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    CONAN LIVES! Info on the new Conan RPG

    First step is the kickstarter, which is currently being planned and organised, and should begin end of this month/mid-December if everything goes smoothly. Another public release of the rules - likely a quickstart, similar to the one recently released for Infinity, is planned to be made...
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    CONAN LIVES! Info on the new Conan RPG

    Wow... you've really misconstrued what this is for. I'd also hate to take part in any mystery-focussed game you're GMing, if you're only willing to parcel out information on your schedule. The mystery shouldn't just be revealed at the end; the players should be the ones to figure it out, from...
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    CONAN LIVES! Info on the new Conan RPG

    I don't see why, though to be fair I think we've established that you and I have quite different definitions of "fun" with regards to RPGs. Amongst other things, the actual rule (its current form) specifically does not require that the GM go into extensive (or even complete) detail, and while it...
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    CONAN LIVES! Info on the new Conan RPG

    To clarify, the dynamic between Momentum and Threat will be shifting - partly to emphasise Momentum more, and partly to give Threat a clearer place in the whole thing. However, that doesn't mean we're getting rid of Threat or changing its purpose - it's a rearrangement, rather than starting from...
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    CONAN LIVES! Info on the new Conan RPG

    You're welcome to propose such things, but bear in mind that you're not the only person this game is being written for. Also, these suggestions of "if X, then roll Y to see what happens" add additional time to task resolution, which is something we're looking to avoid where possible. You're...
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    CONAN LIVES! Info on the new Conan RPG

    Sorry about the lack of reply - moving house, lack of internet, and then my laptop breaking down have all contributed to my absence from all things work-related of late. 1) Hiding Threat generated is easy enough, so easy that it barely even needs acknowledgement - just put it on the near side...
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    CONAN LIVES! Info on the new Conan RPG

    Discussion kind of shifted over to the equivalent thread on RPG.net, but I'll repost what I said there. Beyond that, if you're interested in the system, Mutant Chronicles (the first game using the 2d20 system) is now available through both Modiphius' online store and DriveThruRPG.
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    CONAN LIVES! Info on the new Conan RPG

    Yes, it's somewhat abstract. Broadly speaking, it's best described as a kind of asymmetric grid - each environment is divided into rough zones around terrain features and points of interest, and a character will inhabit one of these zones at any one time. When defining these zones, the GM is...
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    CONAN LIVES! Info on the new Conan RPG

    Yes, there will. Broadly, there are three approaches to hit locations which will be in the book. Random hit locations (roll a d20 when you hit, to determine where the target is hit; attacker can spend Momentum to pick the hit location instead). Selected hit locations (when you hit, the...
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    CONAN LIVES! Info on the new Conan RPG

    Thought on, though I'm not the one running things - I develop the rules, I don't make the licence deals. As CoreyHaim8myDog mentions, Modiphius' first RPG product, Achtung! Cthulhu, is dual-system. Every book contains two sets of rules - ones for Call of Cthulhu, and one for Savage Worlds...
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    CONAN LIVES! Info on the new Conan RPG

    We already did. Indeed, that's where we got the idea for doing it with armour. I dabbled in a few ideas like that in Mutant Chronicles - there's a sidebar in the skills chapter that covers environmental conditions and fatigue (though the fatigue rule will be getting a makeover for later games)...
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    CONAN LIVES! Info on the new Conan RPG

    Maybe that was the initial purpose... but most of the feedback in this thread is you saying that what you want out of the game is a completely different game. There are countless traditional style games on the market already. If people already have a game that they're happy with, it's difficult...
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    CONAN LIVES! Info on the new Conan RPG

    Which is the intent here. Think of the original Die Hard - John McClane is an ordinary cop (his "larger than life" phase comes more in the later movies), who spends the movie getting progressively more beaten and bloodied by events, and the situation escalates around him. He's very clearly...
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    CONAN LIVES! Info on the new Conan RPG

    You're veering very close to "one-true-wayism" here - just because it isn't how you like to play RPGs, doesn't mean it's wrong. The difference here is that the way you like to play is catered for in abundance. The way I like to play gets shouted down as "having fun wrong" by people who play...
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    CONAN LIVES! Info on the new Conan RPG

    I personally don't see that as a bad thing. The idea that roleplaying and mechanics are these mutually exclusive presences is anathema to the way I think. You can roleplay without rules. You can game without roleplaying. Surely RPGs are the point where you do both? I also don't feel that...
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    CONAN LIVES! Info on the new Conan RPG

    I'm aware of the possibility, although there's still a fair amount of variation between individuals. Your point is a well-made one, in that a lot of it comes down to approach and perception. It's also not something that has completely passed us by. While it's a little late for Mutant Chronicles...
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    CONAN LIVES! Info on the new Conan RPG

    Which is valid criticism... but we can't go on forum posts alone, because those tend to become dominated by a small number of frequent posters (Water Bob alone is a majority of the commentary in this thread). We've just gotten in the responses from playtest surveys, and the results there are far...
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    CONAN LIVES! Info on the new Conan RPG

    Right, it appears I made some mistakes on my previous summation of the odds for different difficulties - I was working them out off the top of my head, because I couldn't find the more precise numbers at the time. I've also found values for higher numbers of dice, to show the impact. I'll use 2...
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    CONAN LIVES! Info on the new Conan RPG

    That's the thing - the character isn't "average". It's a convenient illustrative profile because the numbers are easy to work with (50% chance of 1+ successes, 10% chance of 2 on each die). And... even with that, I've made a mistake on the Challenging difficulty, as I forgot to account for the...
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    CONAN LIVES! Info on the new Conan RPG

    Broadly. I'll give examples that assume a character with an Attribute of 8, Expertise +2, and Focus 2 for a given task (40% chance to generate 1 success on each d20, 10% chance to generate 2 successes). There are six difficulty levels: Simple, Average, Challenging, Daunting, Dire, and Epic...
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