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  1. Z

    D&D 5E Warlock and Repelling Blast

    The last mention of it from them concedes it, just not thoroughly enough for your tastes.
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    D&D 5E Warlock and Repelling Blast

    I asked if they were arguing. Whether it was dodged or not that seems particularly past tense after so many pages. With that much written down I've got an opinion on what the correct reading is, but necromancing that argument at this time feels inappropriate.
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    D&D 5E Warlock and Repelling Blast

    Repelling blast is always optional knockback. "You can push"
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    D&D 5E Warlock and Repelling Blast

    The most recent time I was able to find it made it look like the most extreme position he was taking was "the book doesn't specify one way or the other." Running out of arrows is irrelevant. I mean yeah, the number of arrows somebody has is a real number that plenty of people actually pay...
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    D&D 5E Warlock and Repelling Blast

    Jeez, how many pages do I have to go back to find that? I'd expect some mention in the last ten.
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    D&D 5E Warlock and Repelling Blast

    In a pedantic sense you're right about the definitions. In a "look at what the game devs have done and how they keep treating these questions" sense it's clear that instantaneous means anything of that duration. But I'm asking you to stop using dispel in this example. You've already got...
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    D&D 5E Warlock and Repelling Blast

    Wow, this is still going. Ok, I guess I'll stick my nose in it again. The definition of "instant" is "less than 1 round. You can't dispel anything with a duration of less than 6 seconds. The magic converts itself into mutilated/burnt/frozen flesh or w/e before you've had a chance to focus on...
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    D&D 5E Warlock and Repelling Blast

    Note for Ovino: make sure you read this over thoroughly before you start writing up a reply. It might become a big waste of time otherwise. I guess I can make it easier to follow: When a baby fighter grows up he gets extra attacks. Everybody likes extra attacks, but it takes a whole action to...
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    D&D 5E Warlock and Repelling Blast

    1. Yes, they follow the same rules for making attacks. No, they don't follow the same rules for making melee weapon attacks. Spell Attack, Melee Weapon Attack. Distinct names. 2. One of those options has clearly been discussed. 3. Antimagic fields aren't counter spells and are not silence...
  10. Z

    D&D 5E Warlock and Repelling Blast

    The language to resolve this is in the general making attacks and casting spells sections folks. "A spell is... a single shaping of the magical energies that suffuse the multiverse." Page 201 Flip back a few more and we find the lovely phrase "Whether you're (using weapons or) making an attack...
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    D&D 5E Skills that you u are not proficient with

    Since this stuff is ye olde darke ages you can further argue that the medically trained people don't do a whole lot better than somebody that just knows to try and remove anything currently stabbing you and bandage the wound. Magic automatically trumps any of that, but without magic you're lucky...
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    D&D 5E Skills that you u are not proficient with

    Alright, more direct then: hand the DM your character sheet and ask to roll a new character. This class doesn't do anything you wanted it to under his system, so move on to something else.
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    D&D 5E Skills that you u are not proficient with

    Sorry your DM nerf'd your class man.
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    D&D 5E Miniatures, or Theater of the Mind

    Player "I crit the pack of cigarettes with burning hands" DM "You don't get the full affect but you're slightly buzzed. Give me a con roll for addiction."
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    D&D 5E The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!

    But you do agree that if the old regime had superior liberty, that the guy can have a very lawful evil approach in trying to restore it, right? What I was talking about doesn't rely on freedom fighters though, I was just pointing out that a whole lot of people get irate when the leadership...
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    D&D 5E The Werewolf of Legend

    A high level troll fight... that's contagious.
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    D&D 5E Take enemy weapon with Mage Hand

    Legerdemain adds the options of stow/retrieve objects in containers worn by other creatures, and picking locks/disarming traps with thieve's tools at range. It specifies that a sleight of hand check will make these actions unnoticed, so RAW you still manage to snatch up the bow even if the guard...
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    D&D 5E Miniatures, or Theater of the Mind

    I started with totem because I was broke, but all the people I was introducing seemed disappointed at the lack of minis. Because I'm still kind of broke I've started printing out little tokens to use, any time I can't convey enough information by dropping some d6 on the grid. I can probably...
  19. Z

    D&D 5E The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!

    Oh that's easy: they're the wrong tyrants. It seems pretty straightforward since we're talking freedom fighters. This lawful evil guy was either very loyal to a particular regime that no longer controls his homeland, or has suffered greatly under the new regime. Maybe he lost noble titles when a...
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    D&D 5E Take enemy weapon with Mage Hand

    But it's explicitly not invisible. An arcane trickster gains the ability to make their mage hand invisible. RAW a standard wizard can only use it to pick up stuff up to 10lbs, open/close unlocked doors/containers, take/drop off an item in an open container, pour out a vial, or do basic object...
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