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  1. Xamnam

    D&D General How Often Should a PC Die in D&D 5e?

    I think they might be being misread here, I don't know that they're actually asking for a guarantee that the character won't die. They don't want it, they'll find the event disappointing, but you can not want something while accepting it still might happen.
  2. Xamnam

    D&D (2024) How Important Is The Lore

    The games that draw my attention are frequently in huge part because of lore specifically, so I can't imagine discarding it. Vague or fragmentary lore is terribly dissatisfying unless what happens to be there is the platonic ideal of interesting.
  3. Xamnam

    Wilderfeast - Monster Hunter + Delicious in Dungeon

    They do have a free quick-start , for anyone curious about checking it out.
  4. Xamnam

    Ultraviolet Grasslands Second Edition Is A Trip Within A Trip

    It doesn't include any (though there are some locations detailed enough to somewhat function that way), but a very common suggestion is to dot the map with Trilemma Adventures, to the point that it's easy to find maps for such.
  5. Xamnam

    NPC Deception/Persuasion and player agency

    I've even seen "I'd rather know my dice result before I portray anything, specifically so that I can more accurately roleplay what my attempt looks like."
  6. Xamnam

    D&D General How Often Should a PC Die in D&D 5e?

    Not the point, not to distract, but I'm just really tickled by this variation on the phrase, gonna have to use it at some point.
  7. Xamnam

    NPC Deception/Persuasion and player agency

    I'll be entirely honest: I don't know where my line is, I haven't played in many games that foreground this sort of social pressure. More importantly, I'm not sure that's the sort of idea that lends itself to a hard bright line. It's all based on the circumstances of the fiction. But, hey, in...
  8. Xamnam

    NPC Deception/Persuasion and player agency

    You know, that's a really fair first statement. I really wouldn't have a problem with the DM saying "Hey, do you think this guy even has a chance of swaying you from your course of action if he pulls on your heartstrings?" and abiding by the player's response, if we're staying fully in 5E...
  9. Xamnam

    NPC Deception/Persuasion and player agency

    Cool, that puts them into an intense cauldron of doubt and fear! What a fun position to have to make a decision in! That still leaves all the questions of whether or not it is worth it up to the player. Which, you admittedly bring up: Which is a different situation that was initially described...
  10. Xamnam

    NPC Deception/Persuasion and player agency

    Because I, as the player there, might struggle to step outside of me and my friend sitting around a table, playing a game, drinking, snacking, and listening to them put on a character voice, and match that experience to how persuasive my character, with a different personality, in a forgotten...
  11. Xamnam

    NPC Deception/Persuasion and player agency

    Now there's where the real effective social mechanics come in. Tell me my mom wants me to not do something, and see how hard it is for me to ignore that. :P
  12. Xamnam

    NPC Deception/Persuasion and player agency

    I think all that forceful social mechanics demand is that the PC believes the necromancer and/or the Red Ruby of Doom is indeed capable of doing that. So sure, if their focus is saving their mother above all else, this might sway them to that course of action. They might also seek out the RRoD...
  13. Xamnam

    Ultraviolet Grasslands Second Edition Is A Trip Within A Trip

    I was in the same boat. Turns out, giving every player a caravan with a loan attached and an initial load of goods to sell, and just describing everything in the world that the book gives you and mechanical procedures generate really does so much more of the work than I would have expected.
  14. Xamnam

    Mainstream News Discovers D&D's Species Terminology Change

    Page 38, and https://www.dndbeyond.com/sources/dnd/free-rules/creating-a-character#BackgroundsandSpeciesfromOlderBooks
  15. Xamnam

    D&D General Renamed Thread: "The Illusion of Agency"

    This is the aspect of your initial post that sits most uncomfortably with me, and I've been watching the thread to see if the conversation would make it more palatable or at least understandable. Is it fair to rephrase this part of your view as "Uncertain outcome alone is not a good reason to...
  16. Xamnam

    What makes a successful session?

    Honestly, I was wrestling with how to describe it, and this gets closest. I really don't care how much we "accomplish," as long as the players were invested, excited, showed they cared about the narrative, the world, the atmosphere we're all trying to create, and we were all on the same page...
  17. Xamnam

    NPC Deception/Persuasion and player agency

    I disagreed with it not out of dislike, but because I do not find it to be as factual as you claim it is, nor as objective as your framing. Your previous comment and the remainder of this post does little to convince me of the bulk of your perspective. I do understand the argument you're...
  18. Xamnam

    NPC Deception/Persuasion and player agency

    I'd like to express my disagreement with this conclusion in the strongest possible terms. Engaging with mechanics meant to model their character is absolutely playing their character*, and participating in the game. *Even if I agreed with your premise, that still leaves that that particular...
  19. Xamnam

    D&D General Should the DM roll in the open?

    A quote from Brennan Lee Mulligan in adventuring party that really re-adjusted my framing of this issue in a similar sense: Their framing is about confidence in improvisation, but it feels very applicable. But, I did leave in Taylor Moore's disagreement, because it's personal, and I get why...
  20. Xamnam

    D&D General Should the DM roll in the open?

    Whatever best suits the players, the game, or the need of the situation at hand, there's no inherent or objective superiority to either method.
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