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  1. thuter

    Level Up (A5E) Planting Tower Shields

    Maybe "while you remain behind it" refers to the general rules of cover, implying that you plant the shield in a certain direction and when enemies move around it, you no longer get the cover benefits. Not necessarily that you can choose to not remain behind it? But even then, it would make no...
  2. thuter

    Level Up (A5E) Planting Tower Shields

    Certainly makes sense that the shield does not immediately leave your arm as soon as you plant it. But then the question becomes: What happens with forced movement? Does the shield simply stay attached and move with you, but it is no longer planted (or does it remain planted? :unsure: imagine...
  3. thuter

    Level Up (A5E) Rule of ritual, expertise dice granting spells?

    The Ceremony spell has an option that grants an expertise die (Offering), and the rare version of Aid. Other than that, the first I found were Pass Without Trace, a Druid spell, and the rare version of False Life, for Sorcerer and Wizard.
  4. thuter

    Level Up (A5E) Stealth Expert

    Lightly Obscured and Heavily Obscured do get some wording on the 5E dungeon master screen: Obscureness Effect Examples Lightly obscured Creatures have disadvantage on Wisdom (Perception) checks that rely on sight. Dim light, patchy fog, moderate foliage Heavily obscured Vision is blocked...
  5. thuter

    Level Up (A5E) Throwing Stance and Rebounding

    Ah, found it in the Customizing Armaments part of the Equipment section:
  6. thuter

    Level Up (A5E) Throwing Stance and Rebounding

    The Throwing Stance maneuver from the Unending Wheel tradition states: I cannot find any mention of a "rebounding" property in the weapons part of the equipment section, though there are two weapons that have a description that may fit. One is the Boomerang: ...and the other is the Ring...
  7. thuter

    Level Up (A5E) Gaze of conviction

    The first seems to be the case. I would even say it may not be allowed to cast spells that make spell attacks... Instead the target would be forced to use the 'Attack Action', albeit to the full extent of it. I am unsure if the target is intended to be allowed to just step 5 feet closer and then...
  8. thuter

    Level Up (A5E) Planting Tower Shields

    I admit to some confusion regarding the Tower Shield, specifically the planting part. The wording is as follows: Several questions, but they are mostly tied to this one: Am I still considered to be wielding the Tower Shield after I plant it in the ground? If yes, this seems to have the...
  9. thuter

    Level Up (A5E) Help me understand the Marshal

    All I can add to this: Wielding a Rogue is better than any weapon a Fighter could hope for, and being Valrei's Rogue weapon is fun and very strong indeed. Being nigh unable to miss attacks due to Mark Foe and the Tactician die is great for high-damage single attacks. We did mock him when he...
  10. thuter

    Level Up (A5E) Berserker too strong?

    That's pretty strong indeed. I just wonder how it stacks up to other classes. My cutthroat spear thrower rogue build at lvl 18 will use Quickdraw to attack with advantage when we roll initiative. Given I hit an enemy it will become a critical hit due to the lvl 17 cutthroat feature, which will...
  11. thuter

    Level Up (A5E) Circular Breathing RAW shenanigans

    I have always ruled that consumed components cannot be substituted by a focus, but you're right; I cannot find rules stating this.
  12. thuter

    Level Up (A5E) Circular Breathing RAW shenanigans

    Circular breathing provides waterbreathing, bard QOL, and advantage against gases or breath-related dangers. At first level it has a duration of 5 minutes, which increases at higher levels. To combat effectively recasting this every time just before the duration ends to make it pseudo-permanent...
  13. thuter

    Homebrew Level Up Roll20 Character Sheet is live!

    Changes are live! :D Found a small bug: passive skills take 10 + ability scores instead of 10 + ability modifiers at the moment (so at 10 dex and no proficiency I get 20 passive stealth, instead of 10, and at 0 dex I get 10 passive stealth instead of 5).
  14. thuter

    Homebrew Level Up Roll20 Character Sheet is live!

    It does save them for me when I add them via the settings (cogwheel icon), but not if I type them directly into the line.
  15. thuter

    Homebrew Level Up Roll20 Character Sheet is live!

    Absolutely love the work you do on this! Would it be possible to add crit range to the Attacks & Spellcasting lines? Especially useful for berserkers and rogues, and anyone that gets hands on some of the Razor's Edge maneuvers. I personally make my own macro's for the attacks I make with my...
  16. thuter

    Level Up (A5E) An eldritch whip + added damage clarification

    I am not sure if 'Additional damage' and 'Extra damage' are keywords that are being used consciously, but if it is the case, I would count 'Extra damage' (Dragoncult's Damaging Umbra, Rogue's Sneak Attack, Ranger's Hunter's Target) as part of the Eldritch Whip damage, and 'Additional damage'...
  17. thuter

    Level Up (A5E) The numbers on artisan tools

    I saw the Dwarf's Creator's Blessing, and started wondering which artisan tool would net you the most money. I know making money is not hard, nor a goal in itself, but I felt like running some numbers. So below is a simple chart that calculates the flat gold per hour reward at DC for each of the...
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    1668264831900.png

  19. thuter

    Homebrew Level Up Roll20 Character Sheet is live!

    Can confirm, attacks don't roll advantage for me as well. Also: some issues with passive ability scores: The math seems to be 8+proficiency instead of 10+proficiency. And in the skill menu the bonus to passive checks applies to regular checks as well.
  20. thuter

    Level Up (A5E) More love for archers?

    I quite like this idea, however: It would make BZ even more of a requirement for going ranged. It would still expand options within the tradition though. I think flavourwise, most traditions have a distinct feeling to it; heavy juggernaut, nimble duelist, underhanded tactics, teamwork... But...
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