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    Logic of being atheist in a default D&D campaign.

    In the Dragonlance setting, Raistlin proved that Belzor was a false god, and when Caramon and Tasslehoff traveled to the future, they discovered that Raistlin had also destroyed Takhisis and all of the other "true" gods. Then there are the barbarian tribes that worship dragons, the Cult of the...
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    Resolution mechanics with more complex results?

    One side-effect of cards (which may or may not be a drawback) is that the probabilities change as you work your way through the deck - unless you shuffle after each draw, but that would really slow things down. You could do something like RuneQuest, which uses a d100 to resolve the attack, and...
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    New text based MMORPG needs beta testers!

    Similar situation. The first MUSH (TinyMUSH) was based on TinyMUD 1.54, and the others branched from that. MUSH, MUCK, MUX, MAZE, MUSE, etc, are all codebases derived from TinyMUD. MOO is a little different as it was actually written from scratch (rather than extending the source code of an...
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    7 Things To Remember About Copyright Before You Distribute That Cool Thing You Made!

    Translations are considered derivative works, see here. Also worth reading: 10 Big Myths about copyright explained
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    New text based MMORPG needs beta testers!

    MUCK? It's just a play on the the term "MUD". Note that MUCKs are also a type of MUD (more specifically, the original MUCK was called "TinyMUCK" and was based on version 1.52 of the TinyMUD codebase). Even MMORPGs used to be called "graphical MUDs" until Richard Garriott rebranded them as...
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    SW Environmental Fire Damage

    For a FTL rock I'd use Immunity from the SPC. As a +4 racial ability, they'd be immune to heat/fire background damage, and suffer half damage from heat/fire based attacks.
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    SW Environmental Fire Damage

    I assume you're referring to "+4 bonus to resist any single negative environmental effect (e.g., heat or cold)"? The rules are described in the "Hazards" section, so for example if you're walking through a desert and don't have sufficient water, you have to make a Vigor roll every four hours...
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    All Fold-Up Paper Models and Minis (especially FREE ones!)

    Not sure if this is quite what you had in mind, but I created a Trifold generator here: http://www.godwars2.org/SavageWorlds/trifold.html In combination with Google Images it makes it really easy to create trifold paper models for any sort of character you might need.
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    Savage Worlds Race Building

    The usual approach is one natural weapon that inflicts Str+d6, or multiple natural weapons that inflict Str+d4, although both hands combined are considered one natural weapon (presumably because they could otherwise wield a weapon or shield, while your teeth couldn't). You can see an example of...
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    Darkness and Vision in Savage Worlds

    There are various ways you can handle it, a few of them were described by Clint Black in this post. However perhaps a better option for the character you described would be to simply reverse the penalties for lighting, so that the darker it is the better he can see. It's also worth considering...
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    Savage Worlds: Casters Rule, Martials Drool?

    One other major point to consider is that you don't need to commit to being a caster, you can just dabble if you wish. In D&D 3.5, taking one or two levels of wizard is a bit of a waste in the long run, as your spells will be obsolete at the higher levels. But in Savage Worlds the powers will...
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    How balanced should a game be?

    Fortunately that's not true, game balance isn't that simplistic, or that black and white. It's not necessary (nor even possible) to attain perfect balance for every possible situation, only to make sure that reasonable character concepts are viable in play. It certainly doesn't mean that all...
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    How balanced should a game be?

    If the only way I could balance two weapons (or races, classes, whatever) was by making them "the same", I'd give up game design and find something else to spend my time on. The idea of balanced weapons is that each has its own pros and cons. Some might be more accurate, or cause more damage...
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    Buying odd size dice

    I order mine online from the Dice Shop, although I usually wait until there are a few I want. I've picked up a d14, d16, d18, d22 and d24 which I've considered using for high-powered Savage Worlds characters, and some nice fudge dice which I also use for Savage Worlds. I also bought a d3, d5...
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    How balanced should a game be?

    If you make their character concept an inferior choice, then you're effectively punishing the player for sticking with it. Imagine you said to your GM "my character concept is an acrobatic bladedancer, I leap around the battlefield performing spinning attacks on my foes with a pair of kukri"...
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    How balanced should a game be?

    I remember wanting to play a knife fighter many years ago, I don't even recall what system it was now, but I do remember that (after reading the rules) it wasn't really viable; I had to decide if I liked my character concept enough to play a second-rate fighter. I think I compromised with...
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    Choose Your Own Adventure Character Creation

    I've seen MUDs and other computer games with question-based character creation (like this), however many players tend to game them to get the characters they want. I also remember at least one tabletop RPG (Lone Wolf perhaps?) which had a choose-your-own-adventure introductory adventure, which...
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    RPG Patents?

    I would hope so too, but I wouldn't want to make any assumptions when it comes to lawsuits, particularly if I'm on the receiving end.
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    RPG Patents?

    Even then, it could still apply to tools like my Pathfinder to Savage Worlds converter (depending on whether or not the browser cache is considered "non-transitory memory") - and I'm certainly not the only person to develop such tools.
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    Tell me about your Savage World Fantasy Campaign experiences

    The default approach is to choose a trapping when you purchase the power, and if you want a second trapping you have to buy the power again. However it's not uncommon for certain setting or house rules to treat it a bit differently.
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