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    D&D 5E Necromancer Games 5E Monster Teaser #2 - The Aranea!

    I agree. Looking at other CR2 monsters, this looks far more versatile and dangerous than something like an Ogre, even if the ogre technically hits harder. CRs have always seemed kind of weird to me anyway, after all, a goblin ambushing from the woods with his high sneak is doing damage far...
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    D&D 5E Thread: Your thoughts on the 5th. Edition Player's Handbook classes?

    As a DM, I don't really see allowing my PC's very many options to do short rests during the day. Maybe twice during really big dungeons, and only at specific times. After all, the short rest is a freaking HOUR and how often can you just sit in a monster-ridden dungeon for an hour without...
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    D&D 5E I'll make my own Fifth Edition.

    Where do you live where you can't get the books off of amazon for $30 each? That's pretty much as cheap as any of the books have ever been.
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    D&D 5E What will be the maximum bonus on magic weapons?

    So I'm DMing a long term campaign right now and trying to convert from Pathfinder. At 10th level they all have about +2 weapons and armor, which was about par for the course in that campaign, but I'm trying to convert over and I feel like +6 weapons won't be the max. I'm thinking more of a +3...
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    D&D 5E Amulet of Health, Another Strong Item

    Remember three things: 1. These items typically require attunement. When your party finds an item such as this at a relatively high level (say 10 or so) they're probably going to have maxed out their primary stat, and will probably have close to three attuned items. Would a wizard really give up...
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    D&D 5E Why so much gold?

    Having looked through and played the starter set, I've decided to move my group over to 5E. However, I'm in the middle of a campaign, so a lot of my pathfinder players have magic items and such that are either worthless in this game or don't exist (mostly ability score enhancers). I'm allowing...
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    D&D 5E 5E DMG: Will it have armor as DR rules?

    I personally don't think so. Combat as it is was written with a curve for Armor Class in mind, not with damage reduction. It would likely require an entirely different combat system, or at least, a damage progression system for characters. Besides, it doesn't make any sense for how hit points...
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    D&D 5E 5th Edition -- Caster Rule, Martials Drool?

    Not that I've seen. In fact they seem to be more balanced due to their relative lack of spells per day than other editions. Then again, I've never had huge trouble with balancing the two as a DM, as there's always one major difference between the two: Casters can eventually run out, while a...
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    D&D 5E Perform Skill & Instrument Proficiency redundancy

    I agree with most of what's been said here. To me, it's like having proficiency in a weapon, and being strong. Any person that's strong can bludgeon someone to death, but to actually fight you need to have training in a weapon. To do something that at a base level requires no training (i.e...
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    D&D 5E Rarity of Healing for the Common Man in the 5e Implied Setting

    I think the argument should be for the second one, but I would urge you to remember something: Hit points don't usually equate to actual damage. When someone takes 10 hit points off, it's more of a "I'm getting tired and closer to being hit" than "I just got hit in the face and my vision is...
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