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  1. fearsomepirate

    D&D 5E Deleting Bonus Actions

    "Free action" isn't a resource. A bonus action is a spendable resource that refreshes every round, and therefore people look for a way to spend it. Not having a way to spend a continually-refreshing resource feels limiting. By contrast, some existing "free" actions: Action Surge Divine Smite...
  2. fearsomepirate

    D&D 5E Deleting Bonus Actions

    I think the 5e designers were extremely conservative with the ability to go nova because of how extreme 3.5 could get. But I think what we've seen in play in 5e is that the big problem was layering up spells, which has been fixed mainly by Concentration, and secondarily by reducing the power of...
  3. fearsomepirate

    D&D 5E Deleting Bonus Actions

    "Only a...spear" means one spear. You tell your son, "If you eat only a cookie, you can have ice cream, too." He eats two cookies, one with each hand. Does he get ice cream? Yeah, I ran numbers, and even with such a generous reading, it's a ~20% damage increase in exchange for a fairly...
  4. fearsomepirate

    D&D 5E Deleting Bonus Actions

    Can't cast somatic spells while dual-wielding, and AFAIK, there are no Cleric Channels that take a bonus action. There is one that takes no action, the War Cleric's Guided Strike. Maybe those few Paladin bonus action CDs should be instantaneous spells. As for the rest of it, if we keep "one...
  5. fearsomepirate

    D&D 5E Deleting Bonus Actions

    Being really experienced at life doesn't make it easier to survive a 100' drop onto concrete, either, but, well, that's D&D for ya. If anything, at age 40, pretty sure my max fall distance is way less than it was at age 9. Advantages of TWF: 1. You can go DEX-based, and DEX is the god stat...
  6. fearsomepirate

    D&D 5E Deleting Bonus Actions

    Actual text of the feat: "When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear..." So no off-hand attack allowed, as we made the off-hand attack part of the Attack action. Now, if you try to rules-lawyer this, this is a house rule draft, remember? That...
  7. fearsomepirate

    D&D 5E Deleting Bonus Actions

    It was nova when you first wrote your post. I see that since I responded, you edited it to make it an MC'd Bladesinger-Arcane Trickster. Probably would have been nice for you to mention that. Except your previous turn was basically wasted casting Flaming Sphere for a paltry 2d6 damage, and you...
  8. fearsomepirate

    D&D 5E Deleting Bonus Actions

    Read the whole post, not the first sentence.
  9. fearsomepirate

    D&D 5E Deleting Bonus Actions

    For a nova attack that requires you to be at least 7th level to pull off, and can't even do twice per day until 13th level, that's not as extreme as it sounds. I might want to fold the off-hand attack into the Attack Action (since Tasha's fixed the Beast Master, probably the right idea). But...
  10. fearsomepirate

    D&D 5E Deleting Bonus Actions

    I have players I have gamed with for years who still forget that Action Surge doesn't take a bonus action, that the rogue can't disengage and dual strike the same round, that Lay on Hands is an Action, not a bonus action, that a dual-wielding Bard can use his Bardic Inspiration to apply extra...
  11. fearsomepirate

    D&D 5E Deleting Bonus Actions

    There are three things that have motivated this: TWF sucks. Thematically disparate bonus actions often delay the game because players don't mentally map them together. The multiclassed Rogue-Warlock forgets he can't Hex and Disengage the same round, because those two things don't feel related...
  12. fearsomepirate

    D&D 5E Deleting Bonus Actions

    This would involve deleting a lot of features & spells, to the point you've turned 5e into an OSR game.
  13. fearsomepirate

    D&D 5E Deleting Bonus Actions

    A dual-wielding arcane trickster rogue could disengage, stab-stab, and use his Invisible Mage Hand every round. A multiclassed cleric-Fighter with a Spiritual Weapon up and the Shield Master feat could smack the hammer, do a Second Wind, shield bash, and cast Healing Word on the same round. A...
  14. fearsomepirate

    D&D 5E Deleting Bonus Actions

    Already, paladins, battle masters, Rogues, Whispers bards, and Swords bards can, for free, without consuming any points in an action economy, add special effects to their attacks. Sorcerers can spend sorcery points. Most wizard schools get a special thing they can just do. Eleven Accuracy and...
  15. fearsomepirate

    D&D 5E Deleting Bonus Actions

    Edit: I will be updating this post based on feedback down-thread. Mike Mearls is right. They suck. 5e ended up having a pretty similar action economy to 4e, which results in obnoxious things like Rangers being gimped if they chose a two-weapon fighting style. Another thing I've noticed is that...
  16. fearsomepirate

    D&D General Would you fequent a gamer's hangout/bar?

    I play regularly at such an establishment. No screens, but good tables, and some free games, too.
  17. fearsomepirate

    D&D 5E How do you feel about games without Feats and Multiclassing?

    I should add that I rather like the idea of the 3rd edition Fighter, if not the execution. Being able to plug in a new widget every level to become and increasingly proficient warrior would be great if it weren't for the core chassis starting out weak, and the entire class eventually paling in...
  18. fearsomepirate

    D&D 5E How do you feel about games without Feats and Multiclassing?

    Max deadlift for somebody with 20 STR is 600 lbs. That's not even close to freak of nature territory. Here's an NFL player doing a 660 lb deadlift: The world record for snatch (going from ground to overhead) is 484 lbs, so if 20 STR "lifting" 600 lbs means that, sure, you're a superhero.
  19. fearsomepirate

    D&D 5E How do you feel about games without Feats and Multiclassing?

    From a design standpoint, I very much dislike feats as a dumping ground for ideas that the designers couldn't really fit anywhere, and there's not much ASIs do that couldn't be done just as well by making proficiency go from +2 to +11. The bonuses to damage and HP are on net a bad thing. I'd...
  20. fearsomepirate

    D&D 5E How do you feel about games without Feats and Multiclassing?

    The problem is 5e doesn't have a big sliding THAC0 scale or +5 weapons. It's assumed that by about level 10 or so, you'll have at least a +4 bonus to relevant rolls from your main stat. I've seen many characters stop at 18 and be absolutely fine, but if your main stat is 16 or below (and a 16...
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