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  1. P

    N.E.W Playtest- first read feedback

    Psionics- Worldbuilding 1. 198- shouldn't it be a Psi attribute equal to or greater than to master a power? 2. 198- description of disciplines- telekinesis is spelled incorrectly 3. 202- aren't the addiction rules before this section? 4. 204- same as 198 5. 206-...
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    N.E.W Playtest- first read feedback

    TYPOS 1. Skill section page 72- if you have agility 6 don’t you roll 4 dice as standard- 6/2=3+1=4 2. Exploding dice on page 73? 3. pg76- breathe not breath- says countdowns are used if you can't breath 7. Page 90 fuel costs confusing-1 fuel= 1 parsec per class? Meaning is very...
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    N.E.W Playtest- first read feedback

    Part 2 1. Skill section page 72- if you have agility 6 don’t you roll 4 dice as standard- 6/2=3+1=4 2. Exploding dice on page 73? 3. 76- breathe not breath 4. Death pool, end score or dice? /2+1 5. Pick-up as stabdard-a pc android is special maybe they took risks...
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    N.E.W Playtest- first read feedback

    Right ok- that could do with a little clarifying then. The Naval thing- it seemed like you might have to go to a particular career or have to pick from a specific list (e.g. little chance you'll get into a firefight on a space station but you will probably do a lot of admin and some fist-fighting)
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    N.E.W Playtest- first read feedback

    With 14. what I mean is- shouldn't there be a roll to determine what naval career you end up in? Or is this the one time you actually get a choice? You didn't fully answer 18- what if you start as a Spartan Battle school but then choose to move into a different career. Can you come back to it...
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    N.E.W Playtest- first read feedback

    Character Generation- Typos and Ideas 1. Starter Careers- Should they give access to ‘general skills’ that provide half the benefit (and count as half the ranks of specific careers for qualifying)- to create slightly more rounded/capable characters? 2. Variable Careers? 2-5 perhaps...
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