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  1. R

    Level Up (A5E) Deadlier combat

    How about needing to spend a HD, or take a level of exhaustion, to be allowed to make each Death Saving Throw? Makes it a finite resource. It's scary but not insta-kill, should make things exciting.
  2. R

    Level Up (A5E) Changes to Crit and auto-success

    Or allow the 4-attack fighter to "rescue" a fumble by missing their next attack
  3. R

    Level Up (A5E) Deadlier combat

    We do HP as per the Core Rules, then half it and add Constitution. Should be similar numbers to what you are using and we find it works well - feels like a better scaling and leads to a rough doubling of HP at each tier of play. We did it that way to make conversion easier (esp for monsters)...
  4. R

    Level Up (A5E) Where to put ability bonuses during character creation

    I don't think we hear WotC's new take on this until later in the year? Probably worth re-visiting then?
  5. R

    Level Up (A5E) What would you *call* an Advanced 5E?

    With so many ideas, you could have a series. Could you get away with Advanced 5th Edition: Basic Rules, Expert Rules, Companion Rules, Master Rules & Immortal Rules... ?
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