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  1. Helpful NPC Thom

    D&D 5E Why the disparity in hit dice between classes? between classes vs. creatures?

    ANSWERS. 1. Because it's a game. Spellcasters get lower HD for balance reasons. Characters who are more likely to take damage (fighters, barbarians, clerics, etc.) get higher HD. From a diegetic perspective, the barbarian is a savage fighter who is adept at turning potentially-lethal attacks...
  2. Helpful NPC Thom

    D&D 5E How many think that much of Tasha's and post-Tasha's stuff is an abomination, and don't allow it at their table?

    Things I like: Non-combat conflict resolution. Things I dislike: Lineages. Romance plots. Weirdo races. Power creep. Lack of non-caster options. Yes to all of this, and frankly, I'd love a good OSR-ification of D&D 5e. Make the rules really basic. Battlemaster should just replace fighter, tho.
  3. Helpful NPC Thom

    D&D 5E What If Ranged Wpn Attacks Used Wisdom?

    I think making ranged attacks utilize Wisdom is a swell idea, and it's one I've toyed with quite a bit. Dexterity is useful enough.
  4. Helpful NPC Thom

    D&D 5E Don't play "stupid" characters. It is ableist.

    When I play stupid characters, I am roleplaying my lived experiences (as a stupid).
  5. Helpful NPC Thom

    D&D General The DM Should Only Talk 30% of the Time... Agree or Disagree?

    To comment on the original post more seriously, I think the GM's voice should take precedence over the other players' as a matter of his privileged position. However, allowing the players more opportunities to speak and author the game is a viable strategy, though it is going to depend heavily...
  6. Helpful NPC Thom

    D&D General The DM Should Only Talk 30% of the Time... Agree or Disagree?

    Good point. All game sessions will now involve manacles and waiver forms.
  7. Helpful NPC Thom

    D&D General The DM Should Only Talk 30% of the Time... Agree or Disagree?

    I speak exactly 31% of the time and no more. If I've allotted four hours of game time, I speak for 74.4 minutes exactly. Once my 74.4 minutes are done, I remain totally silent until the players get uncomfortable and leave.
  8. Helpful NPC Thom

    Games Workshop notes that space fascism would be bad

    Implying the Imperium of Man are the bad guys, what a garbage take.
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    1637273902527.png

  10. Helpful NPC Thom

    D&D General Railroads, Illusionism, and Participationism

    Then would you mind clarifying? I think we're miscommunicating.
  11. Helpful NPC Thom

    D&D General Railroads, Illusionism, and Participationism

    @Ovinomancer, I'm not suggesting that the Dragon Capture move is out of the blue, not foreshadowed, or done without fictional context, which seems to be the implication here: It's not a Quantum Dragon, so to speak, so much as it is there exists a dragon within the fiction and as part of that...
  12. Helpful NPC Thom

    D&D General Railroads, Illusionism, and Participationism

    An example: GM: [Hard Move] The dragon swoops down and grabs Bob in its claws. With a flap of its enormous wings, it lifts him off and flies to its nest. Player: As it's flying away, I want to aim and shoot to get it to drop Bob. GM: You're unable to scramble to your feet and line up a shot...
  13. Helpful NPC Thom

    D&D General Railroads, Illusionism, and Participationism

    Also, for those who haven't played a good PbtA game, it is difficult to describe how the play process differs from D&D because it's more than the sum of its parts. The mechanics are interlocking and structured to create a gameplay experience in a way that modern D&D mechanics do not. Masks...
  14. Helpful NPC Thom

    D&D General Railroads, Illusionism, and Participationism

    According to @Ovinomancer's definition of force, whereby a preferred outcome is enacted regardless of player input. The blurred line comes from the GM having a hard move planned (dragon flies away with person) and essentially waiting for an opportunity to use it. It may be justified fictionally...
  15. Helpful NPC Thom

    D&D General Why is tradition (in D&D) important to you? [+]

    I like D&D. All editions offer something good.
  16. Helpful NPC Thom

    D&D General Railroads, Illusionism, and Participationism

    Force is a very blurry continuum, and I think that all GMs utilize force, but the discussion should be on how much force is desirable or "good form." Vincent Baker (Apocalypse World creator) would surely believe that force as described by @Ovinomancer is a gaming negative, yet hard and soft...
  17. Helpful NPC Thom

    D&D General Railroads, Illusionism, and Participationism

    Literally addressed this in the original post: participationism.
  18. Helpful NPC Thom

    D&D General Railroads, Illusionism, and Participationism

    Look. I don't know why this concept is so difficult to grasp, but we use different words to mean different things. Railroading is to keeps the story going as bully is to assertive. It's not rocket surgery. If you describe a manager as bossy, it says something based on this little thing called...
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