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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This may have already been answered - but the way I’ve generally seen it in OSR play is that you pre-roll a set of random table results and then localize / figure out what they mean. Eg: in Dolmenwood each hex has what % chance of what table you might encounter. Rolling that part ahead lets you...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I love tables like the ones in Stonetop that are the start of something appropriate for the region or site in question, but are meant to be more creativity starters. Eg: a table of what we find here: is it a change in terrain? A Discovery? Signs of a threat? Useful flora? I found the large list...
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    [Daggerheart] Looking for some feedback on a (currently incomplete) class and domain

    Did you look at the Motherboard Ikonis special rules for bonded weapons? They're pretty powerful, and you could maybe customize that into a subclass of its own instead of a crafting system.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Or even: talking about how D&D has changed for many people inclusive of its guidelines in the newest edition as well as games that take certain aspects of “modern” play culture and attempt to grab the vibe with a system that supports it (thinking Daggerheart here mainly).
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean I don’t think the original quote applies to those OSR players who are focused on skilled play, and any story that shows up is incidental (Baker call it out as such in the original post - which is why I highlighted the if conditional so heavily). It doesn’t apply to people who are focused...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Clearly there are many people for whom that if does not apply, yet many more for whom it does.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I was re-reading some fairly old V. Baker posts recently (I think I talked about this ages ago in this thread as well), and he notes that if "what you want out of roleplaying is suspense, resolution, story, theme, character, meaning" then "PCs, like protagonists in fiction, don't get to die to...
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    Daggerheart General Thread [+]

    I mean, I thought it was a good bit of actionable input from somebody who’s done enough running and playtesting to give some direct suggestions. Their comment history has some designs & other crafting hiding in it. Apparently there was more math or something during the playtest or provided to...
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    D&D General I ran a good one-shot last night (post-mortem)

    Your point on prep is one of the major reasons why I don’t run D&D any more either. For our Blades / FITD games there’s literally never any prep at all, I just build on the player’s answers and what happened last time. Ironsworn gets a lot of love as a 0-prep adventure focused game as well!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh, my players absolutely took this route to convincing the bugbears (or was it the Hobgoblins?) in Lost Mines that they should stop working for the evil wizard guy. "Do you guys even get dental and medical benefits? Have you heard of a union?" We were playing in Eberron so they wound up...
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    Daggerheart General Thread [+]

    Here's a reply on a Reddit thread about this from the designer of the Adversary section with some ideas and input if that that helps. Edit: here's an adversary creator sheet the same poster shared.
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    Daggerheart General Thread [+]

    There's a bunch of advice on reddit about this; generally looking at the T4 dragon that has multiple phases or adding extra HP etc if you want to
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Yeah, that’s the same point I’ve made: DH “fails gracefully” to a default state of 5e plus some extra stuff. It’s well designed that way.
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    What do YOU plan on doing with Daggerheart?

    Motherboard’s Frame has you covered . I think you need to do a little more player up front agenda stuff (it has player facing “here’s how to make your stuff tech), but it’ll work.
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    Daggerheart General Thread [+]

    Well, I took a shot at translating some of the stuff we've talked about into a Dungeon Exploration environment.
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    Tower of Galen Dirath.png

  17. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I can absolutely see simple failure as being a critical component of game play where the intent is to apply constraints through the game world to enhance player problem solving and creativity. OSR & dungeon/skill focused play comes to mind, where you often don't even get to the point of rolling...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, it's just a constant mantra of going back to the premise of this thread which at least I enjoy doing. If the 5.24 guidance has updated, I think that's indicative of the state of play culture (they did after all have. bunch of the Big Names consult).
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You're on a discussion board on the internet posting specific reasons that you seem to have identified on why you find a style of play implausible. The natural reaction is for people to go "that's interesting, you seem to have identified specific problems that I don't see or seem to be contrary...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    A) I was trying to communicate how the game I run the most tries to address those concerns/points you raised, such that it avoids situations where "nothing much happens" is really ever on the table/a likely thing when dice are picked up. B) I honestly don't think it's implausible to assign...
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