Search results

  1. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    "Sound's good to me" Vander says, then precedes to fly over and settle back into Ignatz's pack. He points toward the northwest after Kane and shouts, "Onward!!"
  2. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    "Whew, at least that's over," Vander says. "I wonder what he meant about a beacon..." Roll
  3. V

    [Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking

    Everlin looks around at Arshaka's and spots the enemies surrounding them, but is too slow to take action before their opponent's launch their ambush. Rolls
  4. V

    [Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking

    "Give me a few minutes to catch my breath before we move on." Everlin says. She then pulls out her instrument and begins to play, trying to clear her head from the blow she took at the end of the fight. After a few minutes of playing show stows her instrument again and climbs to her feet...
  5. V

    OOC tread of "The Broken Tower"

    Hah, in all the confusion with the site going down I completely forgot it was the players' turn again and I hadn't gone yet. Looks like Kruor killed the final opponent now anyway, so I'll wait for another DM post to confirm that's actually the case before I post anything (in case it isn't)
  6. V

    [Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)

    Graven steps back and fires a magic missile to kill the archer.Move: Shift to E2 Standard: Magic Missile to kill G5Graven Male Warforged Hybrid Swordmage/Wizard (Good) Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal Defenses: AC: 18, Fort: 15, Reflex: 15, Will: 14...
  7. V

    [Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking

    Everlin shifts into a better position to attack the leader as her owlbear makes its way into the room. She begins to hum a new tune under her breath as she fights, stirring her allies to attack.Move: shift to E4. Owlbear moves to D5. Minor: Song of Serendipity Standard: MBA vs BG - 1d20+10=13...
  8. V

    OOC tread of "The Broken Tower"

    We were supposed to put our own stats on there IIRC. And yes, the pixie is "El Chupacabra (or The Horrible Creature in the Bird Cage)" :P
  9. V

    [Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking

    Everlin's allies feel a soothing aura settle over them as she prepares herself then charges into after Skyla to attack the leader as well.Minor: Activate Skald's Aura - reminder to everyone that anyone can spend a minor action to use my aura to regain a healing surge +1d6 hit points or allow an...
  10. V

    [ooc] He Chained Their Minds

    I'll go ahead and keep my turn the same. Does my 20 hit RC2s reflex? I'm assuming so, but wanna make sure, since I need to move myself on the map if it does. I'll go edit the post for the 4 extra damage he should take from the flurry if I hit. Edit: Okay, I lied, I forgot I moved into melee...
  11. V

    [ooc] He Chained Their Minds

    Sweet! I actually thought of that later, but wasn't sure if that would be the case or not, I definitely don't mind that ruling :). I have no problem redoing the turn.
  12. V

    [ooc] He Chained Their Minds

    I just realized that blistering flourish/desert winds flurry of blows isn't nearly as good of a combo when you're using skipping stone flurry. I'm assuming SSF changes your flurry to be a ranged attack since you're using a sling to hit a target further away, which results in not getting the...
  13. V

    [Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )

    Vander darts back in to attack the remaining dwarf.Move: shift to Q9 Standard: Blistering Flourish vs RC2 reflex - 1d20+10=20, if that hits does 10 damage and Vander does +4 fire damage with melee attacks TENT. No Actions: (If blistering flourish hit) Desert Winds Flurry of Blows vs RC2 for 12...
  14. V

    [ooc] He Chained Their Minds

    CrimsonFlameWielder: Could I request that you post the link to the map when you post the monsters' turns? Makes it a lot easier to get to it than having to go back and find the post at the start of combat with the link :).
  15. V

    OOC tread of "The Broken Tower"

    And what I'll probably do for the at-wills is start out with the temp hp for you, then after that vary it depending on the situation. Refresh the temp hp on you when necessary, then dole out temp hp to other people or attack/damage bonuses depending what's going on.
  16. V

    OOC tread of "The Broken Tower"

    Well, theoretically it COULD apply to more than 1 encounter if you skipped a short rest :P. Odds are that won't happen, but hey, end the encounter with a buncha health and dont' waste all your encounter powers and you're good to go! :P. As for the at-wills, yah, hopefully they'll work out...
  17. V

    [Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking

    Everlin draws her sword and prepares for the coming battle. The weapon almost seems to hum as it pulls forth from it's sheeth, calming everyone slightly and allowing them to focus on the battle to come. Her owlbear stands ready at her side.roll
  18. V

    OOC tread of "The Broken Tower"

    Actually, as a Skald I just have Song of Rest (unless I missed something when making the character). The only reason I pointed out Song of Rest is because my Fochlucan bandore gives a +1 bonus to damage normally, +2 if I use song of rest.
  19. V

    OOC tread of "The Broken Tower"

    Also FYI - since i'm a Skald my healing works through Skald's Aura - an aura 5 that allows any ally in the aura to use a minor action to spend a healing surge and gain + 1d6 additional hitpoints or use the same minor action to allow an adjacent ally to regain the same hitpoints, as opposed to me...
Top