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  1. Oompa

    (Poll) Usage of Low-Light Vision

    In every game i make Low-Light takes part.. I have the houserule that every bright light source will be followed with 2 squares of dim light and than total darkness... We use Maptools for the maps and i can incorporate dim light easy. Bright Light has a whitish colour and dimlight a purplish...
  2. Oompa

    Throwing Weapons in Your Off-Hand

    By the head; - You can hold two weapons, one in each hand.. - You can attack with both those weapons, but only one at a time. - If one of the two weapons has the off hand property you can use it in powers that require two weapons. - You cannot hold a two handed weapon and another weapon. Top...
  3. Oompa

    Active Perception and Passive Perception

    So basicly you are saying, make the dc 12 for passive checks, everyone who notices something is wrong gets an chance to make an active perception check at dc 22 to see what is actually wrong?
  4. Oompa

    Active Perception and Passive Perception

    Hey all, This might be a simple problem but i am quite struggling with it.. So we have a active perception ( a player rolling a perception check to notice stuff) and we have passive perception ( a player knows certain things are around him if his passive perception is high enough) Now lets...
  5. Oompa

    Average Treasure

    So the only way to check if a party has enough wealth is to check what level they started, add all the parcels they should get till the lvl they are and compare at what they have.. Cause starting at a higher lvl has a big difference with wealth for persons who say start at lvl 1..?
  6. Oompa

    Average Treasure

    My players just leveled, and in the game my players find 'a magic item' so players can decide in the group who gets what item in which order. I know this is not the best solution for handling treasure but my players like it so i keep it. But here is my question.. Is there a way to calculate...
  7. Oompa

    Paladin and Fighter Mark

    Thank you all for the quick replies :) This made it more easier than i thought :D
  8. Oompa

    Paladin and Fighter Mark

    Don't have me books on me, so no quotes and stuff but here is my question.. Let's say Monster is marked by the fighter and adjacent to the fighter. Monster also has Rogue and Warlord adjacent. Monster does a close burst action, and hits the fighter and warlord, misses the rogue.. If my...
  9. Oompa

    Character builder printouts help

    Ahh.. i just scale down to 95%.. i use adobe..
  10. Oompa

    Character builder printouts help

    That is weird.. if i print from CB it is normal, but from PDf i get cut off's
  11. Oompa

    Character builder printouts help

    But.. The sizing go´s rubbish, save it as a pdf, and if you print, do not print it 100% but 95%.. than everything will be between the borders..
  12. Oompa

    Immediate Reaction & Twin Strike

    Can you explain to me why you see two options?
  13. Oompa

    Immediate Reaction & Twin Strike

    This could be a fairly easy answer but it was buggering me ;) If someone has the ability to shift one after a missed melee attack, and a ranger attacks with his twin strike and misses with his first attack.. Is the person allowed to shift? Or not? Twin Strike is two attacks, in one standard...
  14. Oompa

    Negative Damage

    He is talking about rolling a 1 with a melee basic attack, not rolling 1 from a damage roll :)
  15. Oompa

    Negative Damage

    1 is an instamiss..
  16. Oompa

    How does the Great Hunger Weapon work?

    Hmmm unclear, you can go both way's with it.. Add it to the [w] and max it, or not max it because it's an extra die rolled on a crit only.. I choose max it, just for the spectacular extra damage :)
  17. Oompa

    Items with always active properties held in off-hand with shield

    And me thinking it was quite simple; - An implement used to cast a power must be wielded in a free hand (no light shield) - An implement used for its passive benefit (+1 defences or something like that) can be hold in the light shield hand, but the user cannot use that implement for an attack...
  18. Oompa

    Maptools question..

    When i get home i shall check this function out..
  19. Oompa

    Maptools question..

    Hmmm.. that could be possible.. i just have to see if i can easily place back the cut outs i made for hallway's and stuff..
  20. Oompa

    Maptools question..

    So i made a nice map in maptools.. but now i need to make another map, in the same campaign.. how do i do this? If i create a new map, i need to import all data again, create all player tokens and settings all over.. Is there a simple way i dont know? Or am i supposed to use different sites of...
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