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  1. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    Vander keeps flying for all he's worth. He notices something strange ahead. "There's something up ahead. It looks like some sort of portal or something, I can see grassland on the other side!" He shouts to his allies. His distraction while doing so causes him to almost fly into another...
  2. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    Vander sees his allies stumbling, but is unable to help as the moment of inattention to where he's going results in him flying directly into a tree branch.rollEdit: Just realized I don't think we've finished the current round (that I already took my turn in), so I guess this'll be my roll for...
  3. V

    [ooc] He Chained Their Minds

    In round 2, Ignatz hit a bunch of the guys chasing us with the tree, giving us all a +4 bonus for round 3. Then in round 3, he went just before me delayed the rock wall the gnome's were putting up, giving everyone else another +4 bonus. I included the +4 bonus from the tree in my roll, but...
  4. V

    [ooc] He Chained Their Minds

    CrimsonFlameWielder: Due to the +4 bonus from Ignatz disrupting the wall, my athletics was actually a 27 so I should move up to buffer 5.
  5. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    I already used my pixie dust on Kane to give him a +12 to his athletics check, which means he passes easily and doesn't need help anymore
  6. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    Did you miss my turn? Not sure still if I can use my pixie dust on Kane. Either way, the additional +4 would put me at a 27 athletics instead of 23
  7. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    Vander sees Kane stumbling and throws some dust in his ally's direction, then looks back ahead and continues to fly as hard as he can away from the faeries.Pixie Dust on Kane (If I can, ranged 5, not sure how large the buffers are) to let him fly 6 squares for a +12 bonus to his athletics check...
  8. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    http://invisiblecastle.com/roller/view/3872863/
  9. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    Vander flies after his allies, but doesn't quite fly high enough and gets caught on the log as it rolls past and is knocked into the air, only to catch assistance from Kama'zer and surge ahead again. Only 20 athletics roll (which is impressive enough with a +3), but if kama'zer's leap triggers...
  10. V

    [ooc] He Chained Their Minds

    I guess the other question is can I use Shadow Step on a normal turn when someone's a buffer ahead of me and someone else hasn't moved yet to just get a +6 bonus to my roll (since it moves me 3 squares)
  11. V

    [ooc] He Chained Their Minds

    That makes sense. Unfortunately it sounds like everyone else has already gone this turn so I'm the only one left, meaning I can't meat the second requirement. Guess I'll go for the roll and get the +10 bonus from Kama'zer if I fail it
  12. V

    [Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking

    As Everlin reaches the top of the stares and takes in the scene before her, she starts humming under her breath. She moves around the outside of the room then charges one of the goblin sharpshooters.Minor: Skald's Aura Move: to A20. Owlbear moves to A22 going around the yellow squares...
  13. V

    OOC tread of "The Broken Tower"

    How exactly do the maps for the two floors align? Mainly, where do I come out when I go up the stairs on the right side of the first floor...
  14. V

    [ooc] He Chained Their Minds

    Could I use my 1 action for the turn to use Shadow Step to teleport past the log and use the base DC instead of the boosted DC requirement from the log being in the way?
  15. V

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Graven moves past Merri into the hallway.Double move to N3
  16. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    Vander watches as Kane launches an attack at the following unseelie far, but begins to fall behind the rest of the party as a result. Vander launches his own attack, not at the creatures themselves, but at the ground between them and Kane, aiming for an area of dry brush. Burning Brand to try...
  17. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    Vander changes his mind about riding in Ignatz's pack as his fellow adventurer starts running and the various sharp and dangerous items in the pack start to bounce around, several coming close to hitting Vander in the process. As he rises out of the pack and looks back behind them he sees the...
  18. V

    [ooc] He Chained Their Minds

    No problem. Figured it was at least worth asking :) Next question, how bout a possibility of my using acrobatics instead of athletics? Since I'm flying instead of running, acrobatics seems to make more sense to me for dodging trees/branches etc than athletics. Again, no biggie if youw ant me...
  19. V

    [ooc] He Chained Their Minds

    Since I jumped back in Ignatz's pack, do I get to skip doing athletics checks for my buffer as long as I stay there since I'm not running (flying) on my own? :p
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