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  1. J

    Standing doesn't provoke an OA?

    Yes, but you are looking at the wrong definition of Threatening Reach, which is leading you to make incorrect conclusions. Since it's a Monster Power, look in the MM, not the PHB. "This creature can make opportunity attacks against any opponents within its reach." And that's all the...
  2. J

    Standing doesn't provoke an OA?

    I would hesitate before assuming that a rule that says X means Y just because X and Y seem roughly synonymous. It says X, it means X. Especially if substituting Y makes it more powerful or creates an odd contradiction. Because the fact that a substitution changes the meaning is a strong...
  3. J

    Standing doesn't provoke an OA?

    Certainly so. Which resolves the endless and insoluble debates over teleporting in, shifting in, etc. The Power provides an OA and you must give up CA and that's IT. CS is not triggered. Here's the difference... Here, the shift is re-defined to provoke instead of its normal rules that it...
  4. J

    Standing doesn't provoke an OA?

    You're mixing the fluff text and the rules here, and that never makes finding a reasonable answer easier. Ignore the "letting its guard down" and look at the rules itself. Warpriest's Challenge is a power. Powers can do just about anything they want, including granting OAs. The trigger for...
  5. J

    Standing doesn't provoke an OA?

    No. I would be more careful. The power is activated by the shift. That is all the shift does. The power then allows an OA. A causes B then B causes C is not the same as A causes C. If it was, you couldn't push anyone into a deep pit under the rules, because Push cannot have the destination...
  6. J

    Standing doesn't provoke an OA?

    Nope. It isn't an OA provoked by the move, as required by the Combat Superiority text. It can't be provoked by the move, because Shifts do not provoke OAs, nor does Standing Up (which is the actual action taken, the shift being a result of that). Instead, it's an OA provided by a power. And...
  7. J

    hobgoblin Resilience

    Not really. Medusa, Basilisk, Oni Night Haunter (pre-errata), and the Night Hag. So, in effect, only 3. Which doesn't mean there won't be more in time, but does mean the problem, such as it is, is currently limited by its narrow scope.
  8. J

    Standing doesn't provoke an OA?

    I would say it still would not. Because in that case, it is not the target's movement that provoked the OA (necessary to trigger Combat Superiority's movement-canceling effect). Rather, it is the Warpriest's Challenge which caused the OA, which itself was triggered by the Shift.
  9. J

    How to calculate damage?

    Rangers are damage machines and Twin Strike is one of the primary grinding surfaces of that machine (to carry the metaphor a little to far).
  10. J

    How to calculate damage?

    PHB p.276 defines the general rule, which is Damage Roll plus applicable modifiers, which include several types. PHB p.55-6 specifically tells us Accessory bonuses are included inherently by the presence of the Implement or Weapon keyword. Meanwhile, attribute based bonuses (we are told on p...
  11. J

    Standing doesn't provoke an OA?

    Wouldn't be an issue. It's a Fighter's OA's that stop movement, not his Combat Challenge-based Immediate Interrupt basic attack, which is NOT an OA.
  12. J

    hobgoblin Resilience

    This reasoning works OK with all effects where the worst state still has "(save ends)" on it, but less than OK on, say, Petrifying Gaze, where a 2nd failure offers no save any longer. Hindering Terrain would not trigger the power. It is not "an effect that a save can end", but rather an...
  13. J

    Standing doesn't provoke an OA?

    The rules (PHB p. 292) specifically say he can "shift 1 space" in that situation. Shifts do not provoke.
  14. J

    Collected Core Handbook Errata

    Yes. p.180, 211, and 219 Filth Fever p.181 Moon Frenzy p.239 Chaos Phage
  15. J

    hobgoblin Resilience

    There is no rules support that I can see for the idea that the Hobgoblin gets to make two saves against a single effect at any point in time. The Hobgoblin's power is an Immediate Reaction to suffering the effect. Thus, the single save against the single triggering effect that it provides is...
  16. J

    Saves and Ready Actions

    Which would not matter. All beneficial effects and sustained effects end when you announce the Ready. Any saves come after your action actually happens. This is all spelled out in full detail on p.288 of the PHB in the definition of Delay, and is clearly stated as the general rule on p.269...
  17. J

    A fix for Sure Strike

    I agree on dropping Weapon (not appropriate here) and adding Personal range. In my opinion, the remaining hole here is that it can be used to replace an otherwise useless action with a significant edge. So, if I'm engaged and hoping to take down a Brute, I can try and if I fail (and thus don't...
  18. J

    The Fundamental Flaw with the Revised DCs

    Unfortunately, this is a familiar WOTC problem. 3.0 to 3.5 showed it several times, and 4 shows it with Astral Diamonds and Residuum. That being, two designers both develop a fix to a problem and the editor(s)/chief developer fails to take into account that, while either one would be a fix to...
  19. J

    The Fundamental Flaw with the Revised DCs

    Or, rather, they would if the same errata that changed to 5/10/15 had not deleted the footnotes.
  20. J

    hobgoblin Resilience

    Extremely subjective, and also quite situational. The impact of a round Slowed to an in-position Defender is almost nothing, while to most Strikers or to severely out-of-position Defenders, it's pretty crippling. And yes, bonuses make extra saves MUCH more worth having and penalties make them...
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