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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    The system ABSOLUTELY supports combat, even across a large group, often with simultaneous actions. For a group like mine where it's very D&D, and very go-around-the-table-one-at-a-time, this is a beautifully fluid combat system - I'm probably not even getting all the details in bullet points...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    <<notes resume>> Hour two of the train ride started off easy. The train had power, the passengers were safe and the team didn't even have to fight. This looked like cake. And then the train slowed down. Normally, trains do that. It's expected. You can't go zipping across curves, everyone...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    ((GM Notes are in double parentheses)) [Mechanical notes are in braces] ((The Dreamation adventure was re-run with a smaller group of five agents and was a HUGE success. The key seems to be party size and economy, so my Dreamation observations were accurate)) Having gotten the contents of the...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    Dreamation Report [Mechanical Notes are in braces] ((GM Notes are in double parentheses)) The adventure for Dreamation was a modified scenario, incredibly hacked for time and audience. ((I had 2 hours to run through a session, not 4, and therefore chopped out a lot of the second and third acts...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    They're HUGE fans of Network. And they're coming around on tag team benefits (due to other games, we're all little used to an odd sort of me-first or better-than-you competition). The org chart is starting to come together, I think some players have understood it more quickly than others...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    Some observations: Game Prep ------------ 1. The adventures work best when there's a thin skeleton of linear action (basically a list of scenes/major beats) but bazillions of hooks and ways to move from scene to scene. For example, here's one beat from Saturday's game: ** The party (at least...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    I have some time tomorrow morning for a few observations to-date. I'll update then.
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    The team, Mace included, flew to Switzerland, hot on the trail of Piotr Markov (formerly called Grolliniere) and his Swiss accounts. There was some confusion, or rather deception about which bank(s) Markov used, and the team was not feeling very confident that they could simultaneously hack...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    Upcoming TTVD post(s): 2 items of note here: 1. Expect something posted likely Thursday morning before I head to Dreamation. It will have the party in Switzerland. 2. There will also be a post-Dreamation report of the one-shot adventure...which I need to be writing now, actually.
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    GM Note - One of the things I like to do with the characters of any campaign I'm involved in is to show them doing more than just the particular plot. Yes, it's all nice and well and good that the paladin is up early praying for guidance, but it's also good to see the paladin relaxing at the...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    The Asia Gambit Mace assembled the team at a Starbucks down by Wall Street, by telling each of them the meeting location via homeless people paid to hold certain signs. (Rather elaborate, but worth it...you'll see why shortly) Once gathered, Mace paid the staff to use their back room (free...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    Move it wherever you think it best belongs, of course. If you'd prefer I speak more crunchy, I'm happy to do so.
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    Tinker Tailor Vampire Die, Campaign part 1 Tinker Tailor Vampire Die (hereafter TTVD) hinges on a few key items. I'll lay them out first. Several elements are of my own design: specifically the build-a-vampire chart, the burnbox (supplies available at campaign start), the chart on how they...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    The prequels occur anywhere from 1 year to 6 weeks prior to the start of the campaign. While these prequels are happening, the PCs are working at their previous jobs, getting burnt and disavowed and being recruited by Mace to a new team. Prequel I: There's something about Lucy Lucy Latwanna...
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    GUMSHOE: Night's Black Agents - Tinker Tailor Vampire Die

    For those that do not know, Night's Black Agents is Pelgrane Press' newest game, a combination spy thriller, eldritch horror, vampire suspense tale. I adore this game and would bear it's RP-babies if it would let me. Mechanically, GUMSHOE is pretty clean and easy for new and experienced hands...
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