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  1. DrJawaPhD

    D&D General The nitty gritty

    Every player: Oh right yeah I was totally tracking those, turns out I still have some left, yeah definitely.
  2. DrJawaPhD

    D&D General The nitty gritty

    Well I mean I did say TRY to be accurate, it's not like I said to purposely be wrong. But it doesn't have to be perfect to be worth doing. I'm fine with it being approximate (which is easy to do) and not codified with detailed rules (which can be done but is more work than I'd want to bother...
  3. DrJawaPhD

    D&D General The nitty gritty

    Keeping track of time is easy, the key is making an attempt at being relatively accurate but not worrying about the fact that you're completely making things up so it's a ballpark estimate at best. I also keep track of meals, where players will get Exhaustion penalties if they aren't eating at...
  4. DrJawaPhD

    D&D General [+] Players, what do you like about railroads?

    Really the difference is just how skilled the DM is at improvising any time the players step off the linear railroad tracks, and make it seem to the players like they wandered off in another direction but actually it's all still the same linear adventure the DM had planned the whole time. If...
  5. DrJawaPhD

    D&D General [+] Players, what do you like about railroads?

    Playing a railroad adventure with a bunch of friends that are fun to hang out with is still way better than no DnD. Railroad adventures are not good but yeah they can still be plenty of fun if that's all you have available
  6. DrJawaPhD

    D&D (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

    Personal opinion here but I disagree that it has anything to do with the game rules and is entirely because traps and locks are just not fun mechanics. Investigating for traps every 5 seconds is tedious and annoying, and then lockpicking is fine but just bland and boring. Absolutely nothing of...
  7. DrJawaPhD

    D&D (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

    I'm not familiar with the proposed changes to Rogues in the various UA's, but based on the current released state, Rogues need more damage. Picking locks and disarming traps is a useless niche nowadays, with DMs mostly moving away from these being core gameplay. Even the plate wearing...
  8. DrJawaPhD

    D&D 5E Running Tier 3 D&D 5e

    It requires level 12 to do everything I listed, 9 levels in Vengeance Paladin and 3 in Echo Knight Fighter. Like I said, pick and choose which are reasonable to assume, but I play that build in a campaign and regularly pull off that many attacks for 300+ damage on turn 2 (or even turn 1 if...
  9. DrJawaPhD

    D&D 5E Ruling Question: Swarms and Repelling Blast

    I can't find anything in the rules that would prevent the knockback from occurring, so yeah I'd say a bunch get hit and knocked back with the rest scurrying alongside to stay together That's silly and unrealistic but no more so than many other mechanics with swarms, like a single arrow shot...
  10. DrJawaPhD

    D&D General Gen X D&D

    Bunch of dwarf paladin dads playing their dwarf paladin PCs as protectors of their teenage kids' chaotic neutral PCs That's what I've seen nearly exclusively for Gen X DnD
  11. DrJawaPhD

    D&D 5E Running Tier 3 D&D 5e

    Taking an extreme case: Extra attack (2) + PAM (1) + Action Surge (2) + Haste (2) + Unleash Incarnation (2) + AOO (1). Pick and choose which are reasonable to assume, but 6+ is fairly easy to reach with Action Surge
  12. DrJawaPhD

    D&D 5E Running Tier 3 D&D 5e

    This is totally true, but you can't cast 6+ spells in one turn like you can with Divine Smites, without any setup or special/contrived circumstances required. The total amount of damage that Paladins can do total in an adventuring day is balanced, and actually rather pathetically low in the...
  13. DrJawaPhD

    D&D 5E What Do You Not Like About The 2014 5E DMG?

    I have read it, and I don't like it. It's hard to pinpoint exactly why - there just isn't really much of anything in there that I find useful. Many people complain about the organization but I don't see how that really matters, it's not like it would be better if rearranged. I think maybe...
  14. DrJawaPhD

    D&D General What is the Quintissential D&D Mascot Monster?

    No way how can you possibly call this silly looking? Blasphemy
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  16. DrJawaPhD

    D&D General What is the Quintissential D&D Mascot Monster?

    I was going to answer Mimics, but Red Dragon and Beholder are great answers too.
  17. DrJawaPhD

    D&D General How Do You Handle Falling Damage?

    I use standard 1d6 damage per 10 feet, but no cap on damage taken. RAW is incredibly silly to pretend like you reach terminal velocity after only 200 feet, I'm all for suspending real life physics but that's just so far off
  18. DrJawaPhD

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    Yeah wasn't the point of the thread for people to explain what they enjoy about neo-trad? Somehow many the posts are just about how much neo-trad sucks
  19. DrJawaPhD

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    I have seen all of these things happen many times in neo-trad games, with the exception of mind control lasting "an entire game session" (mind control yes, but that duration is excessive). The difference would be that all of these events would occur as part of a tractable challenge with an...
  20. DrJawaPhD

    D&D 5E Help me understand & find the fun in OC/neo-trad play...

    You show only the difference between what you imagine neo-trad to mean and what it actually is in reality. If I ever saw a table playing the way you describe neo-trad I would run away in a hurry. Luckily I've never seen anything remotely resembling what you describe
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