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  1. R

    (Level-Up Rewards) How?

    I'm with you. I've been doing research for the last several years on what the best level-up rewards are from many RPG games. Believe it or not, Star Trek and Star Wars have a good progressive system over other RPGs.
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    (Level-Up Rewards) How?

    Ah, but that isn't even my idea. I was convinced by the designers and people on these forums to cap humanoid abilities at a natural 20(+5). But I think it will work out well. A character with a 17 score could only do so much to max out his strength to the highest human potential of 20. Or we...
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    D&D 5E How Trigger/Reaction Powers Could Work in 5E

    Yet it just isn't fair. If you let monsters have triggers, reactions, 2 standard actions per turn, and recharges for that matter You've got to allow the same for players. Players already get 2 standard actions with off-hand weapons in Pathfinder. That doesn't seem to slow the game. Most...
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    D&D 5E How Trigger/Reaction Powers Could Work in 5E

    Like you, I too want more combats in a session. But if we don't allow more standard actions per turn for characters then monsters should not have them. Monsters also shouldn't have triggers if characters don't.
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    Alternative to Encounter Powers?

    I would allow that if each caster player kept track of his own power reserve. But I don't want any caster having to use his or her dagger during most of the encounter because he or she ran out of spell juice. Some powers should always be at-will. Any power that enchants the caster's weapon for...
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    D&D 5E How Trigger/Reaction Powers Could Work in 5E

    Every 5 levels a monster or character gets 1 additional standard action. DM: O.k. fighter, you're being attacked. I rolled a hit and great damage. Fighter: Before I take the damage, I ask the wizard if she foresees it. She says yes so I decide to use my Parry Defense feat to put the enemy at...
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    Which spellcaster should get which spellcasting system?

    There should be one spell system for all. Most spells should be at-will, cast and completed during the caster's turn, not provoking an opportunity attack, chosen during an encounter as needed from the known list of powers, no spell slots, no preparing spells at higher levels for stronger...
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    Alternative to Encounter Powers?

    Once per minute or once per hour is really hard to track.
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    Best Initiative System?

    I think initiative should not be based on wisdom or we'll end up with monsters who have high wisdom but shouldn't. Everybody rolls initiative and the DM passes out numbers to the players determining the turn order while keeping numbers for the monsters. A rogue can stealth or sneak attack a...
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    Hit Point and Damage Dice Attrition

    Yes. I'm not making much sense here. I'm saying a fighter should get 6 more hit points every level. A fighter should not get 2 damage dice when leveling-up but get 1 additional action every 5 levels.
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    Hit Point and Damage Dice Attrition

    We've seen Fighter and Rogue progression to be an increase in hit dice hit points coupled with an increase in damage dice. A 20th level fighter will have HD20 and do 20d[w] damage. Do players really want to roll a bucket of damage dice and add all that up every single turn? Heh'nah! Here is...
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    D&D 4E I would rather not have 4e combat "powers" in D&D Next

    I also think that we should do away with at-will, encounter and daily powers and make all feats, skills, prayers and spells at-will unless.. it is a burst power it is a power that renders an opponent helpless Those powers should not be mixed into burst render everyone helpless powers and they...
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    D&D 5E Are you happy with D&D Next so far?

    I started out surprised and a little angry. Then I went to cautiously a little hopeful. But after seeing recent comments by some designers, I'm very optimistically happy that they are at least responding to our praises and criticisms. I'm just bored waiting for more play-test material. So...
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    Summary of Play-Test Problems and Solutions

    Not a problem. limiting total levels to 20. As long as there will be epic play options at higher levels. limiting humanoid natural abilities to 20(+5) as long as magic could increase that limiting humanoid armor class to a natural 20 as long as higher numbers are available due to magic doing...
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    D&D 5E Robert J Schwalb Answers 5E Qs today 4-6 PST

    I agree as well. What is the point? The playtest has been out a long time now and those of us really interested in the mechanics have already argued almost every single aspect including, hit points, healing during an extended rest, automatic hits and damage as well as attacks of opportunity. A...
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    Improving Backgrounds and Themes

    I don't think themes should be classes. That would just add too much complexity to those trying to learn the game. But if themes were advanced supplements to classes there could be endless themes. But some classes seem to fall between the 4 iconic classes and themes. Assassin Monk Druid...
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    I Like The Simple Fighter [ducks]

    You can have a simple fighter if you want to just use the same feat over and over again. There is nothing wrong with that. But for those of us who want a more complex fighter, we could have up to 10 to 20 feats and more and more standard actions per turn.
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    (Level-Up Rewards) How?

    Here's one suggestion. Every character starts with 3 racial traits 3 background skills 3 class feature powers(feats/skills/prayers/spells) HP: their constitution score + static hit points Every level: +1 power(feat/skill/prayer/spell) Every even level: +1 to a chosen ability Every odd...
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    Mike Mearls Hook Horror Formating and Notation

    That's very nice. You should post this on the Wizards forum as well.
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    What makes a class?

    I just can't wrap my head around the difference between a mage, a wizard, a witch, a druid, a warlock and a sorcerer. A fighter, a barbarian, a berserker, a warrior, a ranger, a paladin? Wouldn't it be fun if D&D actually taught you something about history? Should these names conform more to...
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