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  1. Amrûnril

    D&D 5E Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Abjuration 9 Divination 9 Illusion 15
  2. Amrûnril

    D&D 5E Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    I'd agree with regards to scrying spells, but am not so sure when it comes to seeing the future. A mysterious yet inevitably accurate prophecy works very well in literature. Handled well and used sparingly, it might even be an effective part of a D&D campaign, but I just don't see it working...
  3. Amrûnril

    D&D 5E Is Warlock broken?

    This is very much dependent on your DM. The spell requires a target, and while there's nothing explicitly stopping you from hexing a bug and squashing it so that you can move the spell to a real enemy later, some DMs would regard this as exploiting a loophole rather than taking advantage of an...
  4. Amrûnril

    D&D 5E Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Abjuration 15 Conjuration 5 Divination 20 (-2) Enchantment 10 Illusion 20 (+1) Transmutation 12 Voting on a couple new schools before I have to start repeating, Illusionists were a subclass before there were subclasses, and 5e's iteration does an excellent job of supporting that playstyle...
  5. Amrûnril

    D&D 5E Is Warlock broken?

    I played a fey pact bladelock in a one shot and was quite satisfied with it. I split about 50/50 between using eldrich blast and my pact weapon and could consistently output a fair amount of damage with either one of them, while also being slippery and respectably tanky with misty escape and a...
  6. Amrûnril

    D&D 5E Absence of Low Level Summoning Spells

    The Conjurer isn't exclusively a summoner, but then again neither is the Land Druid. Both classes will be casting plenty of non-summoning spells, and given the fundamental differences between their spellcasting mechanics and the rest of their spell lists (as well as the druid's shapeshifting...
  7. Amrûnril

    D&D 5E Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Abjuration 24 Conjuration 14 Divination 25 Enchantment 11 Illusion 22 Transmutation 13 Abjuration wasn't a type of wizard I would have thought much about before looking at the player's handbook, but it came together very well as a distinct and cohesive subclass, both mechanically and...
  8. Amrûnril

    D&D 5E Survivor: Schools of Wizard'ing - UPDATE- ILLUSION WINS!!!

    Abjuration 22 Conjuration 20 Divination 21 Enchantment 20 Illusion 23 Necromancy 10 Transmutation 15 Don't think I'd ever play a Necromancer, but they're good for campaign/world building. All those skeletons and zombies need to come from somewhere. As for the Transmuter, what's the point of a...
  9. Amrûnril

    D&D 5E Absence of Low Level Summoning Spells

    Given that their level 14 ability is a direct buff to summoned creatures and that their level 10 ability removes the biggest downside of Conjure Elemental, I think it's fairly clear that Conjurers are meant, at least in part, to be good at summoning. I'm not suggesting that it should be the only...
  10. Amrûnril

    D&D 5E Absence of Low Level Summoning Spells

    Yes, but the goal isn't to create a new summoner class, its to allow the existing Conjurer subclass, which is already intended to function effectively as a summoner, to access that playstyle before level 7. Playing an entirely different class for five of the first six levels of the game may...
  11. Amrûnril

    D&D 5E Absence of Low Level Summoning Spells

    This sounds like it would be an interesting character (if you expect a lot of play to actually happen at level 20- I'm not sure how many tables this is a good assumption at), but if your goal is to play a conjuring Wizard, playing as a Druid for the first 5 to 6 levels of the game probably isn't...
  12. Amrûnril

    D&D 5E Absence of Low Level Summoning Spells

    Land Druids may be the have ended up being the best summoners, but given their level 10 and 14 abilities (Focused Conjuration and Durable Summons), I think it's clear that Conjurers are intended to be effective as well. A player who wants to follow this pathway shouldn't have to wait until level...
  13. Amrûnril

    D&D 5E Using 3d6 for skill checks

    Interesting house rule. One thing I'd note is that this dramatically reduces the impact of advantage and disadvantage. If particularly high and low results are substantally lower than moderate ones, the impact of rolling twice is likely to be a lot smaller.
  14. Amrûnril

    D&D 5E Absence of Low Level Summoning Spells

    Looking at all the responses, I still think a low level summoning spell would be a good option for conjuration wizards to have, but I think I at least understand why the developers chose to avoid it. Do you think there's a need for a new summoning-oriented subclass? It seems to me like...
  15. Amrûnril

    D&D 5E what to do with a camptured spellbook when you have no wizard?

    I don't know if the spellbook plays any special role in the module you're playing, but to answer the question more generally, not every treasure owned by a defeated enemy is going to be useful to every party. A party of DEX characters and Barbarians won't have any use for a suit of plate mail...
  16. Amrûnril

    D&D 5E Absence of Low Level Summoning Spells

    I 'd agree that having a summoning spell for every level would be excessive, but having nothing below a 4th level spell and then a significant upgrade at 5th level doesn't seem like an effective solution. As for the reasoning, I could see balance concerns (whether justified or not) about...
  17. Amrûnril

    D&D 5E Absence of Low Level Summoning Spells

    I’ve been looking at the Conjuration subclass, and it seems odd to me that Wizards can’t learn any creature summoning spells (with the exception of Find Familiar) until they gain access to 4th level spells. I understand that there are other types of conjuration spells, and that conjurers are...
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