Search results

  1. J

    D&D 5E Drow Characters

    In one of my early 5e campaigns (Lost Mine of Phandelver) a player ran a Drow Tempest Cleric. Most of his spells were saving throws to get around the Sunlight Sensitivity issue, and he enjoyed the roleplay of a "distrusted until proven" race. But after they rescued a few people and ran a gang...
  2. J

    D&D 5E What you have on your DM screen

    I usually have a small list of NPC names and quick traits to glance at. I also have a table with my players information to help me keep the pace of the game, especially with checks that they may not know about (traps, hidden doors, deceptive NPCs): AC, Passive Perception, Insight, Investigation...
  3. J

    D&D 5E Short Rest Spellcasters (+)

    Have all short rest resources (Action Surge, Ki Points, anything) recharge after each combat encounter. It will allow your players to have their cool tricks and really let their class roles play out even more in each encounters. Monks using their Ki to always be defying physics, Barbarians...
  4. J

    D&D 5E Anyone else just want a straight up Monster Manual II?

    I just bought these "Expanded Monster Manual"s based on a previous thread recently posted on ENWorld Receive them less than 2 weeks ago, so haven't gone through the second one yet (with Volo's, MToF) https://www.dmsguild.com/product/267678/Monster-Manual-Expanded-5E I am a big fan of what I've...
  5. J

    D&D 5E Rejecting the Premise in a Module

    Never, but players and DM should be mostly on the same page about the tone and nature of the game., especially a published module. Hard to say, but at that point it isn't "player agency" that's the problem. If the whole group (including the DM) wants to stop running the module and continue on...
  6. J

    D&D 5E Exhausted, no ressources, who do you want at you side?

    What level/tier? Won't be a huge impact, but a couple strong abilities depend on it (Monk Diamond Soul, Paladin Aura) If a Paladin has their Aura up that will be a huge impact for allies Similar to above posters - Fighter, Rogue, Ranger all have the best chassis for a zero-resource fight...
  7. J

    Mechanics for spell failure & consequences

    DnD 3.5e includes a spell-casting check when a character is deafened (something I added to my 5e games). Not sure what exactly you want the consequences to do, but loss of a spell slot is the first thing that comes to mind. Burning an Action (or turn, whatever you are playing) and a limited...
  8. J

    Hate-watching Cursed on Netflix

    As someone who lives in Vancouver the amount of times I see it in movies/TV can be jarring (looking at you, The Flash)
  9. J

    D&D 5E Racial Trait Values or, A Hodge Podge of Points

    Np, just sorry for the delay - decided to revise it after MToF came out to see if there were any big changes, but nothing really jumped out
  10. J

    D&D 5E Racial Trait Values or, A Hodge Podge of Points

    +2 max for each score, edited for clarity* Edit: Although actually I don't think that would really matter. So yes? Haven't had anyone try it, but don't see it being an issue.
  11. J

    D&D 5E Racial Trait Values or, A Hodge Podge of Points

    @Charlaquin This is something I have picked away at over the last couple of years, and adjusted as new released came out and updated with the relevant info that WotC hides around in their UA and splatbooks. I love to homebrew and DM, and enjoy giving my players freedom to customise their...
  12. J

    D&D 5E You get one spell vs. a demon lord... which one?

    Regenerate is useful on yourself to be a tank, as it allows you to be knocked unconscious but then regain +1 HP at the start of each turn. It lasts 7 hours so you can have it on even before you engage in combat. A little cheesy, but it could fit with the divine-chosen of god to stand up against...
  13. J

    D&D 5E Scary/Creepy encounters

    The key for any [creepy/horror] game is tone and pacing - the players must buy in to the tone of the game and be consistent in a more-serious approach than a Monty-Python inspired game. You can set the atmosphere and music and descriptions as much as you want, but if the players crack jokes out...
  14. J

    D&D 5E Player agency and Paladin oath.

    “OF course they were ambushed by said giant and friends later that session.” That justifies the Chaotic players actions, and now the entire party knows to kill anyone they interrogate or else it will bite them in the ass. it doesn’t sound like playing a LG (Paladin) character is supported in...
  15. J

    D&D 5E An alternative version of Warlock Spell Slots

    An alternative: -Warlocks regain all spell slots on a long rest -Regain none on a short rest -Regain one expended spell slot when rolling initiative Takes away the reliance on short rests, but always gives them at lest one spell to toss in a fight. Warlock and Arcane Archer (Fighter subclass)...
  16. J

    D&D General 4e Healing was the best D&D healing

    I have been using Hit Dice (and Exhaustion) as more of a resource in my games the last year or so. Usually it still involves Constitution -Minor items/downtime abilities that allow use of spending HD as an action or bonus action (Herbalism kit can brew types of Tea for example). -Environment...
  17. J

    D&D 5E What is your favorite subsystem?

    I love the Class Variants UA - I have cherry-picked a bunch to allow to my players, and even let a few of them be changed with other class traits as another option instead of multiclassing. It also provides a great framework to homebrew other class or subclass traits.
  18. J

    D&D General Accents

    Can do? none of them well Do do :poop: ? irascible Irish, salty Scot, terrible Transylvanian, wise Wakandan, crazy Cockney, and a host of odd animals sounds and improvised creatures. I use cliched voices to convey stereotypes about non-important NPCs to make the archetype obvious, both for race...
  19. J

    D&D 5E Monster Manual Expanded HARDCOVERS now available!

    Thanks for the promo! Just grabbed a copy of each
  20. J

    D&D 5E Wild & Dead magic zones

    Aside from dead magic and wild magic zones, the DMG also has a section on planar effects when PCs travel there (eg. the Abyss, the Feywild). Could be something else there that might spark your interest
Top