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  1. loverdrive

    Hot take: get rid of the "balanced party" paradigm

    Hotter take: get rid of the party. It, as a concept, basically obliterates player agency. You can't have any independent goals, not really, because the moment your own schemes get in the way of the wider goals of the party, congratulations, you cannot play the game anymore! Also, PC-to-PC...
  2. loverdrive

    New generic contemporary/urban fantasy?

    Was iHunt mentioned? Because I think it fits.
  3. loverdrive

    RPG Books with the Best Art

    Blue Beard's Bride is an absolutely gorgeous book
  4. loverdrive

    What's your VTT of choice?

    It's a hard question! Voted "other", for the record. Sometimes I don't use VTT at all and just do a webcam stream of a physical table. It works quite well for games where I have to draw a lot of stuff on the spot and other players don't really need to interact much with it. Most of the time I...
  5. loverdrive

    Should Wizardry Require Player Intelligence?

    I think everything should require player skill. Given the nature of tabletop games as a medium, it will probably involve intelligence.
  6. loverdrive

    Other Modes of RPG Play?

    MUJIK IS DEAD is aiming at an hour-long singular sessions, so is my Swashbuckling! Towered Princess - a 5 minute game shoots even lower, you'll never guess how long an average session lasts
  7. loverdrive

    Do You Think Open Playtests Improve a Game's Development?

    My experience with playtesting (granted, I'm making a videogame) is that the only useful thing I get from playtesters is footage, especially with experienced playtesters who can narrate their thoughts, lets play style. The thing they write afterwards is a complete and utter garbage, and I'm...
  8. loverdrive

    How important is it to you or your players for characters to feel "overpowered"?

    That highly depends on how you can defend yourself within the system. In a game, where there is no way to avoid damage through smart play (well, I guess other than not going anywhere dangerous in the first place, but that's not really an option, is it?), and HP is a resource, I'd expect a...
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    1737883014400.png

  10. loverdrive

    How open are you to trying new systems?

    Probably in the hundreds, but last few years I've been running basically nothing other than my own designs. As of finding players, there are two things: a) I don't particularly care if other players at the table have played tons of the [SYSTEM NAME] already or will want to in the future, and...
  11. loverdrive

    How open are you to trying new systems?

    I generally play a system once and never touch it again, and I find it weird that the broader community sees them as anything but one-time occasions. Like, why? To me it sounds like rewatching the same film over and over again.
  12. loverdrive

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    While I understand how different players can want to play different things at the same time, I think it kind of breaks when in most RPGs characters are in a party. I can easily see how a professional thief who just wants to pay his damn rent, and a bloodthristy berzerker, and a mad lovecraftian...
  13. loverdrive

    Presentation and Rules Are Different Things

    I thought the Mork Borg consensus was "the presentation is great, the rules are a nothinburger" I don't really have many games where I'm put off by presentation enough to drop it, but I wish TTRPGs took a hint from boardgames on how to present rules in a short and understandable format.
  14. loverdrive

    Ideas for a new game in the D&D genre

    I've heard a lot of good things about Daggerheart specifically for this usecase.
  15. loverdrive

    Darkvision Ruins Dungeon-Crawling

    You don't need to teach grandma how to suck EGGS. I know! I am the first proponent of suffocating players and making them choose which absolutely necessary thing they'll have to abandon! My point is, unless inventory management isn't a big part of the pitch, the devs are stuck between a rock...
  16. loverdrive

    Darkvision Ruins Dungeon-Crawling

    I think the second one is way more important the first. People shrug off encumbrance even when playing on VTTs that automate the bookkeeping, and don't mind tracking HP and spellslots and superiority dice and blood points and willpower and whatever when playing without any tools. Generally, I...
  17. loverdrive

    Darkvision Ruins Dungeon-Crawling

    Related, but I think I've spoke before about the concept of "pointless resources that don't do anything". They are unfortunately common in game design! Light sources are often that. Encumbrance is almost always that. In video games, weapon durability, thirst, hunger, etc — all are things that...
  18. loverdrive

    Darkvision Ruins Dungeon-Crawling

    Eyes her night vision goggles suspiciously
  19. loverdrive

    Darkvision Ruins Dungeon-Crawling

    Does darkvision ruin dungeoncrawling? No, not really. Dungeoncrawling, at its core, is a slot machine. There's only one important choice: do we press on for a chance to find more gold but at a risk of dying horribly and losing everything, or do we go home and forfeit possible future gains...
  20. loverdrive

    What's your VTT of choice?

    I mostly use Roll 20. There's just not much I need from a VTT other than, well, a virtual table to drop pictures at.
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