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  1. Nordom

    (IC) PLANESCAPE: Intrigue

    The towering entity's glowing eyes flared subtly at Izek's question. When it responded, the deep voice, though intimidating, betrayed no deceit. "I AM A KEEPER, A WATCHER, AND GUIDE . . . BUT NO DEVIL, DESPITE WHAT YOU MAY THINK." Its form seemed to swell, as if being inflated of air. "AS FOR...
  2. Nordom

    (IC) PLANESCAPE: Intrigue

    The glowing eyes beneath the being's hood flared momentarily at the inquiry. When it responded, its voice was slow and deliberate. "NAMES HOLD POWER. MINE IS NOT FOR LESSER BEINGS TO KNOW OR SPEAK. ADDRESS ME AS JUDEX IF YOU MUST. NOTHING MORE."
  3. Nordom

    (IC) PLANESCAPE: Intrigue

    The robed being initially gave no visible reaction, hovering silently as its luminous gaze passed over each member of the group. When it spoke again, the words seemed to hang in the very air. "YOU SEEK PASSAGE FROM THIS PLACE. IT CAN BE PROVIDED, FOR A PRICE. OR YOU MAY CONTINUE TO WANDER, LOST...
  4. Nordom

    (OOC) Planescape: Intrigue

    I wanted to wait for the group to respond - perhaps Grim first - prior to posting.
  5. Nordom

    (OOC) Planescape: Intrigue

    Apologies for the delayed response, just got back from travel! Should have communicated that earlier. The only pertinent since no one rolled Wisdom high enough for the additional information: Perception Check >20 (Grim) Grim feels unusually comfortable around the mysterious, powerful...
  6. Nordom

    (OOC) Planescape: Intrigue

    Perception check and will save everyone
  7. Nordom

    (IC) PLANESCAPE: Intrigue

    Wasting no time, the half-orc peered around, planning her route. The short sprint left little cover, so she focused on speed and evasion. Taking a deep breath, Grim darted from the wagon, shielding vitals as she raced for the threshold. A few bolts whistled past but miraculously none found their...
  8. Nordom

    (OOC) Planescape: Intrigue

    I'm going to remove Karchilk'tcha from the scene and put her in stasis (she falls into a random portal to a pocket demiplane) until DammitVictor can become more active- that will also allow for easier coordination among the three of you who are active, and it will prevent me from DMing and also...
  9. Nordom

    (OOC) Planescape: Intrigue

    Success! Door is open for further exploration or as a potential retreat
  10. Nordom

    (IC) PLANESCAPE: Intrigue

    As her spectral hand moved in, Orris gripped the bottom edge of the wooden door. With a heave, he pulled up and in, taking the pressure off the lockbox contacts. Grim focused intently, guiding her phantom fingers to finesse the catch. This time, a faint click sounded as the latch released...
  11. Nordom

    (OOC) Planescape: Intrigue

    Sure, go ahead, and re-roll to try again with the added help.
  12. Nordom

    (OOC) Planescape: Intrigue

    Well at least orris is- I want to hear from what the others want to do prior to posting
  13. Nordom

    (IC) PLANESCAPE: Intrigue

    Grim struggled to pry the embedded bolt free of her pauldron, but it held fast. Not wanting to risk breaking the glass vial and releasing its contents, she reluctantly left the quarrel lodged for now. She'd have to fight on at reduced maneuverability. On the other side of the wagon, Izek stole...
  14. Nordom

    (OOC) Planescape: Intrigue

    Let[s get a reflex save from Grim to remove the bolt, then a dexterity check to pick locks (unless there is a lockpicking skill) A Dexterity check for Orris to move silently; I'll play with the Thri-Kreen for now until DammitVictor posts Izek will not be able to unleash another ranged...
  15. Nordom

    (IC) PLANESCAPE: Intrigue

    Grim examined the embedded bolt with relief - unlike the others, this vial remained intact, sparing her from the ichor within. It seemed she could pry it free without triggering its foul contents. Meanwhile, Izek's retaliatory eldritch blast obliterated one assassin in a gory spray. But his...
  16. Nordom

    (OOC) Planescape: Intrigue

    I'll need a little more specificity on who Izek is trying to hit. From the wagon he's got some good cover but no great shot at anyone. If he peeks over, he'll expose himself, and he has unlikely shots at the windows from this vantage. He could also try to aim for the figure standing above...
  17. Nordom

    (OOC) Planescape: Intrigue

    A gentle reminder to everyone that while I prefer you all stay together, aside from that, you hardly need to spend a lot of time trying to optimize your approach. There will be challenges despite which step you take.
  18. Nordom

    (OOC) Planescape: Intrigue

    I also want to note that there are no wrong moves here- just different ways the story can branch. Even in the event of a total party wipe - I have a couple of ideas on how to proceed.
  19. Nordom

    (OOC) Planescape: Intrigue

    Yep, I’m OK with you changing actions. Besides, it’s the last post in the story, it’s not like it was from weeks ago.
  20. Nordom

    Recruitment- PLANESCAPE: Intrigue. Reopened

    Gauging interest once more. We have the main and OOC thread up - take a look and see if it’s your cup of tea. One of my players may be less involved for the foreseeable future. I’m thinking of doing a swap - meaning at some point soon that character stays in a safe zone as the player deals...
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