Search results

  1. M

    D&D 5E Humans RAW Can Start With multiple 18's

    I would leave the choice up to players actually. The greatest risk of different power levels comes if everyone rolls, not if only one or two people roll. If everyone rolls you'll probably get someone who rolls well and someone who rolls badly. Giving people the option of using points buy if...
  2. M

    D&D 5E Humans, am I missing something? And what's up with half-elf skill bonus?

    I see where you're coming from, and feats certainly are powerful at 1st level, but I have some counter-arguments. First, everyone but humans gets cool stuff at level 1 from their racial abilities. Darkvision, Skills, languages, resistances, firey breath, magic and so on. The effect of all of...
  3. M

    D&D 5E Humans RAW Can Start With multiple 18's

    Totally. DnD is a social game so showing up with an attitude that says "the rules say this so you can't stop me" will only prove that people can stop you, by choosing not to spend time with you. On the other hand if you say you'd really like to roll stats because you think it's more interesting...
  4. M

    D&D 5E Hexblade (Warlock/Paladin)

    Ahh yes, well there are other feats you could take. Heavy Armour Master is amazing. Or you could go for another race like half elf or a non-variant human to have a better spread of stats.
  5. M

    D&D 5E Hexblade (Warlock/Paladin)

    There definitely isn't a set way to do this. I don't know if it makes more sense to stick with paladin at higher levels or instead get more warlock. Either class gives you a second attack at 5th and a damage bonus at 11th or 12th - though realistically that's a long way down the line. If you...
  6. M

    D&D 5E Humans, am I missing something? And what's up with half-elf skill bonus?

    It's true that humans can be any class, and that's obviously an advantage. They aren't necessarily better at all classes than races which are obviously suited to that role. In this specific instance a half elf clearly can be a cleric with a starting wisdom of 16... and probably an unusually...
  7. M

    D&D 5E Humans, am I missing something? And what's up with half-elf skill bonus?

    +1 to all stats really isn't as big a thing as all that, I find. The net effect is often just to raise one secondary stat from a 10 to a 12. It won't affect primaries, compared to a race that is a good fit for a particular class - such as for example a mountain dwarf fighter. This is because...
  8. M

    D&D 5E Magic Item design?

    Thinking about it, yes it seems you're right. I'm actually running an adventure (and will try not to use any spoilers) for a starting group and it does feature "caster items". Rather than giving the caster +1 to hit and damage they are more like 3rd edition wands, staves and so on. They let off...
  9. M

    D&D 5E Magic Item design?

    I'll be interested to see if we get 4th edition's magic implements (+1 rods, holy symbols etc) in 5th edition. That would be needed if casters are going to keep up with people who bash things.
  10. M

    D&D 5E Skill Monkey Builds

    Agreed. I think it's really good that skills are now spread around the party. The background packages mean that classes pop up where you might not expect, so a warlock might disarm traps or a cleric be a good tracker - or they might do something completely different. Everyone gets to do skills...
  11. M

    D&D 5E Ran Defiance in Phlan Tonight

    Something odd I found with the lost mines was having one of the pre-generated characters be a former member of the redbrands. It seemed reasonable that he'd have been to their hideout in the town at least a few times since that's where they all hang out, and that he'd therefore know his way...
  12. M

    D&D 5E Your First 5e Character (now with PHB content!)

    I'm thinking about taking a human oath of vengeance paladin. Human Paladin Soldier S 16 (14+1 for human, +1 for heavy armour master) D8 C14 I10 W10 C16 (15+1 for human) Take heavy armour master at level 1 to be a tough tanky guy. Skills will be athletics and intimidate from background...
  13. M

    D&D 5E Melee Barbarian/Warlock

    Rage and armour of agathys does seem to work pretty well. Taking barbarian first gives you con saves, which is handy for maintaining hex. Makes you proficient with stuff too. I'd consider combat caster instead of polearm. You're going to get hit and, though you may not take much/any damage, you...
  14. M

    D&D 5E Help with Warlock concept

    Well the chain pact gives you a sprite or pseudodragon (or imp or quasit) that is kind of useful to have around. A sprite can turn invisible and fly about looking at stuff for you, which is very good for scouting and the dragon has excellent senses. Both have respectable perception scores...
  15. M

    D&D 5E Blade Pact Question

    That's true, and hard to argue against. I guess you could take the human feat to get +1 con and con save proficiency, but that hardly seems amazing. Better would be to take War Caster as your level 1 human feat. That actually seems seriously good the more I look at it. You can also dual wield...
  16. M

    D&D 5E Blade Pact Question

    My thinking from an optimisation perspective is that a warlock should go single-class with medium armour taken as a human bonus feat. That way you don't fall behind the curve on your spells, you get your second attack and ability to add cha to damage sooner and so on. It's debatable whether a...
Top