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    D&D General Tell Me About Your Favorite Use of a Dragon In D&D

    The monster manual starts the Dragons section off with "VARIANT: DRAGONS AS INNATE SPELLCASTERS"
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    D&D General Tell Me About Your Favorite Use of a Dragon In D&D

    I think the opposite is true, depending on the personality or type of dragon - that they would fight to the death to defend their lair. Or they're so over confident/arrogant they can't imagine being defeated, so they never consider fleeing from their own lair
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    D&D General Tell Me About Your Favorite Use of a Dragon In D&D

    I enjoyed using a young green dragon against a level 5 party. With some illusory nonsense and a trap to boot. When the party dealt with the trap the dragon fled to its lair, and the party had the chance to track it down and loot its lair (which they did successfully). Dragon lairs are good...
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    Describe your last rpg session in 5 words

    Medium encounter took two hours
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    Describe your last rpg session in 5 words

    Players gave names to Fey
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    D&D General Which D&D-related You Tube channels do you find worth watching? (+)

    The top tier stuff like Ginny Di, Sly Flourish and Dungeoncraft have already been mentioned so I'll throw out one that's little known: Knights of Last Call. They are technically Pathfinder-aligned but discuss a lot of different game systems, often comparing and contrasting to 5e (and previous...
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    How Visible To players Should The Rules Be?

    More like Player: can I stop or interrupt enemies casting spells? GM: yes actually, you just do ____ Player: cool, I do that, when do I roll?
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    D&D General Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe

    Wotc adventures tend to be bonkers deadly at early levels, and laughably easy from around level 5 They also tend to be written in a way that makes it hard to progress/resolve unless PCs do what they're expected to do. Which encourages making that path easier
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    Describe your last rpg session in 5 words

    Surprise centipede, near tpk, crying
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    How Visible To players Should The Rules Be?

    Yeah, there's definitely something there. But that strays into improv rather than playing a game. As others have said, having that baseline understanding of the character side rules is important. And a character sheet can help do that
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    How Visible To players Should The Rules Be?

    The best games I have both run and played in have been situations where players didn't know "the rules" and didn't need to. I put "rules" in inverted commas because to play the game, you still need to understand the structure of the game and "how to play", even if not the rules. So a dnd...
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    D&D 5E Challenging High-Level 5e Characters

    How many legendary actions? How much damage? What kinds of effects? It's all well and good to speak in the general sense but it's a lot more useful and helpful to give an example. Like for the initial question posed, give us an example solo boss statblock for a level 13 party.
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    D&D 5E Challenging High-Level 5e Characters

    Most combat encounters just won't be challenging, especially if you don't want them to take a long time. Player characters have so many options, and both monsters and player characters have so much hp that combat simply does take time at high levels. Letting the players crush some encounters...
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    What makes a "bad GM" or a "bad player"?

    Bad players: Cheat/fudge their rolls (or try to) Read the module they're playing in Deliberately try to derail/disrupt sessions Refuse to learn their character abilities/spells (and/or won't switch to something less complex) Regularly zone out during other players turns, and have to ask what's...
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    Tomb of Gyzaengaxx from Luke Gygax

    $135 for a digital only product seems a big ask. It has a 120 page adventure book - what levels does it support? Besides "nods" to big names what makes this setting stand out from others? And the adventure is described as a mega-adventure but only covers three levels and is 60 pages long...
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    Level Up (A5E) You don't hate exploration, you hate survival

    Do you (or anyone) have an example of a game that does it well? Is what I was trying to get at
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    Level Up (A5E) You don't hate exploration, you hate survival

    Really? How so? Exploration works great in games, but survival? Most "survival" games to my knowledge are more about a crafting loop or surviving escalating combats. What is a game which does survival well? Ps I also love valheim, but wouldn't classify it as survival. Again, it's just a...
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    Level Up (A5E) You don't hate exploration, you hate survival

    Without resource management/survival, exploration tends to be less exciting. Survival adds a "push your luck" element, and puts challenge into survival. A simple fix in 5e is gritty realism, or an adaptation of haven resting rules from a5e. There are still spells and abilities that negate the...
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    Level Up (A5E) You don't hate exploration, you hate survival

    This is a bit over dramatic, I think. Enjoying different types of game isn't damaging or harming anything. People just like different things. It's fine to like exploration and it's fine to like narrative and it's fine to like combat
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    Level Up (A5E) You don't hate exploration, you hate survival

    The region based exploration from Arora by Ghostfire might be of interest, if hexcrawling has lost its lustre for you. There's certain players and groups who love planning and preparing, but most prefer to have the encounters delivered to them. Being able to long rest "for free" every day in...
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