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    New character: Avenger (I admit I have doubts...)

    At what level/tier will the campaign begin?
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    May Daggermaster Nerf Rumour

    I'm sure it got mentioned in discussion, but I don't think it contributed much to the decision. A fully pimped out swordburst killed minions and made for some unpleasant choices for the enemy forces. A fully pimped out Blazing Starfall ate encounters.
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    May Daggermaster Nerf Rumour

    Swordmages weren't the problem, though. Daggermaster sorcerers with enlarge spell and ruthless spellfury were the problem. I'm not sure that particular build needed to be gutted every way possible, but there it is.
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    Help me pick a leader

    Archer taclord. Good range options (the group could use some range), good melee options, reasonable healing, and it'll make the other PCs *shine*. I'd avoid Bravura for the reasons stated above, and there's a lot of decisioning involved with the action point benefit. "Here's a bonus" is...
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    May Rules Update

    Check out what else is notably absent from this round of updates. I expect the PHB3 stuff to occupy a significant portion of the NEXT update.
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    May Rules Update

    Well... sorcerers. Swordmages could take a significant feat investment to make a unique at-will absolutely huge. And do relatively little damage with it. Feat support helps make it a VERY useful spell, but you'd never demolish anything short of a minion horde with it at maximum pimpage...
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    May Rules Update

    Not the case, unfortunately.
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    Vote for your favorite Paragon Path - Part 9: Swordmage

    I'm a big fan of the Lyrandar Wind-Rider. A swordmage with flight and a potential damage bonus equal to CON mod? Yes, please.
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    Infinite damage at level 1

    You missed a more broken way to work with this. The larger the original creature, the larger (and higher!) the zone. Take a gargantuan critter (4 squares wide/high). Free - teleport up 3. It's still in the zone. Free - teleport up another three. Drop six squares. Once it's dead, you have...
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    Font of Life applies to death saves...

    Don't forget saving throw bonuses. You don't need to *roll* a 20, you just need to end up with a 20 or higher to turn a full-round-stun in to a full round of actions with 1/4 or more of your hit points. That's huge.
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    Goliath Warden Build Help

    You're playing a sword'n'board warden. An *adjacent* kobold that attacks one of your allies is likely to get decked with Warden's Fury, taking damage and granting combat advantage to your allies. A kobold at any range from you is going to be slid, slowed, and blocked from shifting until the...
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    Goliath Warden Build Help

    Three good reasons: Warlock, Wizard, and Sorcerer. Kobold skirmishers are *really* nasty when they flank somebody. Even with your supermark, two marked kobold skirmishers would be even-up to hit while flanking your wizard and would each do an extra d6 damage. That being said, I don't think...
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    Inherent bonus rules

    They don't stack. The CB still lists the inherent bonuses, but they are listed as the "Enhancement Bonus" type. The calculations only use the higher of the enhancement bonuses.
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    Are wardens overpowered?

    Although it's fairly pointless to speculate about errata, I'm going to do it anyway. I'd be stunned if some of those non-typed damage feats don't get a "feat" type applied to them. Weapon Focus, Crippling Crush, and Crushing Guardian all give a character a damage bonus for using a hammer or...
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    Echoes of Thunder, Exponential damage

    I asked CS about this very thing. CS Evan's response was: So it's just a good feat, not an absurdly good feat.
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    What feats need to be added to the game?

    For a single-class, probably not. A human hybrid would effectively have the best at-wills from two classes with that feat. Yikes.
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    What feats need to be added to the game?

    Prone should be a pretty terrible condition, especially given the non-provoking "stand from prone" rule. It's meant to have a cost. A minor action, even with a skill check, trivializes the condition a bit too much. DEX monkeys will just eat that alive. I'd toss "Fail: Provoke OA" in there to...
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    Solving all minion issues (long)

    I typically limit the area of effect to one square for just that reason. Explosive-style death attacks are just too likely to cause a chain reaction (this could be entertaining in a lighthearted scenario, I suppose). If I'm looking to cause harm, the minions will either leave a sort of a cloud...
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    Solving all minion issues (long)

    I've seen two solutions for minions at higher tiers. One I like, the other I haven't had an opportunity to test. First proposal: Paragon and better minions should have death effects. Some will harm, some will heal, some will buff, some will curse. It makes the controller(s) have to think...
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    WotC CS answers some Stealth and Shadow Walk questions

    Check out the compendium entry for stealth. Superior Cover or Total Concealment only. No Shadow Walk phantoms, no lounge chair ninjas. The compendium entry clarifies a LOT more than this. Take a peek.
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