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  1. FEADIN

    D&D 3E/3.5 3.5 mind blank and true seeing.

    I admit that the spell is poorly worded, they choose the same wording than in 2nd edition IIRC. To gather information you have to see or hear, if the target is invisible the information you have to gather is: "there's something here" the same for alternate forms, polymorphing, evil good and so...
  2. FEADIN

    D&D 3E/3.5 3.5 mind blank and true seeing.

    I agree on this one the information gathering has nothing to do with the target or the emanation Can you gather informations with this divination spell or power: yes so MB protects against it Can you affect the mind with this spell or power: yes so MB protects against it. We always (more than...
  3. FEADIN

    Trolls

    And don't miss the cave troll, the mountain troll, the ice troll.....and the war troll in MMIII IIRC.
  4. FEADIN

    D&D 3E/3.5 3.5 Morale

    I always try to play the monster's intelligence, if they see that they will not win, they are outnumbered, many dead, wounded and the like and unless they are near minldess killers like owlbears they try to flee. If they can't and an offer to surender is made I usually ask for a diplomacy or...
  5. FEADIN

    D&D 3E/3.5 Shapechange 3.5

    Scroll and UMD.
  6. FEADIN

    Thrown piercing weapons

    I agree on this one, usually we rule that the weapon falls on the ground after the hit, if this blow brings the creature in negative hp I often say that the weapon is still in the target but there is no bleeding or other house rule added.
  7. FEADIN

    Complete bastard of a character? help

    To find your niche you have to try a new class each time you play, they're very different and each player has his favorite. Rogue with arcane tricks are a good choice but that's for me.
  8. FEADIN

    Clerical spells and sneak attacks

    Spiritual weapon.
  9. FEADIN

    Arcane Archer bonus

    Not RAW but IMC I gave the AA archer augmented spellcasting at each even level in exchange for the good reflex save the build is elven fighter5/Wizard2/AA3. You can try this or look at the Pathfinder AA. I agree with above: if you keep it RAW it's very weak.
  10. FEADIN

    Best Epic Dungeon/Adventure

    Not crawl but: Return to the Tomb of Horror (played in nice) Bastion of broken soul (played in nice) And for dungeon magazine: 93Storm Lord's Keep, The 92Razing of Redshore, The 123Quicksilver Hourglass 150Prince of Demons 140Heart of Hellfire Mountain 135Dawn of a New Age
  11. FEADIN

    About to start new campaign -- critique my character builds

    Coming from a rapid reading: Wizard build: Weapon finesse can be a waste because touch attacks are so easy. Rogue build: Start rogue not fighter to get max skill points.
  12. FEADIN

    Favorite Class

    I'm far from having played all the classes but I really love playing: Rogue Fighter Druid Because I have the feeling, always searching the right spot for traps and and secret doors, mixing curiosity with stealth and caution, druids and rogues are great for that. I also love going toe to toe...
  13. FEADIN

    Dervish and Speed

    Speed When making a full attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.) Moderate...
  14. FEADIN

    Point of Origin?? (for spells)

    We always played that only the part or the target in the antimagic are suppressed/unaffected once the antimagic moves or wears off the spell or effect is back. You can't cast a spell in an antimagic zone nor affect someone in antimagic at the moment you cast the spell unless it's an ongoing...
  15. FEADIN

    Trivia: When did you first play D&D?

    I started playing in 1981, in October, I was 17, it was ADD, I never played the DD boxes, it was new in France only english books but there was a big group in Paris playing by night in a high school. My first character was a human fighter I wanted him a bit bad tempered so I choose NE for...
  16. FEADIN

    D&D 3E/3.5 Why be a 3.5 fighter?

    Thanks for the xp Radmod my fellow goblin :)
  17. FEADIN

    D&D 3E/3.5 Why be a 3.5 fighter?

    In fact nowadays it seems that the contest is to be better than the others, rpg are about gathering with friends and live fantastic lives not about I'm better than you because I get x y or z power/class/ability, 30 years ago I played with youngs (I was too) and this kind of behavior is typical...
  18. FEADIN

    help me pick a couple elemental themed races

    Azer for fire, sahuagins for water or may be aquatic elves?
  19. FEADIN

    D&D 3E/3.5 Why be a 3.5 fighter?

    They're fun to play because you can always fight, you need no buff to start a fight Because they come from the earlier days of D&D when you had no options, they're iconic. Because it's fun to try to control the battlefield, stop the big monster who wants to eat your friends take tons of HP while...
  20. FEADIN

    A few questions about my game and the CR of encounters.

    Two monsters of a CR are equal to one monster 2 levels higher that is 2 x CR8 = CR10. Each doubling adds 2 to the CR but it depends greatly on the monsters and the math is not always exact. In your exemple the two CR11 is a challenging/tough encounter it's equal a CR13 but the math seems correct.
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