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  1. Emerikol

    D&D General Why grognards still matter

    I don't think I'm sacrificing all that much to be here discussing game design theory with people who play D&D but sure at times we make sacrifices. Sure. I would think that would be obvious. I guess I'm mystified you bothered to comment on that fact. Did I seem to imply otherwise?
  2. Emerikol

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I guess I like it as it is in the earlier editions of D&D though it should be a limited resource and have costs. I'm driven by what I think would organically develop more than game design.
  3. Emerikol

    D&D General Why grognards still matter

    I'm not sure I understand your point here. If you read my post in context, I was explaining why I interact more with D&D people than with people who play others games on this board. My response is there are more D&D people and thus generic discussions involve more of those people. It's why...
  4. Emerikol

    GM fiat - an illustration

    I find this kind of interesting and a good explanation for why you play as you do. I never had any trouble running the sort of game you describe and I knew the answers. I do a lot of upfront work. One constraint of course is the sandbox but it's not tiny.
  5. Emerikol

    GM fiat - an illustration

    I don't think GM fiat reduces player agency if the GM is fair. If by saying "Idea #324 is not possible given the current state of affairs in the setting" I don't see that as limiting the players very much as the whole point is to adventure in a particular setting. I do believe in the absolute...
  6. Emerikol

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    If an enemy is stalking the party and using stealth to avoid detection, then I need to make the rolls but if the roll is a success the party does not know about it. Now, I roll dice randomly behind the screen all the time not just when something is really happening. This has two effects. It...
  7. Emerikol

    D&D General Why grognards still matter

    Conversation involves multiple people and here at least there are far more D&D people.
  8. Emerikol

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Traditionally, I've liked zero to hero games. Zero being fairly competent but not heroic. Traditionally I've viewed D&D this way. I don't go with the 0 level is the most common level idea. So science fiction, post apocalpytic, are two other genres that fit this scheme. I've not really...
  9. Emerikol

    What are your TTRPG Goals for 2025?

    yes I've bought a ton of stuff already. I'm comfortable with the rules. I'm on the sjgames.com boards a good bit as well as here. I come here mostly to discuss theory.
  10. Emerikol

    Worlds of Design: Take a Bow

    I think shooting a gun is about nerve. If you are shooting at a target at 30 feet you won't miss often with only minimal training. At 9 feet you can it the target with your eyes closed. That is far different though when someone else is also trying to shoot you. If you have the nerve to aim...
  11. Emerikol

    What are your TTRPG Goals for 2025?

    I will be teaching it to experienced roleplayers who have never played GURPS.
  12. Emerikol

    Pineapple Express: Someone Is Wrong on the Internet?

    I don't like pineapple on pizza but I don't care what other people eat on their pizza.
  13. Emerikol

    D&D General Why grognards still matter

    On these boards, I find it fun to discuss game design theory and what all gaming companies are doing but D&D does seem to be the topic of choice here.
  14. Emerikol

    What are your TTRPG Goals for 2025?

    I am necroing thread but interesting topic. I want to play some GURPS. I like the detail it gives me for the NPCs and the rules as physics. I like that it is a toolkit that I can mold to any approach I want. If the sessions run smooth, I will adopt it. I also like the idea that later I can...
  15. Emerikol

    D&D General Why grognards still matter

    What we have here is numbers of buyers and average volume for that group. Group A 100 1000 Group B 1000 100 Group C 500 200 All three of those groups are equally valuable. Grognards as a group that plays D&D is definitely one of the smaller groups but...
  16. Emerikol

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Absolutely. If you do happen to roll that one monster on the random table that can avoid the alarm. I think if dealing with "jaded" players you build trust for a bit. If nothing happens, or the alarm just works enough times, you shouldn't be suspicious if it goes the other way on a rare...
  17. Emerikol

    D&D General Why grognards still matter

    As a published product, it would be hard to do a big city. I'm not saying someone in the wild can't adapt it. You could though publish a town and say it could be here in the forgotten realms or there in Greyhawk.
  18. Emerikol

    D&D General Why grognards still matter

    I think grognards would support new things but at ever level they like the idea of things being droppable into any setting. So if you make a book of taverns you could offer something for a variety of settings. Its like the old 1e modules were droppable almost anywhere. They had multiple...
  19. Emerikol

    GM fiat - an illustration

    You write stuff down ahead of time. You flesh out the NPCs motivations. How hard is it for you to guess your favorite sitcom characters actions? Not hard right? You need to know your NPCs/Monsters well enough and have enough written down that when you do have to make a judgment call it is...
  20. Emerikol

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    You and Thomas Shey are right. No way is it universally detectable. I would say though that over time depending on how it's happening it might get detected once which is enough to shatter trust. Though just changing numbers up or down slightly would likely never get detected. So not...
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