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  1. J

    hobgoblin Resilience

    I'm not sure they're even value-neutral. Time is a resource to be managed, just like AP and Healing Surges and Daily Powers. It's the whole "economy of actions" concept. If I accelerate my save to end a normal (i.e., not progressively worse on failures) effect, I get the chance to act for an...
  2. J

    hobgoblin Resilience

    Agreed. I am considering a similar house rule myself, and I mentioned the issue primarily to see if anyone else considered it a problem. Hobgoblins being unusually affected by Sleep is far less an issue than a Cleric/Paladin attempting to help someone out of gradual Petrification only to...
  3. J

    hobgoblin Resilience

    There is no "initial save", just their defense score (which actually serves much of the role that old-style Saving Throws served in earlier D&D editions). Normally (that is, unless some rule specifically says otherwise), the first save isn't rolled until the end of the individual under the...
  4. J

    official revision to skill challenge system

    In general, I agree. My improvement effort is not to change the underlying numbers so much as to involve more PCs in more ways. That is, while I'd like a wider reasonable DC range for a given group of PCs, my more significant goal is to keep more of those PCs involved and give them more...
  5. J

    official revision to skill challenge system

    Dramatically less, I believe. The math is tricky, because there are now 3 possible results of each roll (failure, success, and nothing). I don't have the time to grind out the numbers, but by both taking good skill characters and making them success or nothing (failure being impossible) and...
  6. J

    Keeping track of bloodied, marked, etc...

    Pipe Cleaners at Wikipedia
  7. J

    New DCs for skills

    Not the ones in the Monster Manual. I should have been more clear where I was indicating a lack of change. My diseases comment was really a sub-point of my monster entries comment.
  8. J

    New DCs for skills

    Why don't you think it's a double change? The base went down (except for the highest level of Hard) *and* the footnote went away. That's two changes. Don't think of it as a DEX roll, think of it as a DEX attack, where this table sets the base Defense. Those defenses are now lower by a...
  9. J

    New DCs for skills

    Yes, I worry we may be back in what was one of 3.5's bigger problems, and already haunts the edges of 4E, what I call the "double-patch". That is, two groups/individuals develop fixes for a flaw, and rather than an editor selecting between them to use whichever is best, they apply BOTH. It's...
  10. J

    official revision to skill challenge system

    Vastly too many. Plus, combat challenges have a much more robust range from total success (monsters bested with no use of anything but At-Will and Encounter powers) to partial success (bested, but several healing surges, daily powers, action points, and/or limited use magic items expended) to...
  11. J

    official revision to skill challenge system

    Yes, thanks... I know I'd typed that up too quickly.
  12. J

    official revision to skill challenge system

    Somewhat improved. I mean, the basic math (general shape and pattern) is now sound, but the drop-off between chance of success for a small step in DC is quite drastic. Maybe workable, with the new lower suggested DCs so it's now far more common to live in the 60%+ chance of success on each...
  13. J

    The Power of the Zombie!

    I kinda think the Zombie Hulk in the MM is almost there if you increase its vulnerability (give it the Zombie Weakness, and perhaps make that cancel the Rise Again power). Giving it a bit more Resists might work to balance that and keep it a fair Lv8 Brute, but I'd beware of Resist Alls and...
  14. J

    Zombies and Skeletons

    I cannot see where that module has been made available anywhere (as I recall, Free RPG day releases were supposed to be exclusive for at least 30 days), and my copy is in a different state just now so I can't copy in the info... Anyone?
  15. J

    Collected Core Handbook Errata

    I would rather use the existing rules where possible. I count 4 steps along this push where the subject is pushed into a space more dangerous/damaging than the prior one (the first step, from not adjacent to the WoF to adjacent where damage is immanent if not immediate, then each of the steps...
  16. J

    Zombies and Skeletons

    I would recommend using the Pack Zombies from the Free RPG Day adventure rather than the Rotters, who are clearly rather under-powered for their XP value. Or adding something to make the Rotters worth being Lv3. The two suggestions I've seen are extra damage if hitting a Grabbed target (mixes...
  17. J

    Collected Core Handbook Errata

    I don't know how this is Errata... the rules in no way imply the requirement of a straight line that I can see. The only restrictions in the rules are the need to move further away (and only movement along the longer axis matters due to the diagonal counting rule) and maintain LoE to the...
  18. J

    Forced Movement - AKA Autowinning KotS (spoilers)

    I would personally rule that you have LoE into the gate (but nothing to target there that isn't already in the room, i.e., the tentacles), just to allow forced movement into the gate. And you just need LoE to the subject square, not to where the Push's subject actually ends up. Sort of like I...
  19. J

    How do you calculate XP for evil NPCs?

    As mentioned above, there are two different NPC building systems. From-scratch NPC per the DMG rules (pp.187-8) and Monster with a Class Template (pp.182-3). The later are explicitly Elites (or Solo if the template is added to something already Elite), the former do not seem to be (they lack...
  20. J

    How do you calculate XP for evil NPCs?

    Agreed. NPCs by the book have far fewer Powers, keeping them in line with standard monsters. Monsters with Class levels, meanwhile, stack their Class powers onto the Monster powers, so have the extra array of options familiar to Elites. On that basis, I might be convinced to say fully-stated...
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