which is nominally a five minute cooldown, but is actually a 10 minute...
  15. The-Magic-Sword

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    I feel like the things that were good about essentials were incidentally good, and have to do with compatibility with the base game-- for example, having the 'low choices' variants of the classes alongside the original ones was a nice variety for some of my players who wanted a less fuss...
  16. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    Pretty much, and I think that the popularity of that existence is having an interesting effect on how people approach concepts they like at the TTRPG table.
  17. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    There's quite a lot, even in those titles: Dungeon for a comprehensive list, I was thinking of 3 myself. Though I was partially thinking of other games and serieses: Dragon Quest, Breathe of Fire, Tales of, Trails, Persona/Metaphor/SMT, Breath of Fire, Bravely Default, even games like Dark...
  18. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    I see those as parallel processes I suppose, the more works normalize the elements of it, the more new developments will be couched in those crystallizing elements, the interesting thing is what will be 'kept' from the denominator fantasy in each work such that it becomes increasingly standard...
  19. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    sure, now I'm wondering what sub its about to pop in, lol, I do think my original post is a little underbaked in terms of a 'key point,' but more discussion is always welcome
  20. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    I think your description towards the end there is a good summary of how we got here but I think we're going to continue watching it crystallize into a primarily self-referential thing. Though "I just want a modest life" pragmatists getting roped into a battle with God is sort of an established...
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