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    CONAN LIVES! Info on the new Conan RPG

    I'll pull some text from an existing file rather than retype everything. The following are the main ways by which the Threat pool grows: Complication. When a character suffers one or more Complications [natural 20s, causing problematic effects] on a skill test, he or the GM may choose not to...
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    CONAN LIVES! Info on the new Conan RPG

    I'll answer the big question post tomorrow, when I get a little free time. As it is, this thread is quite a distraction, and there's other things I need to get on with (like actually developing the game you're so disdainful of). But a quick answer to one question. Yes, 2d20 was originally...
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    CONAN LIVES! Info on the new Conan RPG

    So you see my dilemma. A lot of 'issues' with RPGs come more from a behavioural perspective than a mechanical one - trying to solve these behavioural issues with rules can, in my experience, produce more problems than they solve. The issue you reiterate here is one little different to the GM...
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    CONAN LIVES! Info on the new Conan RPG

    I think you're missing my point. My point here - the point you quoted - was that if the GM chooses not to narrate or establish an in-setting facet to Threat, then yes, it will be purely a metagame concept. But it doesn't have to work that way. In Mutant Chronicles, Threat is Dark Symmetry...
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    CONAN LIVES! Info on the new Conan RPG

    Perhaps, but it's also the nature of feedback. From the context of a playtest, if the question being asked is "do these rules work as intended", the answer "I don't care, I don't like it" isn't useful information. It's noise. One thing that seems continually the case is that the people who are...
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    CONAN LIVES! Info on the new Conan RPG

    It is entirely at the GM's discretion whether or not to represent or narrate the increase in the Threat pool. The point of difference here is whether or not a given group of players regard "more difficult" as being a negative quality for an adventure to take on, and how much more difficult an...
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    CONAN LIVES! Info on the new Conan RPG

    As I've learned from discussions of "associated vs disassociated mechanics", individual perceptions on what counts as "metagaming" vary considerably, and there is no absolute objective definition of 'meta-game'. "Punishes heroics" is subjective, and bears little resemblance to practical...
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    CONAN LIVES! Info on the new Conan RPG

    True... but those outside factors, and all those little variables too small for the system to accurately model, are what we use dice for. The Threat system permits a little more control over those variables from the GM's perspective (without giving absolute control). Plus, it helps cover those...
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    CONAN LIVES! Info on the new Conan RPG

    Or I'm playing up narrative elements over a slavish devotion to realism - the first time such a foe is encountered, it's a terror. The next time, the heroes have figured out how to deal with those foes, and they're weaker by comparison. I'm running something that resembles a story, with a...
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    CONAN LIVES! Info on the new Conan RPG

    A lot this. I find that many 'traditional' style games (AD&D and its ilk) tend to cast a large divide between Roleplaying and Game, so that they're two distinct activities, and you don't let one impinge upon the other (or vice versa). I disagree with that. I enjoy both the narrative and the...
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    CONAN LIVES! Info on the new Conan RPG

    I'm a Modiphius employee - I'm in charge of games development for all 2d20 system games (though I didn't design it - that credit belongs to Michal Cross and Jay Little), which includes Conan. My attention was drawn to the discussion because my boss wanted to double check some rules-side answers...
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    CONAN LIVES! Info on the new Conan RPG

    So up until now, you've been basing your loathing of this mechanic upon flawed information? Hardly a good-faith argument, then. If you're unwilling to try and understand the rules before you criticise them, why should anyone actually debate anything with you. You've clearly already made up your...
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    CONAN LIVES! Info on the new Conan RPG

    What Chris (modiphius) said, but I thought I should weigh in, as the guy running the rules side of things: More accurately, the situation is this: A player character rolls 2d20 for a test normally. If he wants to roll more - push his luck, be more daring, etc - he may buy up to three...
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