Search results

  1. heliopolix

    D&D 3E/3.5 Sundering a bow in 3.5

    Strictly by the RAW, the archer still gets to make his attack roll, because it doesnt explicity exclude ranged weapons from the chart, or state that the opposed rolls are both melee rolls. The attacking roll definitely is a melee attack, but the opposed one is just an "attack roll". I agree...
  2. heliopolix

    Vicious Weapons and "Disruptive" Energy

    The only way to sort of get around the vicious encantment is to appy the merciful enchantment to it. Then your weapon will do regular+3d6 non-lethal damage per hit and 1d6 non-lethal to you per hit. Not as deadly to your opponents(and SUCKs vs. undead/constructs/elementals), but also not as...
  3. heliopolix

    Manyshot Question

    Also, manyshot works really well with Shot On The Run.
  4. heliopolix

    Whirlwind Attack and 3 dimensional combat

    In 3.0, yes. In 3.5, no : it specifically states in the Whirlwind Attack feat that you forfeit all other attacks and any additional attacks from any other source. Such as: TWF, haste/weapon of speed, Cleave, and last :Follow up attacks from Improved trip. You can make your trip attacks, but you...
  5. heliopolix

    Swallow Whole as an action

    To cut your way out of the stomach of something requires a light peircing or slashing weapon. Basically what I think the above is saying is that the swallowing creature retains its dex bonus to AC vs other creatures again. However, it can also mean that the swallowed character still has to...
  6. heliopolix

    stats for a shadow dragon?

    Orgranisation: none (sic) I think that that best sums it up.
  7. heliopolix

    Pass without Trace and difficult movement

    To use an item that exists in FR: The Boots of the Winterlands. They let you travel on ice/snow, without leaving tracks, and also allow you to move at full movement speed in either case. It sounds like your boots would duplicate the first part of the effect, but in any terrain. However, not...
  8. heliopolix

    Saves while unconscious.

    An interesting by product I've run across as part of some tactics I am perusing IMC. Do you notice ability drain while unconscious/asleep. Poision requiring a For save or ability damage would wake you up from the pain, IMHO, but what about the touch of a shadow. It deals 1d6 temp str dam. What...
  9. heliopolix

    Undead cleric - turns himself?

    I meant this sentance to be humourous, and have highlighted the "all by himself" to emphasize my original intent. Although it would be unfortunate to be in a situation with 3-4 undead, and have them all be >= your cleric's HD but in that situation i would rule that the cleric was simply cowering...
  10. heliopolix

    Undead cleric - turns himself?

    And actually, turning takes place on Lowest and Closest HD first - so if there were any lower HD undead within 60 Ft of the Cleric, he would turn those first, only turning himself when the undead had the same or greater HD as he had ( and assuming his turning check could turn him and he still...
  11. heliopolix

    Question on cover in a 1 square wide corridor

    as per the 3.5 rules, there are generally only two different Degrees of cover : Cover and Better Cover. There are also two different Types of cover, Hard Cover and Soft Cover. Ill explain hard and soft first: Hard Cover is a wall, a doorway, a corner, etc.; Anything Permanent or Static in the...
  12. heliopolix

    Spiked chain + Imp. Trip + Combat Reflexes + Enlarge Person

    I know that while grappling, you are denied your dex modifier to AC against anyone you aren't grappeling, but ranged attacks also randomize among grappeling combatants to detemine who was attacked after the attack roll is made. As sneak attack is precision based damage, I'd have to say that it...
  13. heliopolix

    Spiked chain + Imp. Trip + Combat Reflexes + Enlarge Person

    In my case, it was the 30+ Derro that were supposed to be a scripted event for them to watch to gain a useful clue that they couldnt otherwise have gotten, and instead the party charged them, trip-boy in the lead. As the eight 5th lvl characters had been having problems getting ambushed by 3...
  14. heliopolix

    Advancing a Cockatrice to Large Size

    shouldnt the TH bonus be +20? +16 BAB, +4 str, +1 from weapon focus, -1 size
  15. heliopolix

    Advancing a Cockatrice to Large Size

    *EDIT* Triple Post.
  16. heliopolix

    Advancing a Cockatrice to Large Size

    *EDIT* Forum hiccup double post
  17. heliopolix

    Advancing a Cockatrice to Large Size

    As i see it: Original creature - Small Mag Beast, 5 HD, CR 3 Advanced to 16 HD in steps, noting significant changes (aside from increased BAB, Skills, saves, etc), trying to match EPRock's advancement as close as possible, noting where I was unsure or differed: From Small to Large gain the...
  18. heliopolix

    Spiked chain + Imp. Trip + Combat Reflexes + Enlarge Person

    On disarm attacks, yes; Trip attacks, no.
  19. heliopolix

    Spiked chain + Imp. Trip + Combat Reflexes + Enlarge Person

    TPK was what happened, he was just one of the casualties. I agree with you about the heavy feat loadout required, and as to the suggestions made to combat it, most of those were things I had considered in some form (except for the spiked chain weilding centaur druids). I was just really...
  20. heliopolix

    Spiked chain + Imp. Trip + Combat Reflexes + Enlarge Person

    I am GMing a campain, in which one of my players managed to create a human fighter with an 17 dex & 16 str. He took the feats Exotic Wpn Proficiency(Spiked chain), Combat Expertise, and Improvd Trip. With his 10' threaten area, nothing could get close to him w/o getting tripped (because you can...
Top