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    D&D 5E Are solo monsters weaker in 5e?

    ^This guy's got the right idea. If it's a big boss, solo, legendary, climax of the story arc, whatever you want to call it, you can create more memorable and dramatic encounters by tying in other challenges that make sense narratively. Like in the above encounter, it isn't the PCs vs the...
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    D&D 5E "Why don't you just shoot it?"

    I've played characters before where I've eschewed ranged weapons and would only use my signature melee weapons. I'd either fight in melee or figure out some other way to help the encounter by being creative. Sent from my iPhone using EN World
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    Should the DMG suggest improv and acting classes?

    I think you may be missing the point of what improv classes are. It's not about perfecting your performance or playing a character, etc. That's what regular acting classes are for. Improv classes are for learning how to think on the fly, flow with the scene, riff off what is happening at the...
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    D&D 5E Do You Hint at Damage Resistance?

    QUOTE=KarinsDad;7183053]Just like the PCs (and players) should not know how many current or total hit points of damage a given monster has (with the possible exceptions of half damage as per the PHB, or nearly total damage), they also shouldn't know whether a monster has resistance or not (shy...
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    D&D 5E Character Portraits

    Search this in Google: Legend of the Cryptids [gender] [descriptive keyword] For example, for your male Cleric of Vecna, I'd search for "Legend of the Cryptids male necromancer" coming up with these results: You can thank me later [emoji57] Sent from my iPhone using EN World mobile app
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    D&D 5E Help with 19th level boss fight

    It's a tough fight. But a 1-20 campaign ending with a TPK is seems rather a shame. I know that the Lich has been scrying them and watching their tactics but I would, myself, run it with as little metagaming on the DM's part as possible. For instance, he Rogue seemingly so lucky as to barely...
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    D&D 5E Keen Weapons in 5th Edition?

    I definitely think increasing critical threat range is definitely stepping on the toes of the Champion which is already hurting as a kind of dull class heh. Hexblade in UA with its curse steps on the Champion's schtick as well. I like low magic item games and preserving bounded accuracy so...
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    D&D 5E Int 8, Wis 8, Cha 18 Sorcerer

    Int 8 and Wis 8 is that adorable but absent-minded kid who grew up on the streets in the Waterdhavian slums. That kid wasn't the brightest and always had his head in the clouds but dammit, I tell ya, if he flashed his winning smile your way, you couldn't help but feed the bugger. Sent from my...
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    D&D 5E [5e] Modification of -5/+10 Feats

    You got to be kidding me... Sent from my iPhone using EN World mobile app
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    D&D 5E [5e] Modification of -5/+10 Feats

    There's nowhere in the Sage Advice that says you can dual wield two hand crossbows. You always need a free hand to draw and reload the hand crossbow. Most people misread the third Sage Advice that states you can fire a hand crossbow and then fire it again as a bonus action. It doesn't mean you...
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    D&D 5E [5e] Modification of -5/+10 Feats

    What I mean is reducing the existing feat for a -5/+10 attack once per round is a knee jerk reaction to a problem. It makes the feat unappealing and you might as well remove the feat completely from the game which is a shame as the feat has thematic quality. The feat as is, I don't believe is...
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    D&D 5E [5e] Modification of -5/+10 Feats

    If you nerf GWM/SS to once per turn (I don't like once per round), -5/+10 isn't enough to make the feat viable, worth taking or even thematic. Explaining narratively why it could only be used once per turn is easy, you're shoring up all your strength for the one swing or for SS, your carefully...
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    D&D 5E Siege Weapons

    If you're looking to make siege weaponry a big part of your campaign, I would say that it would make sense that the Soldier and City Watch (from SCAG) backgrounds would have Siege Weaponry Proficiency if you wanted to create that. To build a siege weapon, I would imagine it would take...
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    Your favourite gaming mechanic?

    I'll second the love for FFG's Star Wars narrative dice mechanics. Also, love 5e's ability to use different abilities for skill checks. Sent from my iPhone using EN World
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    D&D 5E Improvised actions in combat

    My Artificer who has Expertise proficiency in carpenter's tools, leatherworker's tools, mason's tools, smith's tools, thieves' tools and tinker's tools wants a chance to see if his expertise in all things crafted will allow him to determine where exactly to fire a Thunder Monger blast at the...
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    D&D 5E When To Roll Persuasion?

    I always let the roleplaying dictate success or failure. If we're having a social encounter dialogue and the PCs are talking with the NPC in-character, I don't disrupt it with any die rolls. As per the rules, it's only when there's uncertainty of success that I call for a die roll otherwise, I...
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    D&D 5E Define "good" damage...

    No one has gone the Great Weapon Master plus Polearm Master combo in one of my games before but before it happens, I might adjust the feat to exclude reach weapons to prevent that combo. When I think of Great Weapon Fighting, I think of big heavy weapons like two-handed swords, great axes and...
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    D&D 5E Heat Metal Rules Interp / Minor Nerf

    One of the main concepts in my campaign and one that I stress very strongly (and my PCs learned the hard way) is that my campaign world is a sandbox - true sandbox where encounters are just that, encounters. They're not all potential combat encounters. The world doesn't just magically scale to...
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    D&D 5E Heat Metal Rules Interp / Minor Nerf

    Not sure why you're calling it cheat to win. The game isn't PCs vs. DM, it's PCs and DM creating a fun and challenging shared narrative experience. I love smart NPC bosses and my players do to. You know what else we like? Recurring NPCs bosses. I mean if a DM wants to run scenarios like it's...
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    D&D 5E Heat Metal Rules Interp / Minor Nerf

    Sounds like it's time for my Smith's Tools Expertise skilled Artificer Gunsmith to create the innovative quick-release heavy armor system. Wonder if there's Kickstarter in the Realms lol. Anyhow, there's a Con Save against the disadvantage and there's also disrupting concentration. If these are...
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