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    D&D 5E Homebrew Rules for Interesting Temporal Combat

    Thanks for the response I am really drawn to this idea of augmenting the action economy (specifically reactions) to simulate temporal combat... Maybe one could constuct more robust ready action mechanics in addition to this (allowing the use of actions or bonus actions, etc; EDIT: but I suppose...
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    D&D 5E Homebrew Rules for Interesting Temporal Combat

    Yeah I had time elementals that could move though time BUT NOT SPACE... their spatial dimensions are hard to describe but one can imagine that for ANY AND ALL POSSIBLY SPATIAL regions there IS A TIME elemental that occupies that region and cannot move from that region (they are sentinels or...
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    D&D 5E Homebrew Rules for Interesting Temporal Combat

    Firstly, thanks for the link to the discussion concerning the phane (the Chronotyrn is also an intersting creature to consider)... Concerning whether I was making sense Combat is broken up into ROUNDS, R1, R2... RX... Rounds are 6 second intervals... We can temporally index each round Rx... EX...
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    D&D 5E Homebrew Rules for Interesting Temporal Combat

    Hi All, I am curious about creating interesting and memorable combat that involves creatures that can (maybe very easily) manipulate or 'move' through time.Has anyone thought about (or wants to think about) rules concerning such creatures. I wanted in my campaign creatures that could move...
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    D&D General Let's Share Our Alternate Lore

    My favoritte homebrew entities are what I call the "Nowheres." The hang out in the temporal realm (in this campaign every thing has a temporal strand, similar to its soul, that can be perceived and manipulate from the temporal realm, one can imagine that you can see everyones silver chord from...
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