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  1. gorice

    Roleplaying Games Are Improv Games

    Hmm, OK. The second problem (not liking the loss of agency in that moment) is a systemic one. You can fix that by changing the move. Not a big problem. The first problem is the bigger issue, I think. There's nothing wrong with changing an outcome if everyone decides in that moment that the...
  2. gorice

    Roleplaying Games Are Improv Games

    I'm not sure I understand. Is the problem that the system creates an outcome that is unwelcome, or that there is some sort of disjuncture between what you intent your character to do and what the move says should happen? Regarding the move itself: personally, I like it, but I can see how it...
  3. gorice

    Pineapple Express: Someone Is Wrong on the Internet?

    The combination of that under the user's avatar, and dogged insistence that portraying violent ethnosupremacists as evil is somehow discriminatory, is too on the nose.
  4. gorice

    Roleplaying Games Are Improv Games

    It's a long essay, and there's more going on than I can respond to, but I wanted to get to this point specifically. Played properly, I don't think Apocalypse World should have a 'writers' room' feel, at all. Everyone at the table has a clear role and responsibility to speak about certain things...
  5. gorice

    Why a rapier is bad for an adventurer

    I think that's a little bit uncharitable. I'd put it more like: weapon choice is both a way of expressing a character's personality, and something that might suggest interesting tactical difference. The grizzled guy with the shortsword and the strutting duellist with a rapier are different...
  6. gorice

    Why a rapier is bad for an adventurer

    I have some bad news about Errol Flynn.
  7. gorice

    Why a rapier is bad for an adventurer

    OK, but, I'm siding with George Silver on this one. Rapiers are lamo weapons for poseurs. They were popular because it was easy for an unskilled person to kill someone with one in a duel, and had no other virtues. They really did the scimitar dirty in 5e. Why is it so expensive if it doesn't...
  8. gorice

    D&D (2024) Why aren't you using 5e 2024?

    Well, yes. Movies, absolutely. Dinners, most of the time. Houses... Not exactly, but all those McMansions I see going up nearby aren't built to last.
  9. gorice

    D&D (2024) Why aren't you using 5e 2024?

    Be careful what you wish for! My rule of thumb with RPGs is: the bigger the budget, the worse the game.
  10. gorice

    D&D (2024) Why aren't you using 5e 2024?

    I'm pretty much over D&D in general ATM, but I do have one 5e game ongoing. Almost nothing I've seen of 5.5 so far has been an improvement over 5e, which is a seriously flawed game. In the unlikely event that they actually deliver fun monsters in the MM, I might give them a spin (spoiler: they...
  11. gorice

    D&D (2024) Free Rules Updated with DMG content.

    Do you mean a game that had a narrative, or a game with a plot written beforehand? If the former, yes. If that latter, I've played in them but try to avoid them. My complaint isn't just that I don't like prepared plots, though. It's that there is a fundamental tension between them and player...
  12. gorice

    D&D (2024) Free Rules Updated with DMG content.

    The frustration I'm encountering with your posts is that you take issue with my tone, without making specific arguments. If you think I'm wrong about the DMG... By all means, disagree, but please explain why, and preferably with reference to the book. If you think I'm wrong about fudging etc...
  13. gorice

    D&D (2024) Free Rules Updated with DMG content.

    OK, look. Here is a quote from this: If the DM (or the adventure writer) is the one who creates key plot points, and the DM's job is to make sure a coherent story unfolds, then the story creation is not really collaborative. The DMG reinforces this by asserting (under the heading 'What Does...
  14. gorice

    D&D (2024) Free Rules Updated with DMG content.

    I suppose that the group could collaborate on reaching scripted plot points if everyone knows what's happening. This kind of play doesn't have to be forced. But, I don't see much evidence of this alternative in the text. Lying and cheating in order to get your way in a collaborative activity...
  15. gorice

    D&D (2024) Free Rules Updated with DMG content.

    Huh? The 2024 DMG, which I quoted previously in the thread, instructs DM's to prepare an adventure by writing down plot points. That is, the adventure is to be scripted. It also instructs DM's to 'embrace the shared story.' This is contradictory advice, and therefore bad. You can't let players...
  16. gorice

    D&D (2024) New DMG Encounter Building Math vs 2014

    I think you're largely right about WotC's priorities, and maybe reading too much into the DMG text. In any case: I don't think D&D is going to give you what you want.
  17. gorice

    D&D (2024) New DMG Encounter Building Math vs 2014

    My impression is that railroads and auto-win encounters are the norm, but that's not really a big departure from 2014. I guess we'll see. Personally, while I didn't plan on running much more 5e anyway, the weakness of the encounter rules we've seen so far moves the 2024 edition from 'mildly...
  18. gorice

    D&D (2024) New DMG Encounter Building Math vs 2014

    Could you post an excerpt? I don't see it in the free rules.
  19. gorice

    D&D (2024) New DMG Encounter Building Math vs 2014

    Yeah, this (gestures to page) is why I said that attrition has been done away with. Removing the 'X encounters per day' stuff and not replacing it with anything (like harder encounter scaling) is a big lapse, unless you assume (a) encounters aren't supposed to be genuinely challenging or (b)...
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