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  1. R

    2 advantages versus 1 disadvantage

    My understanding is that ad/disad are binary states. You either have ad and or disad or you don't; there's no counting or stacking ad and disad to see which has more. Either you have advantageous conditions or you don't, either you have disadvantageous conditions or you don't. If you have both...
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    Roles to any Class

    This. A lot. If making "role like powers or abilities" is something that 5E will have, I for one hope that it will be tied more to theme and background than specific classes. Saying all basic fighters are defenders is silly, just as saying all basic Druids are controllers is silly. If roles, or...
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    Roles to any Class

    I gotta say I am so incredibly tired of this vacuous, piece of :):):):) argument. "I don't like X, if they do X, then it isn't D&D anymore" is not a valid argument. Learn a new tune people, for :):):):)s sake.
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    Roles to any Class

    As long as they avoid both the "only 1-2 classes can heal" and the "actually healing your group costs your round" problems, I don't really care how they do it. It would be interesting to see a theme/background that allowed for something similar to the leader 2 per encounter heal that 4E used...
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    D&D 5E What 5E needs: Let it Ride and Make it Interesting...

    That's exactly the point. Thank you. If there is no tension, there's no need for more rolls. Rolling a dozen times just to get to the castle wall doesn't add anything, tension or otherwise. Rolling when it counts does add something. Making those rolls interesting adds something.
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    D&D 5E What 5E needs: Let it Ride and Make it Interesting...

    This is precisely what Let it Ride is for. Overcoming the presumption that players should be making several rolls for a series of the same, or similar actions. Making a series of Endurance checks is dull, it adds nothing to the game, and drastically increases the chance of failure. Let it Ride...
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    D&D 5E What 5E needs: Let it Ride and Make it Interesting...

    1) Their plans need to matter. 2) The dice determine the outcome. These are contradictory statements. And just so you know, making players roll over and over is "mucking with their chance of success". But then, so is assigning any DC. It's not changing their chances of success based on...
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    Player Language

    It's the difference expressed here: "I use Intimidate." versus "I intimidate him." The first is a player expressing their interaction with the rules of the game system, which is meant to express how the character interacts with the game world (re: extra layer, and 'game speak', that is...
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    D&D 5E What 5E needs: Let it Ride and Make it Interesting...

    According to the game (4E), a thief who tries to sneak across a courtyard, scale a wall, and sneak into a room in a high tower could make upwards of a dozen checks for various actions. Move more than 2, extra check. Break cover, extra check. Enter the moat, extra check. Enter cover, no check...
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    D&D 5E What 5E needs: Let it Ride and Make it Interesting...

    Let it Ride. My rule of thumb for this has always been if a movie would handle it as a quick montage, it's one roll. Anything more gives the action far too much weight, and as the math will show, simply increases the chance of failure without adding anything all that interesting. Make it...
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    Write this game for adults

    And here I thought you'd left this logical fallacy behind, oh well. Clearly you're fixated on age and making sure gaming appears more adult. I'm sorry, but are you now arguing that people only bought D&D because there was nothing else to do? You've lost any hint of credibility. Admin here...
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    Write this game for adults

    Excluded middle. The options aren't make it rarefied or make it for lolspeakers. You can have a complex game that's written in simple language. Compare a passage from AD&D to 4E, in the former you'd likely need a good dictionary to understand the passage, in the latter you wouldn't. It can be...
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    D&D 4E The Dispensible 4E

    Played 4E since release on a monthly basis. Our group is split down the middle on whether to continue with it or jump to Pathfinder or hold out until the playtest. We've flip-flopped on this for about six months now, but we all basically agree with the following... Conditions should be dropped...
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    D&D 5E What 5E needs: Let it Ride and Make it Interesting...

    Let it Ride is a great rule that come from a few indie games but was popularized by Burning Wheel. It basically reads that unless the situation actually changes, don't make players roll several times for a single action. So sneaking into the castle, one roll, that's made after the character has...
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    Write this game for adults

    Right. Just like the hobby's been doing for the last few decades? The only recent influxes have been the children of gamers and a few of their friends.
  16. R

    Write this game for adults

    Couldn't disagree more. Write the rules for teens, by that I simply mean write to the 8th grade reading level used for the evening news and newspapers. The easier it is to read, he easier it is to understand, and the more people who can potentially play the game. And make the art mature, as in...
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    Race bonus looks like its going to suck :P

    According to the videos of the first set of seminars, they're going with +1/-1 from race, and a +1 from class. A good change if you ask me as this helps break people out of the 'must be x race and y class to be the best' also it opens up the possibility of non-stereotyped combos that don't suck...
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    April 17, rule of 3

    "One area where we might make some tweaks is trying to level the playing field on a lot of common weapons, because for many players, a weapon is an aesthetic choice, and it's kind of a drag to pick a weapon for aesthetic reasons only to find out your character is somehow hampered because you...
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    Why is the Vancian system still so popular?

    Vancian casting is still popular for a few reasons. 1. Versatility. In older editions you had a large spell list to chose from on a daily basis and you could pick which spells to memorize. In 4th, by contrast, you have a set list of spells that you cast over and over. 2. Utility. In older...
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    [Rule of Three] 4/10/2012...

    Here's the linksie. 1 Do you think mundane crafting has a place in D&D Next? 2 How do you see hit points evolving in D&D Next? 3 It seems like we might be able to use an abstract time unit for some things - the session. Is this something you guys are looking at in D&D Next?
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